Unleash hell on a coop A-RPG where bounty hunters raid planets for glory. Choose your quest on the Online Contract System. Unlock skills mid-mission to adapt. Wreak havoc with unique weapons. Scavenge materials to boost them. And, if you survive, spend your bounty on gear to live another day.
All Reviews:
Mixed (1,202) - 65% of the 1,202 user reviews for this game are positive.
Release Date:
Jul 16, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have reached a point where the game is fully playable, and we want to involve the community to make it better, from balancing to game design choices. Early access allows us to engage directly with the community and thus make the best possible game together.”

Approximately how long will this game be in Early Access?

“Approximately 6 months, but that could vary depending on feedback.”

How is the full version planned to differ from the Early Access version?

“We have a pretty ambitious roadmap for Killsquad, but of course that can change depending on the feedback of the community. This is what we'd love to do:

- More of everything: we're planning more monsters, more weapons, better balancing.
- New heroes which we will roll out progressively, 2 more in the next 6 months.
- New contract types: rescue missions. Holding positions, and many more
- We're prototyping coop vehicles.”

What is the current state of the Early Access version?

“Current game contains 40 contracts across 3 planets, 4 heroes, 40 weapons, approximately 30 enemies, all to a final state. We will tweak balance, missions, texts, cinematics.”

Will the game be priced differently during and after Early Access?

“At this point we are not thinking about price policies as our focus is experience and community involvement. That said, most likely price will rise after the full release.”

How are you planning on involving the Community in your development process?

“We are going to track community feedback via analytics, forums, a Discord channel, and all our social media and drive future features based on it. We think at this point your opinion is really what matters more than ours.”
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Recent updates View all (14)

August 19

Dev diary: Welcome to Gamescom!

Hello everyone!

We are in Cologne in full force showing Killsquad to all our German fans. If you are in town, make sure to come by and say hi! We are in Hall 10.1, Booth D050.

The Unseen

Our main reveal of the show is the Colosseum of the Unseen. This area will drop in our first major update soon, but we wanted to share with you a glimpse here (click to open on Youtube):

Here's the Codex entry for the Unseen:

"The universe is a stormy sea raging with factions and warfare. But among the storm, there is light and there is shadow.

You have experienced shadow, which comes in the form of Plague, the unspeakable disease that's spreading across the galaxy, destroying lifeforms and threatening the Federation.

You have faced its minions, the Nightbringers, and seen what they are capable of.

But light breaks through shadow like a knife. And, in the Killsquad universe, that knife is the light of the Unseen.

In the old days, the Unseen were counted by the thousands, a race of warriors revered throughout the galaxy.

They taught people how to fight. How to fend off Plague. How to survive. Temples and colosseums were erected in their name.

In recent times, their numbers have drastically decreased, and the Unseen can now be counted with your fingers. Plague is spreading. The only hope is for the Unseen to train new heroes, and fend off Plague once and for all.

So, in your adventures across the Killsquad lands, if you ever see a Portal... that's them. The Unseen, choosing you. As a member of Killsquad, your highest honor is to be invited to enter the Colosseum of the Unseen, to receive the ultimate training.

This is not for the faint of heart: if you're going to become a Champion of the Unseen, you better come geared up and ready for battle with everything you've got. The Unseen have no time for the weak or the weary.

They will summon the hardest adversaries in the galaxy to put your skill to the test.

Bow in defeat, and join thousands who came and failed before you.

Achieve victory in the Colosseum, and be granted rewards beyond your imagination."

Progress update

A lot of you are asking us on Steam, on emails and on Discord: what are you guys preparing? What comes next for Killsquad? So, we wanted to give you a sneak peek under the hood. Expect more like these soon, as we get our stride and begin rolling out our main content updates. Of course, keep in mind all of this is work on progress, so things might and will change and evolve. All this will come as part of our roadmap of free updates during 2019:

We are working on the Federation, with the idea of expanding it into a full blown faction. More on this on our September update, but here you can see some artwork which should give you a hint of where things are going:

We are also working on new characters that will expand the lore and the gameplay of the Killsquad universe. Here's a new unit we are working on, more on him later this year:

Last, we are working a lot on Game Progression. The basic idea is to have our standard in-contract evolution, combined with a permanent "hero career" path, so you can invest hours and months into your heroes, and see them evolve and grow with you. More on this later, on our September update.


Aside from expanding the universe and gameplay, we are hard at work on more practical issues that we hope will have a huge impact on the enjoyment of the game. Here is a list of what we are actively pursuing:

  • Steamcloud, cloud saves, support for multiple computers, cyber cafes, etc. We are making progress, but work still remains. So far, we have:
    • Fixed a number of issues, reducing the amount of problems related to this
    • Published a comprehensive guide to alleviate the inconvenience while we find more permanent solutions. Please find it here
    • If you're a player using multiple computers, we are interested in knowing if the latest builds work better, as we have made changes to the way we use Steamcloud to increase security.
  • QuickPlay: we are working on a solution to the "there's people on the servers, but matchmaking doesn't pair me and I end up playing on my own" problem. We will implement a "Play Now" option, so you can jump into a game right away, and always find people to play with.
  • Higher bandwidth: We had to slow down progress a bit during August due to the holiday season. We're happy to announce we've back full steam, with 2 additional hires (bringing the code team at Killsquad to 7 coders). You won't notice this now, but we hope this will accelerate efforts September onwards on new game features.

PAX West
Last, but not least, for our friends in the USA, we will be at PAX next week in Seattle. We hope to meet more of you guys there.

That's it for today!

If you love Killsquad, tell your friends about it, and please do write a review! Did you know research shows people with negative opinions are more likely to express them than people with positive ones? The same applies to game reviews! Don't let anger and negatiity win: if you like Killsquad, please spend 1 minute writing about it. That's the biggest favour we can ask.

Last, but not least, if you experience bugs...
  • We're very sorry about that. Killsquad is an evolving game in Early Access and we're improving things constantly. We've fixed dozens of issues. And more will come.
  • Please tell us at killsquad@novarama.com or on the Steam discussion board so we can make it better!

See you in the Outer Reach!
7 comments Read more

August 9

0.6.5 is out, including our second Summer Event exclusive skin for Zero!

Hello all! We hope you're having a great August, and that Killsquad helps make it even better. This is a minor update focusing mostly in our Summer Event, but we're happy we found time to fix some community requests as well, so we hope you like it. Here are our notes:

  • Added a new unlockable skin for Zero as part of our Summer Event. If you already bought Cass' skin, now you can invest tokens on this one. If you haven't found Cass, well, now you can choose between two exclusive Early Access only skins! Play hard, play fast, as next week, there's another one coming!
  • Contracts with events to gain Tokens now appear in blue in the menu. This is an answer to a community request to make finding the tokens more straightforward.
  • Fixed a couple of assets blocking the view of players in The Palace of Pain, which was reported by the community as making the gameplay uncomfortable there.
  • There's been strong debate wtith the community about rebalancing Kosmo. We will do several changes, but on today's build we're starting with his over-shield. From now on, Kosmo's over-shield will only recharge with its own abilities (before you could use items, gears, etc.).
  • Changed the location of Tokens, so our summer event is different from last week.
  • Another community request is, we wanted to increase the rate of tokens so the contest is easier and y'all have an easier time getting those skins. Now there is a chance to get one Token in hidden chests scattered around in every contract you play.

Bug fixing
  • Fixed crash when using Cass shuriken with the upgrade "In and Out" (Thanks a lot Manuel).
  • Fixed crash when using Cosmo's ultimate when fighting Queen Moggoth (Thanks Zack!).

What are we doing right now
  • We are working on our first major update, Unseen. All we can say is, we're making progress as intended, it's looking good.
  • We have people working on studying Steam Cloud's issue and people losing their saved files when playing across more than 1 computer. We are extremely sorry this is happening, and we hope to have a fix soon.
  • Fixing some visual issues and collisions on The Palace of Pain, similar to the ones fixed this week.
  • Part of our team is on Summer vacations, so we will be more active again on the next month!
  • Last, but not least, we're preparing for the Summer events. Killsquad will be at Gamescom, and at PAX West. We're super happy as PAX was just confirmed yesterday and we can't wait to meet you guys in person, for those who are in Germany or around the Seattle area. We'll be posting booth numbers and activities on a separate post soon.

What you can do
  • Go play! It's a sunny day outside in Kemmekh. The bugs are out. Who's gonna crush them?
  • We're doing or best to communicate more and more on Steam's discussion forums. Of course, we have less time that we'd like, as we need to work on the game. But do come, speak to us, give us feedback and request features. As the list above proves, we are listening and we're here to make the best possible game.
  • Write a review! Write a tweet! Do a youtube clip! Large publishers have armies of marketers and budgets to fill entire city blocks. We have you guys.

Last, but not least, big shout-out to the Beta guys (we shall summon you soon to test Unseen), and everyone sending bugs and words of encouragement.

See you in the Outer Reach
15 comments Read more
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“Diablo meets Destiny with action-RPG Killsquad, and it's a damn good time”

“Very fun to play, and the progression system is very well implemented”
7.5 – IGN Spain

“My time spent in Killsquad was fun, fast and furious”


Check out the roadmap of our first season, Revelation, that will include 4 major updates during 2019. Follow us on Twitter or come join our Discord server to stay in the loop. For full info on our roadmap, please read this article

About This Game

This is not the future you dreamt of. The Galaxy is in chaos, planets go rogue, and mega-corporations assemble Killsquads to raid whatever riches and bounty are left. Welcome to Killsquad: a hardcore action RPG done by hardcore RPG fans. A game that blends the best of the genre and presents a new universe for you to discover. Set up your team, choose your heroes, weapons and gear, and unleash hell on a fast-paced battle through hordes of monsters and deadly bosses.



Killsquad looks like an RPG but plays like an action game. This creates a unique gameplay style you can enjoy with a keyboard or gamepad. Our focus is on short, adrenaline pumping missions you can enjoy solo or 4 player coop.


Play as any of the four unique space bounty hunters, each with a class and a skill tree you unlock as you progress. Each is highly specialized, and has a set of starting skills and passive abilities. Then, on each level up, you get an opportunity to customize your character with new skills to adapt to your play style.


Killsquad is a game designed for the community: contracts are offered in real time for squads to embark on. Sign up for a contract with your squad, or join other bounty hunting squads who need help. Compete with all squads worldwide to earn contract rewards and progress on the game Meta on an ever-evolving universe.


Our planets are built on the fly, so each mission is designed to be highly replayable. And they come with a selection of nasty surprises: from meteor storms, to minefields, from huge bosses to an assault by the Federation Forces, our planets want to make sure you understand you're not welcome here.


The Killsquad universe is rich and expanding: dozens of weapons for you to unlock, alien races you can browse in our encyclopedia, resources you can collect and then use to unlock exclusive perks for your weapons... and more coming soon!

Mature Content Description

The developers describe the content like this:

This game can include content not suitable for all ages or to be safely displayed at work, such as combat scenes and general violence against monsters in a fantasy setting.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel® Core i3 or AMD Phenom™ II X3
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970/1060 or ATI Radeon R9 series
    • DirectX: Version 12
    • Storage: 6 GB available space

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