Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. You'll use this power to destroy obstacles, solve puzzles, move yourself at high speeds, and hopefully not destroy yourself in the process.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early Access is the best way I've found to get real feedback. Gravia's development is very iterative. I have my own "vision" for what I want the game to be, but it's the honest feedback from Early Access players that has helped improve the game with every release.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I'm hoping to be at, or very close, to the 1.0 release by the end of 2026.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The main, high-level differences are that additional levels will be added (along with additional game mechanics), and "placeholder" assets will be replaced with high-quality assets.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'About 90% of the game is "done" at this point, with almost all future development going towards adding the final levels of the game. So pretty much right up until the final current level in the game, the experience should be pretty much what you can expect from the final release. '

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I expect the price will increase modestly after Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'There is an active Discord channel for Gravia, which is open for anyone to join:



So far, most of the community aspects of Gravia have taken place on Discord, though I'll also make sure to monitor the Valve community board as well.

Everyone in the community is free to make recommendations and suggestions, with the assurance that I read them all with an open mind. Not all ideas will fit, and some are sure to be beyond the scope of this project. But there are quite a few things in Gravia now that just wouldn't exist without members of the community saying, "It would be cool if..."'
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Over dit spel

Gravia is a gravity-themed action/puzzle game where you create small "black holes" called Rifts. Destroy obstacles, solve puzzles, and move around at crazy speeds. The main game is a mix of Action and Puzzle gameplay, offering a satisfying challenge, without being too difficult. See how your Rifts interact with other advanced technologies, such as: Anti-gravity, laser beams, rocket launchers, gravity shields, energy orbs and robotic soldiers.

"Story Mode" features a fully voiced cast of characters. Explore a high-tech research facility as it deals with the fallout of a spacetime catastrophe. The main game typically provides an 8-10 hour experience. (Don't worry; cutscenes are skippable if that's not your thing.)

If you're looking for more of a challenge, we've got you covered. Almost all levels contain hidden areas that can only be reached by the most skilled and dedicated players. Finding them all usually adds about 30-50 hours to the game.

Most levels can also be played in "Time Trial" mode, where you try to finish the level as fast as possible. See where you rank on the Leaderboards.

And if you're still not sufficiently challenged, try the new "Hard Mode", where you replay familiar levels with insanely difficult changes.

Gravia is in Early Access, with probably 90% of the game is complete at this point. There are two major areas of development remaining before the official 1.0 release:

  • Adding the remaining 10 or so levels planned.

  • Replacing placeholder dialogue/artwork with final voice recording and art assets.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Windows 7
    • Processor: 3rd Generation Intel i5, or similar
    • Geheugen: 2 GB RAM
    • Grafische kaart: NVIDIA GForce GT 750M, or similar. Must support Shader Model 5.0 or higher.
    • DirectX: Versie 11
    • Opslagruimte: 3 GB beschikbare ruimte
    • Geluidskaart: None
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: OSX 10.5
    • Processor: 3rd Generation Intel i5, or similar
    • Geheugen: 2 GB RAM
    • Grafische kaart: NVIDIA GForce GT 750M, or similar. Must support Metal API, and Shader Model 5.0 or higher.
    • Opslagruimte: 3 GB beschikbare ruimte

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