Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands! Join officers of Queen Albina in their struggle to repel Aquator invasion.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access for Seacurity Breach for two reasons:
  • The game has fully playable campaign but would benefit from further polish and player feedback.
  • The game has a level editor for creating and publishing levels to Steam Workshop. To better adapt the editor to player desires and to provide great editing experience overall we want to work with the community.

Approximately how long will this game be in Early Access?

“We are planning to stay in Early Access approximately three to six months depending on community feedback.”

How is the full version planned to differ from the Early Access version?

“At the end of the Early Access, we plan to have a complete and polished game with more defense buildings, enemies, props (available in campaign and for level creators in the editor), Steam achievements, custom level leaderboards and the most user-requested features.”

What is the current state of the Early Access version?

“The current Early Access version has:
  • Full-featured campaign, that needs some polish and balancing.
  • Five types of defensive buildings with all their upgrades implemented.
  • Five types of enemies.
  • Partially complete sound effects.
  • Custom level editor and Steam Workshop integration.
  • Steam cloud saves.
  • Some of the art assets are placeholders and will be replaced later on. Overall visual quality of the game is not yet final and will improve during Early Access.

Will the game be priced differently during and after Early Access?

“We are planning to raise price of the game by approximately 30% when we reach the end of the Early Access.”

How are you planning on involving the Community in your development process?

“We are looking to have a regular interaction and feedback from the community. This will include discussions in forums, posts in game's recent update section about the development process and communication on social media.”
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Recent updates View all (6)

October 26

Code Week EU

A lot of you might not know what is Code Week EU, so let's start there. EU Code Week is a grass-roots movement that celebrates creativity, problem-solving and collaboration through programming and other tech activities. The idea is to make programming more visible, to show young, adults and elderly how you bring ideas to life with code, to demystify these skills and bring motivated people together to learn.

And this is where we and our game Seacurity Breach comes into play. Some of you might remember that we had a chance to showcase our games level editor tools during European Researchers night. While the audience for that particular event was on the younger side, it was a valuable experience for us. We received a lot of valuable feedback. So when RTA (Rēzeknes Tehnoloģiju Akadēmija) offered us a chance to participate in Code Week EU, we were more than happy to do it.

This time we were better prepared, we had already done this before! We are happy to report, that it was a smashing success. A lot of workable levels were created, some minor issues found, everyone had fun and, most importantly, we got screenshots for you! But one thing before we show them to you. Keep in mind that those levels are created by people who are not necessarily gamers, who haven't had any real experience when it comes to creating levels or they might not even know how a tower defense game works. And that's the main point for Code week EU, to educate people about code, software and technology in general.

And now enjoy our top 3 favourite levels and a collage with the rest of them.

This looks like a nice, safe island, we could just sit and chill there.

An island that's split in half!? That's new.

We see GOLD!!! We are rich!

See you next time!
Don't forget to follow us on social media.
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October 17

We are Back! Home Again!

Back from where? Poznan Game Arena (PGA) and Game Industry Conference (GIC 18) and let us tell you one thing. We loved it!

This year it set a new attendance record for attendees at both halves of the trade show. 76,199 fans from all over Europe made it to the Arena this year to check out games in 11 separate pavilions including three pavilions dedicated to the GIC conference.

Thats a lot of people!

And somewhere in there was an AWESOME Latvian Game Developer Association stand where we were showcasing our game Seacurity Breach alongside our friends Coldwild Games (Lazy Galaxy: Rebel story) and Nils Jakrins (Flashing Lights). During the 3 day period, hundreds of gamers had a chance to try out Seacurity Breach and give us feedback on it. Praise the game or offer critique about some elements of the game. All of it valuable, to some degree. Oh, we can't forget bugs, best Q&A service in the world! It was a fun and enjoyable experience for everyone, even if at the end of those days our legs/feet were in shambles. 
We might have said it before but there is a special feeling when you see someone enjoying a game you (your team) have spent countless hours working on. We wouldn't be lying by saying that this is why we (at least some of us :D) are in this business. Most importantly, it all was worth some hurt feet, legs.
Setting things up.

People enjoying our game :steamhappy:

We, also, had a chance to meet a lot of industry veterans and other awesome people in our industry during the GIC 18 meetings. Those talks were filled with creativity and a mutual love towards the gaming industry, business and games themselves. During them a lot of valuable lessons were learned, new business contacts created and new friendships made.

And that was PGA in short. Three hectic and busy days surrounded by gamers and developers all celebrating the same hobby. Creating lasting memories and meeting new and old friends alike. If you have time to visit PGA next year, we fully endorse it and who knows, maybe we will meet you there.

See you next time!
Feel free to follow us on social media
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About This Game

Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands!
Join officers of Queen Albina in their struggle to repel Aquator invasion. Build and upgrade defensive structures, place barricades and traps, manage resources strategically and fling attackers across the sky!


Analyze attackers and choose fitting defenses to take with you into battle. Strategically place towers, traps and other buildings, and fight off waves of pesky Aquators. Manage your gold and level up defenses. Earn crystals and permanently upgrade your defenses between levels. Push through more challenging difficulty levels to test your skill! Play custom levels for more challenge or weird level design community has come up with.

  • Story - Follow Aerian and Aquator struggle in a campaign consisting of 25 challenging levels!
  • Open Level Design - Levels are designed to take full advantage of vertical space in 3D terrain! No more boring defenses on the flat surface only.
  • Defensive Structures - Build impenetrable defenses no stinking Aquator will breach. Unlock new defenses and upgrade them.
  • Varied Enemies - You'd be surprised what Aquators have in their sleeve. Considering most of them don't have sleeves at all.
  • Puns - Bird and fish puns to be more spefishic. A lot of them actually.
  • Level Editor - Extend your game with free community made levels or create your own fully featured levels and share them with the community on game's Steam Workshop!

System Requirements

    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
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