A sci-fi base building survival game, featuring weather system, resource management, human needs, gunplay, agriculture, wave attacks, intelligent AI and more.
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2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A big chunk of the game has already been developed and is generally bug free. The main reason it's going out in Early Access is to provide the community with the chance to make an impact on the game, by providing suggestions of what else would they want to see in it or what they would change to make Gaia even better. Note that the release date of 2019 designates the Early Access release date.”

Approximately how long will this game be in Early Access?

“After the first alpha is released, it might take another year or two to finish implementing all missing features as well as polishing it.

Please don't buy the game unless you're comfortable with playing as is.”

How is the full version planned to differ from the Early Access version?

“Gaia will receive new features as it's developed. In addition to polishing, balancing and making the game faster, these are some of major content features currently in the works for the final version:

° Journal system, where Amanda will be writing in her journal about events that happened during the day.
° Different biomes and seasonal changes.
° More flavor to existing features, such as more spaceships, more pirates, more monsters, more items and more buildings

There also plenty of ideas floating around on which the community will have a say in. During Early Access and while the Kickstarter campaign is taking place, we'll be holding votes on which 'packages' you guys want to come out first. You'll also be able to greatly influence HOW these packages will be implemented. For example, a package would be an End Game scenario. You can find more info on the Gaia official forums.”

What is the current state of the Early Access version?

“You can expect everything listed in the 'About this' section to work, except for the procedural part, which still contains too many bugs to even make into an alpha version. This is the top priority in development right now though and should be working well before any public version of the game comes out.

Other features listed below in the description are working but they may contain visual bugs. The game is also currently not very well balanced, so please don't be surprised if something seems too easy or too hard. All feedback is greatly appreciated! With your help, the game can only improve. So for more information of what the game currently contains, please refer to the 'about this game' section.”

Will the game be priced differently during and after Early Access?

“During Early Access, the price will never change. After the Early Access period is over, the price might go up to account for the new content and features being introduced. Please note that packages, which some might think they are DLCs, won't cost a dime during Early Access.”

How are you planning on involving the Community in your development process?

“Anyone can post any ideas or suggestions either in the Community Hub or on the official Gaia forums. There is already a small community of people contributing to the game by testing, providing feedback and ideas on the forums so if you want to join, please don't be shy! Let us know whatever is wrong with the current version you're playing, what you would like to see, what you would modify. The creators of the game often don't see the game the same way players do, so any feedback is very much appreciated. We want to provide the best experience ever. If you're interested in what you read on this page or the trailer, please let me know by dropping a comment!

Another way people can contribute is by checking the Kickstarter page, when it will be available. Different types of rewards will be given, such as having your name in the game, or being able to design or name a monster.

Modding might also come in a later alpha version of the game so that you guys can shape the game even more!”
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Available: 2019

 

Recent updates View all (6)

October 17

A little preview

Hey guys, thought I'd show you what I've been working on these past 2 or so weeks and also take the opportunity to let you know that we have someone who keeps track of updates and doing sort of a dev blog on Youtube. If you're into this kind of stuff and want to watch the game progress through development, check Garies UNI series here:

https://www.youtube.com/watch?v=fCyZqEpDpuU

That video is about solar flares, fire tornadoes and toxic atmosphere.
0 comments Read more

September 22

Livestream gameplay/Q&A

Edit: Live stream is over. It lasted a little over two hours. Thanks everyone for coming!

Hey guys, we're going to start the stream in about an hour and 20 minutes. Here's the link, hope to see you there!

https://www.youtube.com/watch?v=CURh2YPXKUM

For those who missed the last announcement:

Garies is going to be playing the game while answering questions and I'll be there to answer questions in chat as well. It's the first time we do something like this so we don't know how long it will last, but we think it will be at least an hour or 2.
5 comments Read more
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About This Game

PLEASE NOTE that the above trailer and screenshots are of an early, pre-alpha version

You play as Amanda, a treasure hunter on a quest for finding the original planet from which humans evolved. It is said to host incredible ancient technology, one which can bend time itself. However, as her ship approached this particular planet at the edge of the galaxy, something went bad with its engine, which caused a chain reaction of explosions from which only Amanda survived as she crashed on the planet. From this point, you will decide how the story continues and ends.

A more detailed look at the alpha version of the game:

° Harvest several types of minerals and alien flora
° Build modular buildings such as assemblers, floors, walls and so on, to construct a base
° Craft items, blueprints and ammo
° Manage your needs, such as hunger, thirst, rest and leisure
° Survive waves of attacks made of space pirates or wildlife
° Day and night cycle with amazing (summer only for now) weather and cloud system
° Play and explore a different map every time you want to start a new game. Yes, everything is procedural, which means totally new terrains, trees and resources
° Manage your own farms of different types of veggies
° Manage your electrical system to make sure all buildings have enough energy to work
° Gaia contains intelligent AI, such as coward AI (for example, deer) that runs away from you if you come too close, passive AI like most other wildlife, aggressive AI like most monsters and all space pirates, or territorial AI like wolves and sand scorpions


Gaia is designed to invoke feelings of adventure, survival and triumph. Inspired from games such as Rimworld, tower defense games, RPG games and even Paradox games, Gaia has a bit of everything. From the sandbox experience of Minecraft, the wave survival of tower defense games, the beautiful graphics of RPGs like Skyrim and Subnautica, to the user friendly UI from Paradox games, the game will provide a unique gameplay experience.

Amanda has her own needs that affect gameplay, such as hunger and thirst. Make sure you eat prepared food, drink water, rest from time to time, relax by watching the sunset, going to the bathroom when needed and washing your hands. Failure to do so will cause problems, such as decreasing your max health, running speed or mental health, which itself can cause some pretty serious issues.

The map is generated every time you want to start a new game, which means you'll get a new gameplay experience every single time. Your starting location affects your playing experience, as you may start off on a beach near the ocean or somewhere inland in a dense or sparse forest. Each map comes with its own challenges and advantages and it's up to you to adapt to the situation.

Gaia has a complex weather system, containing a day night cycle and a date system, wind, rain and temperature. These factors affect Amanda as well as how some of your buildings work, like windmills. Make sure you take into account all of this when deciding what to build or what to do at any given time during the day.

Grow your own food and cook complex recipes, some which may require alien flora or alien meat. Every vegetable you grow has its own advantages or disadvantages, such as nutrition, time of growth and amount of harvest. Choose between corn, chili, carrots, onions, cabbage or even leeks.

The goal with Gaia is to provide an experience that is as realistic as it can be. In its current state, Pre Alpha, the game can go in many different ways. You, the reader, can get involved with the community and have a say in which direction the game goes. What should be prioritized? What would you like to see in a game like this? Do you want to be a tester or to showcase the game in a youtube video? There is a website and a forum where you can get involved and contribute to the path Gaia is taking. You can also post suggestions or ideas! Please visit our forum by clicking 'Visit the website' in the panel on the right.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 700 series
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Core 2 Quad
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1000 series
    • Storage: 4 GB available space

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