Warlords.io is a Class-Based Top-Down Shooter with MOBA elements that features 4 Player Split-Screen and Cross-Platform Multiplayer in several competitive multiplayer modes and a cooperative Survival mode!
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Release Date:
Nov 21, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is my first multiplayer game and it’s been a journey thus far to say the least. Multiplayer games are strenuous to make and become even more laborious with the addition of split-screen and cross-platform multiplayer. Early Access will allow us to gather feedback on the core gameplay mechanics of Warlords.IO, focusing on how the character classes balance out against each other, and see how the character class may need changed or tuned.

We will also elicit community feedback on the direction and design of our cooperative survival mode. “Horde mode” style gamemode are a personal favorite of mine and something we believe to be foundational to a good multiplayer game, mainly because many people prefer to play with each other instead of against each other. The current Survival Mode is fairly simple with continuous waves of increasingly stronger and numerous enemies, and players having the ability to build fortifications and turrets to aid in their defense of a base/objective. There is a large number of variables we are looking to test with Early Access players, ranging from enemy type, map configurations, to an expanding list of “fortifications”. We will be highly interested in player feedback on the fortifications system and intend to largely expand the types and variety of fortifications players can utilize to work with their friends to climb the leaderboards!

We’re are hoping to build a highly competitive mode with “King of the Ring”, our team-based objective mode. We think this mode will offer a unique twist on the traditional king of the hill style modes as teams will have to balance between leveling their character outside of the ring and maintaining control of the ring to score points. We will looking for player feedback on numerous variables, such as ring size, player spawns, minion farm respawn timers, etc. We believe this mode has a lot of potential to be a highly competitive mode (maybe even an esport <3).

We’ve also been tossing around the idea of building an in-game map making tool kit for player to create and play maps with their friends online and locally. This will likely be the most community driven feature and development process of Warlords.IO as we’re not sure what creators would be looking for in this type of feature, but we think it could be an invaluable feature for players and creators alike.”

Approximately how long will this game be in Early Access?

“Our primary objectives during the Early Access are as follows:
  • Develop, Test, and Implement a dedicated server based multiplayer system
  • Launch/Release on to at least one game console (XBox, PS4, or Switch)
  • Showcase and release the Dedicated server system in a new large scale multiplayer mode
  • Expand the Survival Mode with a progression system to reward players who continue to play and push towards a high score in the leaderboards

We’re currently available on the Android Play store and Steam, but the end goal is to be on every platform possible with complete cross-platform multiplayer. We hope to achieve these goals by the second half of 2019.

Having dedicated server based multiplayer is something we would like to achieve within the first couple months of our Early Access period. We’d also like to launch 1 or more console (in early access) as well within a similar time frame, though we can be certain as to when we an launch on each console.”

How is the full version planned to differ from the Early Access version?

“The official release of Warlords.IO will feature a dedicated server based multiplayer system for all public matches, and a peer-to-peer system for private matches.

We’ll have tested and released our large-scale/big team versus mode.

We’ll have expanded the Survival mode with a progression system that offers players variety in how they play and rewards them for continually coming back to play the mode.

If the community wants the map making feature, it will be fully developed throughout the Early Access process and ready for the full-release.”

What is the current state of the Early Access version?

“All 4 of the base player classes are available with their respective ability and primary weapon options. We are looking to see how the abilities balance out against each other and will rely heavily on player feedback for this.

The core versus modes and survival are playable online and locally over LAN and/or 4-player split-screen. The 4 versus modes include: Free-For-All, Team Deathmatch, King of the Ring, and “1v1 Me Bro”.

The Survival mode is available, but is something we are highly interested in receiving player feedback on. We are looking to see how players react to having to defend 1 or more bases, versus being able to freely roam a map and hold a position as they please.

Achievements and Leaderboards have been implemented and progress for those is visible within the games menus.”

Will the game be priced differently during and after Early Access?

“Our current price point is enough for us to continue funding the development of Warlords.IO and begin working on building and organizing the dedicated-server infrastructure for multiplayer matchmaking. We plan on the official release price being somewhere around double the Early Access launch price.

We may increase the price during the Early access period if we add enough significant features that raise the value of the game closer to the official launch value of our game. If we do decide to raise the price during Early Access, we'll be sure to inform our community of the planned price increase before it happens with our fully explained justification(s). We will likely utilize user polls to explore and justify these decisions prior to making them.”

How are you planning on involving the Community in your development process?

“Again, this is the first multiplayer game I’ve ever made, so constructive feedback is truly welcomed and appreciated. We will utilize forums for more granular discussion and specific feature direction. We enjoy play testing the game in-house, but that doesn’t mean the gameplay is perfect, and we highly value external opinions on where we can improve, balance, and tune the core gameplay experience. We do our best to make sure no bugs make it to the distributed versions of our game, but in the inevitable case a player does encounter one we hope they can share it with us in the forums as well so we can work on resolving it asap.

We will utilize player polls to learn player priorities and get feedback on things akin to which features players want us to work on next or which mode they would like us to create a map for this month. We think polls will serve as good follow up and resolution to the exploratory and constructive discussions we hope to have in our forums.


Bug Reporting:

Weapon Balance Discussion:

Class Balance Discussion:

Feature Suggestions or Ideas:

Gameplay Feedback:
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Recent updates View all (3)

December 17, 2018

Survival Update Part 1: Strike Back

Hi Everyone,

This weekend we release the first part of our plan to overhaul the Survival mode for Warlrods.IO! The main feature of this update is the addition of Strike Packages! Strike packages can be split into 2 categories: UAVs & Drones.

The UAVs include the Reaper Missile, Attack Chopper, and G.O.D.S. Hammer. These are player-controlled single use "Strikes" that the player can purchase and use to level large amounts of difficult enemies.

The list of Drones includes an MG Drone, a Laser Drone, and a Healing Drone. Drones can provide the player with addition firepower and sustainability in the battlefield, but are easily destroyed by explosives and are also destroyed if the player dies.

Additionally, we've added a new 2 new barricades for players to build their defenses with: the U-Wall and Razor wire. We've also added 2 new turrets, a Flame Turret and a Rocket Turret, that are highly effective against groups of enemies at close and long range, respectively.

Finally, we've buffed the MP16 secondary, since we felt it was vastly out gunned by the P9 at long and mid-range. We want the MP16 to be something of a pocket AR, that players with long range weapons can utilize as a reliable CQB to mid-range automatic in the early levels. We've buffed the base damage from 7 to 11 and tightened up the overall accuracy.

Hop back into your favorite survival maps and give the added firepower a try to see if you can top your previous high scores in the leader boards!

We're working on Part 2 of our Survival overhaul, and expect to ship it before the end of the year. Part 2 will feature the addition of "Perks" players can choose from for their class to add some form of buff in the survival mode. These buffs can range from a lump sum of starting cash, to increased maximum health, to increased turret damage, or to decreased barricade costs. Perks will be locked by default, but will be unlocked as the player gains experience for that class through play time (Experience which we are already tracking with Steam Stats and players are already earning through gameplay in all modes). We hope this will add a new dynamic and to the character class selection and give players something to grind towards. We're contemplating the use of the Perks in the upcoming war mode, and would love to here your feedback on this!

Again, thank you all for your continued support of this project and we can't wait to see you on the battlefield!

Patch Notes:

~ Reorganized the Survival Fortifications Wheel into three sections
  • Barricades
  • Turrets
  • Strike Packages

+ Added U-Wall
+ Added Razor Wire

+ Added Flame Turret
+ Added Rocket Turret

Strike Packages
+ Added Reaper Missile
+ Added Attack Chopper
+ Added G.O.D.S. Hammer
+ Added MG Drone
+ Added Laser Done
+ Added Healing Drone

~ Reworked Explosion hit-detection and animation to provide more consistent damage and player feedback
~ Buffed the MP16 Secondary
~ Fixed Fortification menu clipping world objects
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December 7, 2018

Added Ghost Cam & Ability to Buy Respawns

Hi Warlords,

Quick update on what we've been working on this week. We've fixed a few minor bugs in the survival mode and have been working on the Major Survival Update/Overhaul which we hope to bring to you before the end of the year.

The most notable change this update, you can now purchase respawns in the Survival mode for the low cost of $2000! 2000 just felt like a nice round number to start out at, and we may increase it, if it becomes to easy to spam respawns. NOTE: If you're the last one alive (or playing by yourself) and you die, the game ends and you can't purchase a respawn.

If you can't afford to buy a respawn, we've added a ghost cam for you to enjoy so you no longer have to stare boringly at your dead self! With the Ghost cam, you can move the camera around similar to how you move your player (with WASD or Left-Thumbstick) and can switch between a hard-lock on your teammates. This ghost cam will be available in all team-based game modes (i.e. Team Deathmatch).

Thanks again to all for your continued support and helping us make a great multiplayer experience!

See you on the battlefield

Rolled back Survival Enemy HP and Damage Scaling because it became to easy to hit wave 50

Added Features:
  • Added Ability to Purchase respawns for $2000 in Survival
  • Added Ghost Camera in team-based game modes

Bug Fixes:
  • Fixed Marksman Ability in survival (thanks to TheWug for pointing this out to us)
  • Fixed Several UI bugs with the Browse Match and in-game survival scoreboard (thanks to Alpha Hawk for pointing these out to us)
  • Fixed Turret enemy targeting and tracking
  • Fixed Glitchy physics on some the fortifications (namely the Cube)
  • Fixed animation on Heavy machine gun Survival Enemy (weeble wobble walk)
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About This Game

Warlords.io is a Class-Based Top-Down Shooter with MOBA elements that features 4 Player Split-Screen and Cross-Platform Multiplayer in several competitive multiplayer modes and a cooperative Survival mode!

Cross-Play with our Match ID System!

Players can easily join a friends game on any system with our unique MatchID system that creates an easy read and share Match ID for players to share with their friends, or stream viewers! Players can go to the Join a Friend menu from the main menu and join their friends match any time on any platform*

4 Player Split-Screen Multiplayer Online and Locally!

You and 3 other friends can easily play together in every mode with 4 player split-screen in both online matchmaking and local/LAN hosted matches! Simply connect 4 "Xbox" style controllers, press start, and go to war!

4 Playable Classes at Launch

Players have access to 4 unique classes that feature their own primary weapons and abilities to choose from! More classes will be added post launch as well!

Versus Game Modes:

  • Free-For-All: A true standard deathmatch mode. Everyone for themselves
  • Team Deathmatch: Grab some friends for a 8v8 fight on large-scale maps
  • King of the Ring: The premier competitive mode Warlords.io, a team-based objective mode where players only score points by holding the hill in the center of the map and must balance between leveling their character and holding the hill
  • Cage Fight: 1v1 me bro! Right here, right now! Small maps, 90 second rounds, may the better Warlord win


Survival is an Endless defense mode where up to 8 players work together to defend 1 or more bases from endless waves of enemies that continuously grow in strength and numbers. Players can build a number of Fortifications to defend the base with (including turrets, barricades, trip mines, and healing stations!) by collecting money dropped by enemy units. Survival also features a Boss wave every 5 rounds that can easily end your teams run.

Survival also features community 2 leaderboards for each map, for highscores and highest number of rounds survived, so you and your friend can show the world who the real Warlords are!

Year Long Development and Free DLC Plan

We plan to support Warlords.io for the following year with monthly content updates that will include new maps and featured limited time modes alongside several major DLC updates!

  • War Mode:
    We want to implement dedicated servers for the best possible gameplay performance, and we will begin the implementation and testing with new mode focused on large scale warfare (WAR Mode) that will pit 2 teams of 12 clients/players against each other. This mode will feature elements from other modes in Warlords.io with base defense, fortification building, and team based minions
  • Survival Update:
    We plan to expand on the Survival mode with a major update to the fortifications system and the addition of player perks that will reward the player with skills, abilities, and buffs for their dedication and aid them in climbing the leaderboards!
  • Reinforcements Update:
    This update will feature 4 new playable Character classes! The character classes will launch with their own unique abilities and survival perks, just like the base classes, but will feature several new gameplay mechanics that we don’t want to spoil just yet!
  • Strike Teams Update:
    The Strike Teams Update will launch a new “Strikes” game mode that will feature 8 player co-op on longer “Strike” missions.
  • Map Makers Sandbox:
    The Map Makers Sandbox update will give players the ability to create, share, and host multiplayer matches on their own created maps.

*Cross-play Disclaimer*
Warlords.io is currently only available on PC and Android Devices, but are in the process of getting Warlords.io onto the Xbox One console, and hope to get onto the PS4 and Nintendo Switch by the second half of 2019

System Requirements

    • OS: Windows 10
    • Processor: 1.5 GHz or faster
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: 2GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: DX10 Compatible GPU with 1 GB VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space

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