Warlords.io is a Class-Based Top-Down Shooter with MOBA elements that features 4 Player Split-Screen and Cross-Platform Multiplayer in several competitive multiplayer modes and a cooperative Survival mode!

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

注意:开发者最后一次更新是在 6 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“This is my first multiplayer game and it’s been a journey thus far to say the least. Multiplayer games are strenuous to make and become even more laborious with the addition of split-screen and cross-platform multiplayer. Early Access will allow us to gather feedback on the core gameplay mechanics of Warlords.IO, focusing on how the character classes balance out against each other, and see how the character class may need changed or tuned.

We will also elicit community feedback on the direction and design of our cooperative survival mode. “Horde mode” style gamemode are a personal favorite of mine and something we believe to be foundational to a good multiplayer game, mainly because many people prefer to play with each other instead of against each other. The current Survival Mode is fairly simple with continuous waves of increasingly stronger and numerous enemies, and players having the ability to build fortifications and turrets to aid in their defense of a base/objective. There is a large number of variables we are looking to test with Early Access players, ranging from enemy type, map configurations, to an expanding list of “fortifications”. We will be highly interested in player feedback on the fortifications system and intend to largely expand the types and variety of fortifications players can utilize to work with their friends to climb the leaderboards!

We’re are hoping to build a highly competitive mode with “King of the Ring”, our team-based objective mode. We think this mode will offer a unique twist on the traditional king of the hill style modes as teams will have to balance between leveling their character outside of the ring and maintaining control of the ring to score points. We will looking for player feedback on numerous variables, such as ring size, player spawns, minion farm respawn timers, etc. We believe this mode has a lot of potential to be a highly competitive mode (maybe even an esport <3).

We’ve also been tossing around the idea of building an in-game map making tool kit for player to create and play maps with their friends online and locally. This will likely be the most community driven feature and development process of Warlords.IO as we’re not sure what creators would be looking for in this type of feature, but we think it could be an invaluable feature for players and creators alike.”

这款游戏的抢先体验状态大约持续多久?

“Our primary objectives during the Early Access are as follows:
  • Develop, Test, and Implement a dedicated server based multiplayer system
  • Launch/Release on to at least one game console (XBox, PS4, or Switch)
  • Showcase and release the Dedicated server system in a new large scale multiplayer mode
  • Expand the Survival Mode with a progression system to reward players who continue to play and push towards a high score in the leaderboards

We’re currently available on the Android Play store and Steam, but the end goal is to be on every platform possible with complete cross-platform multiplayer. We hope to achieve these goals by the second half of 2019.

Having dedicated server based multiplayer is something we would like to achieve within the first couple months of our Early Access period. We’d also like to launch 1 or more console (in early access) as well within a similar time frame, though we can be certain as to when we an launch on each console.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The official release of Warlords.IO will feature a dedicated server based multiplayer system for all public matches, and a peer-to-peer system for private matches.

We’ll have tested and released our large-scale/big team versus mode.

We’ll have expanded the Survival mode with a progression system that offers players variety in how they play and rewards them for continually coming back to play the mode.

If the community wants the map making feature, it will be fully developed throughout the Early Access process and ready for the full-release.”

抢先体验版本的现状如何?

“All 4 of the base player classes are available with their respective ability and primary weapon options. We are looking to see how the abilities balance out against each other and will rely heavily on player feedback for this.

The core versus modes and survival are playable online and locally over LAN and/or 4-player split-screen. The 4 versus modes include: Free-For-All, Team Deathmatch, King of the Ring, and “1v1 Me Bro”.

The Survival mode is available, but is something we are highly interested in receiving player feedback on. We are looking to see how players react to having to defend 1 or more bases, versus being able to freely roam a map and hold a position as they please.

Achievements and Leaderboards have been implemented and progress for those is visible within the games menus.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Our current price point is enough for us to continue funding the development of Warlords.IO and begin working on building and organizing the dedicated-server infrastructure for multiplayer matchmaking. We plan on the official release price being somewhere around double the Early Access launch price.

We may increase the price during the Early access period if we add enough significant features that raise the value of the game closer to the official launch value of our game. If we do decide to raise the price during Early Access, we'll be sure to inform our community of the planned price increase before it happens with our fully explained justification(s). We will likely utilize user polls to explore and justify these decisions prior to making them.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Again, this is the first multiplayer game I’ve ever made, so constructive feedback is truly welcomed and appreciated. We will utilize forums for more granular discussion and specific feature direction. We enjoy play testing the game in-house, but that doesn’t mean the gameplay is perfect, and we highly value external opinions on where we can improve, balance, and tune the core gameplay experience. We do our best to make sure no bugs make it to the distributed versions of our game, but in the inevitable case a player does encounter one we hope they can share it with us in the forums as well so we can work on resolving it asap.

We will utilize player polls to learn player priorities and get feedback on things akin to which features players want us to work on next or which mode they would like us to create a map for this month. We think polls will serve as good follow up and resolution to the exploratory and constructive discussions we hope to have in our forums.

Forum:


Bug Reporting:


Weapon Balance Discussion:


Class Balance Discussion:


Feature Suggestions or Ideas:


Gameplay Feedback:
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

购买 Warlords.IO

 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于此游戏

Warlords.io is a Class-Based Top-Down Shooter with MOBA elements that features 4 Player Split-Screen and Cross-Platform Multiplayer in several competitive multiplayer modes and a cooperative Survival mode!

Cross-Play with our Match ID System!

Players can easily join a friends game on any system with our unique MatchID system that creates an easy read and share Match ID for players to share with their friends, or stream viewers! Players can go to the Join a Friend menu from the main menu and join their friends match any time on any platform*

4 Player Split-Screen Multiplayer Online and Locally!

You and 3 other friends can easily play together in every mode with 4 player split-screen in both online matchmaking and local/LAN hosted matches! Simply connect 4 "Xbox" style controllers, press start, and go to war!

4 Playable Classes at Launch

Players have access to 4 unique classes that feature their own primary weapons and abilities to choose from! More classes will be added post launch as well!

Versus Game Modes:

  • Free-For-All: A true standard deathmatch mode. Everyone for themselves
  • Team Deathmatch: Grab some friends for a 8v8 fight on large-scale maps
  • King of the Ring: The premier competitive mode Warlords.io, a team-based objective mode where players only score points by holding the hill in the center of the map and must balance between leveling their character and holding the hill
  • Cage Fight: 1v1 me bro! Right here, right now! Small maps, 90 second rounds, may the better Warlord win

Survival!

Survival is an Endless defense mode where up to 8 players work together to defend 1 or more bases from endless waves of enemies that continuously grow in strength and numbers. Players can build a number of Fortifications to defend the base with (including turrets, barricades, trip mines, and healing stations!) by collecting money dropped by enemy units. Survival also features a Boss wave every 5 rounds that can easily end your teams run.

Survival also features community 2 leaderboards for each map, for highscores and highest number of rounds survived, so you and your friend can show the world who the real Warlords are!

Year Long Development and Free DLC Plan

We plan to support Warlords.io for the following year with monthly content updates that will include new maps and featured limited time modes alongside several major DLC updates!

  • War Mode:
    We want to implement dedicated servers for the best possible gameplay performance, and we will begin the implementation and testing with new mode focused on large scale warfare (WAR Mode) that will pit 2 teams of 12 clients/players against each other. This mode will feature elements from other modes in Warlords.io with base defense, fortification building, and team based minions
  • Survival Update:
    We plan to expand on the Survival mode with a major update to the fortifications system and the addition of player perks that will reward the player with skills, abilities, and buffs for their dedication and aid them in climbing the leaderboards!
  • Reinforcements Update:
    This update will feature 4 new playable Character classes! The character classes will launch with their own unique abilities and survival perks, just like the base classes, but will feature several new gameplay mechanics that we don’t want to spoil just yet!
  • Strike Teams Update:
    The Strike Teams Update will launch a new “Strikes” game mode that will feature 8 player co-op on longer “Strike” missions.
  • Map Makers Sandbox:
    The Map Makers Sandbox update will give players the ability to create, share, and host multiplayer matches on their own created maps.


*Cross-play Disclaimer*
Warlords.io is currently only available on PC and Android Devices, but are in the process of getting Warlords.io onto the Xbox One console, and hope to get onto the PS4 and Nintendo Switch by the second half of 2019

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: 1.5 GHz or faster
    • 内存: 2 GB RAM
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: 2GHz or Faster
    • 内存: 4 GB RAM
    • 显卡: DX10 Compatible GPU with 1 GB VRAM
    • DirectX 版本: 10
    • 存储空间: 需要 2 GB 可用空间

Warlords.io 的顾客评测 关于用户评测 您的偏好

总体评测:
1 篇用户评测 (1 篇评测)






要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。




按用户的游戏时间筛选此评测撰写时的评测:



无最低限制无最高限制

按选择的显示顺序显示评测





了解更多
筛选条件
排除跑题评测活动
游戏时间:
大部分在 Steam Deck 上
Operating System:
CPU:
GPU:
Device Type:
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…