Unleash hell on a coop A-RPG where bounty hunters raid planets for glory. Choose your quest on the Online Contract System. Unlock skills mid-mission to adapt. Wreak havoc with unique weapons. Scavenge materials to boost them. And, if you survive, spend your bounty on gear to live another day.
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Jul 16, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have reached a point where the game is fully playable, and we want to involve the community to make it better, from balancing to game design choices. Early access allows us to engage directly with the community and thus make the best possible game together.”

Approximately how long will this game be in Early Access?

“Approximately 6 months, but that could vary depending on feedback.”

How is the full version planned to differ from the Early Access version?

“We have a pretty ambitious roadmap for Killsquad, but of course that can change depending on the feedback of the community. This is what we'd love to do:

- More of everything: we're planning more monsters, more weapons, better balancing.
- New heroes which we will roll out progressively, 2 more in the next 6 months.
- New contract types: rescue missions. Holding positions, and many more
- We're prototyping coop vehicles.”

What is the current state of the Early Access version?

“Current game contains 12 contracts across 3 planets, 4 heroes, 40 weapons, approximately 30 enemies, all to a final state. We will tweak balance, missions, texts, cinematics.”

Will the game be priced differently during and after Early Access?

“At this point we are not thinking about price policies as our focus is experience and community involvement. That said, most likely price will rise after the full release.”

How are you planning on involving the Community in your development process?

“We are going to track community feedback via analytics, forums, a Discord channel, and all our social media and drive future features based on it. We think at this point your opinion is really what matters more than ours.”
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This game is not yet available on Steam

Planned Release Date: July 16th 2019

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Recent updates View all (6)

July 11

Dev Diary 6: Enter Revelation

Hello all!

We love game universes. The way they evolve, the way they grow, the shared journey with your audience. We live by Tolkien, by Asimov, by Lovecraft, by GRR Martin. When we see games like Path of Exile or Fallout we feel, that’s the way to go! When we see Eve Online, we feel “that’s a masterpiece”

Killsquad is our tribute to that. We dream of a day where you have dozens of Killsquad heroes, and many planets to explore. But, as Tolkien himself would say “Little by little, one can travel very far”. So, today, we are happy to reveal our vision for the next 6 months. The season 1 of Killsquad, which has the theme of REVELATION. REVELATION will present the actors of the Killsquad universe: the factions, their agendas, and how do we, the Killsquad, work to get what we want.

A few disclaimers before getting all excited about the Plague and the Federation. You guys know we like to be 100% transparent, both when we get it right and we get it wrong. So here’s a couple warnings:

  • There’s an overall task, bug fixing / general improvements, not listed here. But of course that’s ongoing and you’ll get updates frequently.
  • We will drop new contracts during development, they are not part of these major updates.
  • This is a development plan. Things may change. New features may take priority. If that happens, we’ll keep you posted on our progress. Best is to be around our Discord, that’s where the magic happens.

Here is the roadmap of Revelation, click to open in Full Size. We'll be posting it also in the screenshots section.



UNSEEN - UPDATE / Drops late August - presented at Gamescom
  • New game area: Colosseum of the Unseen
  • Unlock In game vendor
  • New Enemy Reveal: Fed Forces Expansion

FED FORCES - UPDATE / Drops late September
  • Community Features
    • Leaderboards
    • Player profiles
    • Skin packs
  • SpecOps league unlock
  • Fed Forces Expansion
    • Artillery
    • Barricades
    • New unit types
    • Contracts for Fed Forces
  • New Hero Reveal: Engineer

PLAGUE - UPDATE / Drops on Halloween
  • New Hero Released: Engineer
  • Contracts of the Plague: Contracts where team members are cursed with different types of plague.
  • Reveal: Refugees


REFUGEE UPDATE / Drops Mid December
  • Expand spec-ops league
  • Contracts involving refugees
  • New perks for enemies
  • New hero reveal: Rogue Fed


SEASON 2: DARKTIDE kicks off Q1 2020
  • New hero released: Rogue Fed
  • New planet Skúa

Each update is going to come with an expansion of the Killsquad Lore, fiction, and an evolving story.

We hope you will join us on Revelation, which starts July 16th. Because there’s no journey worth doing that doesn’t come with travel companions. Frodo is nothing without Sam. We’re gonna go on an incredible journey. We hope you tag along.
9 comments Read more

July 5

Dev diary 5: Price announcement

Hello all!

We said we'd announce our pricing on July 4th. Here we are with the price one day late: it's great news, but this requires an apology, and an explanation.

The good

First, the good news: we're pleased to announce Killsquad is coming out July 16th as planned, on Steam Early Access, at 19.99€, 16.99 GBP, 19.99 USD, and equivalent conversions into all other supported currencies. Pricing should appear on the Steam page on the next page refresh cycle by Valve.

We said early on in our Discord channel that we wanted to work on the price with the community to be fair and accessible. We spoke with you guys at E3 and discussed options as part of our commitment. We decided then that we preferred an attractive price so we could build up a larger community. We're happy to confirm we're sticking to our philosophy with the price.

This price gives all the Killsquad experience as described on our previous Dev Diary post, and as shown on all the videos we're sharing with you guys on Youtube.

As we said, Killsquad comes with no loot boxes, no microtransactions. You buy the game, and you have fun. Easy as that.

A second piece of good news is that the game comes with a content roadmap which we will announce next week. You're gonna get new enemies soon. New heroes. New missions. All as free updates in the next few months.


The apology

Second, an apology. We said Thursday. It's Friday. So we missed the date by one day. Sorry about that. We communicated yesterday on Discord that we needed one more day to do the math on the prices, but clearly people on Steam didn't see our post and thought we didn't show up. Which was wrong on our side. So again, apologies for the inconvenience.


The explanation

Last, the explanation. Committing to announcing prices this Thursday was, in hindsight, a terrible idea, as we didn't realize Thursday was Independence Day (congratulations to our USA fans). Which means when we had some issues with the currency tools at Steam, we couldn't contact our friends at Valve to get help as we would have done on a regular working day, as they were on a National Holiday, understandibly.

We hope this clears all this issue once and for all. If not, feel free to post questions on the comments below and we'll respond right away.

Have a great weekend everyone! And keep an eye on our Twitter. We're gonna be posting some cool stuff for you all.
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Killsquad at E3 2019



We are happy to announce that KILLSQUAD will be at E3 2019 June 11th to 13th in Los Angeles. We will be in full force with a fully playable 4 player coop contract on Wasteland07. Come say hi at the Indiecade Booth (#5200 West Hall). And, if you survive, take home some KILLSQUAD goodies.

About This Game

This is not the future you dreamt of. The Galaxy is in chaos, planets go rogue, and mega-corporations assemble Killsquads to raid whatever riches and bounty are left. Welcome to Killsquad: a hardcore action RPG done by hardcore RPG fans. A game that blends the best of the genre and presents a new universe for you to discover. Set up your team, choose your heroes, weapons and gear, and unleash hell on a fast-paced battle through hordes of monsters and deadly bosses.

KEY FEATURES



HIGH INTENSITY GAMEPLAY


Killsquad looks like an RPG but plays like an action game. This creates a unique gameplay style you can enjoy with a keyboard or gamepad. Our focus is on short, adrenaline pumping missions you can enjoy solo or 4 player coop.


CHOOSE AND CUSTOMIZE YOUR HEROES


Play as any of the four unique space bounty hunters, each with a class and a skill tree you unlock as you progress. Each is highly specialized, and has a set of starting skills and passive abilities. Then, on each level up, you get an opportunity to customize your character with new skills to adapt to your play style.

A COMMUNITY OF BOUNTY HUNTERS


Killsquad is a game designed for the community: contracts are offered in real time for squads to embark on. Sign up for a contract with your squad, or join other bounty hunting squads who need help. Compete with all squads worldwide to earn contract rewards and progress on the game Meta on an ever-evolving universe.

THE PLANET IS YOUR ENEMY


Our planets are built on the fly, so each mission is designed to be highly replayable. And they come with a selection of nasty surprises: from meteor storms, to minefields, from huge bosses to an assault by the Federation Forces, our planets want to make sure you understand you're not welcome here.

A RICH UNIVERSE


The Killsquad universe is rich and expanding: dozens of weapons for you to unlock, alien races you can browse in our encyclopedia, resources you can collect and then use to unlock exclusive perks for your weapons... and more coming soon!

Mature Content Description

The developers describe the content like this:

This game can include content not suitable for all ages or to be safely displayed at work, such as combat scenes and general violence against monsters in a fantasy setting.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel® Core i3 or AMD Phenom™ II X3
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970/1060 or ATI Radeon R9 series
    • DirectX: Version 12
    • Storage: 6 GB available space

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