A sci-fi base building survival game, featuring base defense, resource management, human needs, exploration aspects, agriculture, raids and intelligent AI.
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Release Date:
May 30, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To gather feedback from players and act upon it. This is an ongoing project, so if you want to jump in while it's ongoing, please feel free to do so! Most people who own the game already have influenced the path it's taken greatly.”

Approximately how long will this game be in Early Access?

“After the first alpha is released, it might take a few years to finish implementing all packages as well as polishing the game.”

How is the full version planned to differ from the Early Access version?

“Gaia will receive new features as it's developed. In addition to polishing, balancing and making the game faster, these are some of major content features currently in the works for the final version:

° Different biomes and seasonal changes.
° More flavor to existing features, such as more spaceships, more pirates, more monsters, more items and more buildings
° Vehicles
° Followers
° Caves
° Equipment
° Marine life
And so much more! Check out the packages on the official website or the Community Hub for all this stuff.

There are plenty of ideas floating around on which the community will have a say in. During Early Access, we'll be holding votes on which 'packages' you guys want to come out first. You'll also be able to greatly influence HOW these packages will be implemented. For example, a package would be the Vehicles package. The features outlined above will be introduced while the game is in EA. Every new alpha will represent a package.”

What is the current state of the Early Access version?

“You can expect everything listed in the 'About this' section to work, however most models have placeholders. By placeholders, we mean models and animations that you can find online and download for a price or for free. Most indie Early Access games start out like this so hopefully Gaia will reach a point where it can get its own custom made models!

Other features listed below in the description are working but they may contain visual bugs. The game is also currently not very well balanced, especially late game, so please don't be surprised if something seems too easy or too hard. All feedback is greatly appreciated! With your help, the game can only improve. So for more information of what the game currently contains, please refer to the 'about this game' section.”

Will the game be priced differently during and after Early Access?

“During Early Access, the price might change depending on user feedback. After the Early Access period is over, the price might go up to account for the new content and features being introduced. Please note that packages, which some might think they are DLCs, won't cost a dime during Early Access. There are currently no plans for DLCs either, but they might come in the future and if they do, they won't impact gameplay. They'll be for purely visual purposes.”

How are you planning on involving the Community in your development process?

“Anyone can post any ideas or suggestions either in the Community Hub or on the official Gaia forums. There is already a small community of people contributing to the game by testing, providing feedback and ideas on the Gaia forums so if you want to join, please don't be shy! Let us know whatever is wrong with the current version you're playing, what you would like to see, what you would modify. The creators of the game often don't see the game the same way players do, so any feedback is very much appreciated. We want to provide the best experience ever. If you're interested in what you read on this page or the trailer, please let us know by dropping a comment!

Since the workshop is now supported, players can create their own Gaia mods.”
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This game is not yet available on Steam

Planned Release Date: May 30

This game plans to unlock in approximately 8 days

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Recent updates View all (18)

May 16

2 weeks left! Technical update

Hey guys! Only 2 weeks left until the game comes out in EA! I don't know about your guys, but I'm excited as hell.

I've been very busy working on the technical aspect of the game these past several days. This includes tutorial improvements, memory leaks, small glitches, bugs and other small optimizations here and there. The game's version is now at Alpha-2.0.5 in the Beta branch.

In other news, there's now going to be an option to buy the Gaia OST separately. The main purpose of that is to provide a chance to people who like Joel's music to download it onto their mobies or other devices so they can listen whenever and wherever they want to. It's also there if you beautiful peeps want to further support Joel and I with our projects!

In other other news, Steam has just approved the release! There's a shiny new green button that's just waiting to be pressed! So why wait another 2 weeks you may wonder? Well, there's still a bit of testing and improvements left to do. For example, just today, I've played for about 6 hours and I realized that some tooltips go offscreen, some labels are hard to read when they're completely red and so on. This polishing stuff takes a long time and to be honest, it won't be 100% polished in 2 weeks. But hopefully it will be better than most EA games out there.

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May 10

20 days left! New trailers, mod guide published

So close to the release date! So the store page has been changed with the most up to date information, including system requirements, trailers, screenshots and description.

Joel worked on the music for the trailer while I did the video aspect of it. We hope you'll like it!

In other news, here is the modding guide for Gaia, for those who are interested already in some modding.

How will modding work? We'll be using Unity as our environment. There are quite a few good reasons why we chose to go with this option instead of making our own editor.

Most important one is that it is one of the easiest solutions and doesn't require us to spend months creating our own editor. Another important reason is that Gaia was made with Unity, so having access to this powerful engine means that you'll be able to mod literally everything with relative ease. Unity is a multi-million dollar engine, something we could never hope to make ourselves, so having access to it would be very beneficial.

You can edit, add or create your own models, AI, UI, terrains, animations, script logic, audio, custom events and much more directly into the editor! However, just like with any other solution, this one has its drawbacks too. The biggest drawback is that even though you'll be having access to the Gaia base code and IntelliSense if you're using Visual Studio or MonoDevelop, you won't be able to run any Gaia code inside your modding project to make sure it's working. This is because Unity doesn't support modding officially. So, just like most other games, you'll have to create your mod, export it, then start up the game and test your code involving Gaia base code in the runtime application.

Other than that though, there are no other major limitations. We haven't tested all the possibilities of course, because they are endless, but this is what we gathered from the 2 mods we made so far.

For anyone interested, the first mod introduces a magic potato which can quench thirst and hunger while the second mod introduces that + a potato launcher turret, which throws exploding potatoes at enemies and doesn't consume any energy. OP we know.

That's it for today, happy gaming!
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About This Game

You play as Amanda, a treasure hunter on a quest for finding the original planet from which humans evolved. It is said to host incredible ancient technology, one which can bend time itself. However, as her ship approached this particular planet at the edge of the galaxy, something went bad with its engine, which caused a chain reaction of explosions from which only Amanda survived as she crashed on the planet. From this point, you will decide how the story continues and ends.

A more detailed look at the alpha version of the game:
° Three different AI storytellers: Cora Core, Tranquillio Pax and RNGesus Silvius. Each provide different types of game play experience, from a nice curve of rising difficulty, to a chill sandbox experience, to something not even RNGesus can predict.
° Harvest several types of minerals and alien flora.
° Build modular buildings such as assemblers, floors, walls and so on, to construct a base.
° Craft items, blueprints and ammo.
° Manage your needs, such as hunger, thirst, rest and leisure.
° Survive raids made of space pirates or wildlife.
° Current events:
- Raids: Air or ground, by the local wildlife or space mercs. These space mercs can come in spaceships to rain down fire on your base, or drop down directly on the planet and get personal.
- Nox event: Poisonous meteorite explodes in the atmosphere, enveloping the atmosphere in poison and slowly killing all that breathes.
- Solar flare: Causes fire tornadoes that can in turn cause fire that spreads on almost anything, including animals who in turn spread the fire themselves if they catch it.
- Meteor shower: Mostly visual, but also provides a nice boost to your well being while it's active.
- Trade ships: Trade with the different factions.
° Day and night cycle with amazing (summer only for now) weather and cloud system. This is not just a visual only thing; it does affect gameplay. A rainy weather will put out fire while at night your solar panels won't work. Wind influences the efficiency of your turbines.
° Play and explore a different map every time you want to start a new game. Yes, almost everything is procedural.
° Grow your own food.
° Manage your electrical system to make sure all buildings have enough energy to work.
° Gaia contains intelligent AI, such as coward AI (for example, deer) that runs away from you if you come too close, passive AI like most other wildlife, aggressive AI like most monsters and all space pirates, or territorial AI like wolves and sand scorpions.

Gaia is designed to invoke feelings of adventure, survival and triumph. Inspired from games such as Rimworld, tower defense games, RPG games and even Paradox games, Gaia has a bit of everything. From the sandbox experience of Minecraft, the wave survival of tower defense games, to the beautiful graphics of RPGs like Skyrim and Subnautica,, the game will provide a unique gameplay experience.

Amanda has her own needs that affect gameplay, such as hunger and thirst. Make sure you eat prepared food, drink water, rest from time to time, relax by watching the sunset, going to the bathroom when needed and washing your hands. Failure to do so will cause problems, such as decreasing your max health, running speed or mental health, which itself can cause some pretty serious issues.

The map is generated every time you want to start a new game, which means you'll get a new gameplay experience every single time. Your starting location affects your playing experience, as you may start off on a beach near the ocean or somewhere inland in a dense or sparse forest. Each map comes with its own challenges and advantages and it's up to you to adapt to the situation. Only the topography is static, i.e. the ground.

Gaia has a complex weather system, containing a day night cycle and a date system, wind, rain and temperature. These factors affect Amanda as well as how some of your buildings work, like turbines. Make sure you take into account all of this when deciding what to build or what to do at any given time during the day.

Grow your own food and cook complex recipes, some which may require alien flora or alien meat. Every vegetable you grow has its own advantages or disadvantages, such as nutrition, time of growth and amount of harvest. Choose between corn, chili, carrots, onions, cabbage or even leeks.

The goal with Gaia is to provide an experience that is as realistic as it can be. In its current state, Early Access, the game can go in many different ways. You, the reader, can get involved with the community and have a say in which direction the game goes. What should be prioritized? What would you like to see in a game like this? Do you want to be a tester or to showcase the game in a youtube video? There is a website and a forum where you can get involved and contribute to the path Gaia is taking. You can also post suggestions or ideas! Please visit our forum by clicking 'Visit the website' in the panel on the right or post your ideas in the Community Hub to check out the 'Packages' list!

System Requirements

    • OS: Windows 7/8/10 64bit
    • Processor: Core 2 Duo
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 960 2GB Vram
    • DirectX: Version 11
    • Storage: 4 GB available space
    • OS: Windows 7/8/10 64bit
    • Processor: Core 2 Quad
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 4GB Vram
    • DirectX: Version 11
    • Storage: 4 GB available space

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