Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands! Join officers of Queen Albina in their struggle to repel Aquator invasion.
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Release Date:
Dec 17, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access for Seacurity Breach for two reasons:
  • The game has fully playable campaign but would benefit from further polish and player feedback.
  • The game has a level editor for creating and publishing levels to Steam Workshop. To better adapt the editor to player desires and to provide great editing experience overall we want to work with the community.

Approximately how long will this game be in Early Access?

“We are planning to stay in Early Access approximately three to six months depending on community feedback.”

How is the full version planned to differ from the Early Access version?

“At the end of the Early Access, we plan to have a complete and polished game with more defense buildings, enemies, props (available in campaign and for level creators in the editor), Steam achievements, custom level leaderboards and the most user-requested features.”

What is the current state of the Early Access version?

“The current Early Access version has:
  • Three out of five campaign chapters, that needs some polish and balancing.
  • Five types of defensive buildings with all their upgrades implemented.
  • Five types of enemies.
  • Partially complete sound effects.
  • Custom level editor and Steam Workshop integration.
  • Steam cloud saves.
  • Some of the art assets are placeholders and will be replaced later on. Overall visual quality of the game is not yet final and will improve during Early Access.

Will the game be priced differently during and after Early Access?

“We are planning to raise price of the game by approximately 30% when we reach the end of the Early Access.”

How are you planning on involving the Community in your development process?

“We are looking to have a regular interaction and feedback from the community. This will include discussions in forums, posts in game's recent update section about the development process and communication on social media.”
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Recent updates View all (19)

February 15

Defense structure progression

Hello again!

Well, what can we say besides that we are still working on that mysterious big update? Nothing really BUT we also know that keeping people/players informed is essential. Because of that, we want to show you something!

As everyone who has played or is playing the game currently knows, you don't see any changes in defences when you upgrade them in-game. The stats are increasing, they are more powerful and you are destroying enemies so much more efficiently. Yet you don't see it being represented visually.

Well, that will change!
And you don’t have to just take our word for it! Here is a glimpse of what you will see and can expect with every defence in the game!

Let's start with Balista



Jumping in with Spring Trap next



And finishing with an Arrow Trap preview!



See you next time!
Don't forget to follow us on social media.
Twitter: https://twitter.com/SeacurityBreach https://twitter.com/soaphog
Facebook: https://www.facebook.com/SeacurityBreach/ https://www.facebook.com/Soaphog/
0 comments Read more

February 8

Patch 0.5.4. available



Updates:
  • Level panning is now possible via "WASD" keys
  • It's possible to see tower ranges in build mode by holding "Alt" key
  • Light columns were added to destroyable object scenario props
  • Status icons for the attackers were added
  • Chapter 1 difficulty rebalance
  • Navmesh updates: units will less likely get stuck in a prop or near stairs
  • Upgrade reset now refunds 100% of crystals back
  • Dialogue editor now has mouse wheel scrolling option
  • New upgrade button
  • Building select screen shows stat icons now
  • Music fade in added
  • Last available level is now selected by default
  • Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them
  • Aura activation button is no longer visible in a build phase
  • Added click sound to difficulty selection buttons
  • Damage aura details in level displays duration now
  • Several props added to the editor
  • Heliofocus description updated
  • Increased Heliofocus base damage by 20%
  • Removed armor from Priests

Fixes:
  • Stat display issues fixed
  • Camera no longer gets affected by fps and game speed
  • Catapult scorch visual effect is less obstructing now and no longer persists after level restart
  • Blur no longer turns on and off again when going from building selection to dialogue window and when clicking reset upgrades
  • Fixed a case in the level editor when group numbers won't be displayed after loading
  • Arrow trap now properly updates it's range if a tower or prop that was blocking it gets removed
  • Fixed an issue in the editor where clicking geometry, wave, and dialogue buttons fast resulted in darker background
  • Catapult adjustments so it's possible to attack enemies that are very close to it and one tile lower
  • Pillar prop no longer allows weird building placement options
  • Prop preview in the editor when trying to place it on a half block is fixed
  • A few optimization fixes
1 comments Read more
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About This Game



Blissful life in Solarimere archipelago is in danger. Barbaric Aquator tribe is invading peaceful Aerian lands!
Join officers of Queen Albina in their struggle to repel Aquator invasion. Build and upgrade defensive structures, place barricades and traps, manage resources strategically and fling attackers across the sky!

Gameplay

Analyze attackers and choose fitting defenses to take with you into battle. Strategically place towers, traps and other buildings, and fight off waves of pesky Aquators. Manage your gold and level up defenses. Earn crystals and permanently upgrade your defenses between levels. Push through more challenging difficulty levels to test your skill! Play custom levels for more challenge or weird level design community has come up with.



  • Story - Follow Aerian and Aquator struggle in a campaign consisting of 25 challenging levels!
  • Open Level Design - Levels are designed to take full advantage of vertical space in 3D terrain! No more boring defenses on the flat surface only.
  • Defensive Structures - Build impenetrable defenses no stinking Aquator will breach. Unlock new defenses and upgrade them.
  • Varied Enemies - You'd be surprised what Aquators have in their sleeve. Considering most of them don't have sleeves at all.
  • Puns - Bird and fish puns to be more spefishic. A lot of them actually.
  • Level Editor - Extend your game with free community made levels or create your own fully featured levels and share them with the community on game's Steam Workshop!

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 10
    • Storage: 200 MB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.

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