Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands! Join officers of Queen Albina in their struggle to repel Aquator invasion.
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Release Date:
Dec 17, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access for Seacurity Breach for two reasons:
  • The game has fully playable campaign but would benefit from further polish and player feedback.
  • The game has a level editor for creating and publishing levels to Steam Workshop. To better adapt the editor to player desires and to provide great editing experience overall we want to work with the community.

Approximately how long will this game be in Early Access?

“We are planning to stay in Early Access approximately three to six months depending on community feedback.”

How is the full version planned to differ from the Early Access version?

“At the end of the Early Access, we plan to have a complete and polished game with more defense buildings, enemies, props (available in campaign and for level creators in the editor), Steam achievements, custom level leaderboards and the most user-requested features.”

What is the current state of the Early Access version?

“The current Early Access version has:
  • Three out of five campaign chapters, that needs some polish and balancing.
  • Five types of defensive buildings with all their upgrades implemented.
  • Five types of enemies.
  • Partially complete sound effects.
  • Custom level editor and Steam Workshop integration.
  • Steam cloud saves.
  • Some of the art assets are placeholders and will be replaced later on. Overall visual quality of the game is not yet final and will improve during Early Access.

Will the game be priced differently during and after Early Access?

“We are planning to raise price of the game by approximately 30% when we reach the end of the Early Access.”

How are you planning on involving the Community in your development process?

“We are looking to have a regular interaction and feedback from the community. This will include discussions in forums, posts in game's recent update section about the development process and communication on social media.”
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Recent updates View all (15)

January 15

Level Editor User Manual

Workshop Level
We were messing around with our Level Editor, trying out different stuff (trying to break it). Created some levels that were decent but weren't a good fit for our main campaign. Not wanting to let it go to waste we put it on Steam Workshop.

And while we are talking about Level Editor a quick reminder. Currently, we don't have a tutorial implemented in the Level Editor but for those who want to create their own MASTERPIECES we hope this nifty guide can help you.
P.S. The best user-created levels we will highlight here and on our social media ;)
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January 12

New Trap WIP

Time for a quick update!

While we are working on several aspects to improve our game (balancing, new enemy unit, story etc) not everything would be an engaging read. Because of that, let’s tease you with a new tool in your arsenal!

We always want to give players a chance to have meaningful choices when it comes to how they want to tackle our levels. Or to have the ability to develop their own playstyle using their favourite defence mechanisms. And thus far we were missing one of the Tower Defense game classics - slowing aura.

We are happy to say, that it’s no longer the case. Well… we are working on adding it.

First designs concept.

Something simple to understand, a noxious mushroom that emits gasses that would slow Aquator units.

But because we wanted for it to work similarly to our Dmg booster aura (click on it to activate it for a limited period of time) we had to add a mechanism that ‘forces’ the mushroom to emit those gasses. Quick sketches for ways it could work.

But it didn’t feel unique enough and then a silly but awesome idea was born!

Winner winner chicken dinner!

Now that’s something different! A chemist that is ready to put his own health at danger just to protect his home!

And because we are awesome a WIP gif of the animations

Up and down, up and down!

See you next time!
Don't forget to follow us on social media.
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About This Game

Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands!
Join officers of Queen Albina in their struggle to repel Aquator invasion. Build and upgrade defensive structures, place barricades and traps, manage resources strategically and fling attackers across the sky!


Analyze attackers and choose fitting defenses to take with you into battle. Strategically place towers, traps and other buildings, and fight off waves of pesky Aquators. Manage your gold and level up defenses. Earn crystals and permanently upgrade your defenses between levels. Push through more challenging difficulty levels to test your skill! Play custom levels for more challenge or weird level design community has come up with.

  • Story - Follow Aerian and Aquator struggle in a campaign consisting of 25 challenging levels!
  • Open Level Design - Levels are designed to take full advantage of vertical space in 3D terrain! No more boring defenses on the flat surface only.
  • Defensive Structures - Build impenetrable defenses no stinking Aquator will breach. Unlock new defenses and upgrade them.
  • Varied Enemies - You'd be surprised what Aquators have in their sleeve. Considering most of them don't have sleeves at all.
  • Puns - Bird and fish puns to be more spefishic. A lot of them actually.
  • Level Editor - Extend your game with free community made levels or create your own fully featured levels and share them with the community on game's Steam Workshop!

System Requirements

    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 200 MB available space

What Curators Say

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