Unique 2.5D multiplayer jetpack combat that unites players around the world in competition. Cross-platform so you can access your progress and play on the go with your mobile device of choice. Updated frequently with new content and features, with good developer responsiveness!
Recent Reviews:
Very Positive - 81% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (93) - 82% of the 93 user reviews for this game are positive.
Release Date:
Sep 25, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Armajet is a cross platform multiplayer arena shooter featuring a deep metagame and crafting system. Super Bit Machine is dedicated to keeping the game fair and based on skill, never pay to win. To that end, we are excited to share with you the opportunity for fair and fun cross play for players of all experience levels using our proprietary physics and netcode engine.We love our community and we are excited to continue to collaboratively develop Armajet with you!”

Approximately how long will this game be in Early Access?

“It’s hard to tell given that we anticipate getting lots of feedback from the Early Access community that we will definitely want to address before moving on. We can safely say that Armajet will be in heavy development in Early Access for at least the next three to six months -- at which point we hope to release it in full and reach even more platforms. However, Armajet will continue to evolve as an entertainment service and supporter of competitive play to its community long after that.”

How is the full version planned to differ from the Early Access version?

“In addition to refining the rough edges of gameplay we have several goals that are already well underway (and some that are still in early discussion / design phases). We may not get to all of them in Early Access depending on the feedback we get from the community, but here is our rough list:
  • More maps
  • Interactive map props
  • New competitive game modes
  • More flightsuits
  • More customizables for flightsuits
  • Revamped seasons and a new system for season rewards
  • Additional weapon mods to craft
  • Weapon mod stat change variants
  • Legendary weapon mod affixes
  • Enhanced armory user interface
  • Enhanced game HUD user interface
  • Clan chat and more ways for the clan to play collaboratively
  • Better spectator mode for streamers

What is the current state of the Early Access version?

“The Early Access version of Armajet is functional and stable. It has many mods for crafting with cosmetic changes to the weapons. It has friending, user profiles, challenges, and directives. There are several maps to play. We think it's a lot of fun!”

Will the game be priced differently during and after Early Access?

“Armajet will always be free! We will of course be tweaking prices here and there, with the overriding goal being to ensure that the game is never pay to win!”

How are you planning on involving the Community in your development process?

“To give a good example of how we support the community, when we saw that players wanted to organize tournaments we implemented the first version of the custom games feature. Then, when we noticed that they were having trouble getting good footage to stream we enhanced the spectator camera. Going forward we hope to have a fully fledged spectator mode. This whole path of development was born from the needs of the community. We expect to continue to address needs like this as we proceed through Early Access!

We are also constantly watching comments and active in the following places (and have a great and growing team of moderators that help us address important issues quickly when we are heads down on the game):

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Recent updates View all (8)

December 6, 2018

CUSTOMIZE YOUR PILOT in Armory V2 - Update 1.3.X is NOW LIVE!

Welcome to one of the most anticipated and all-around mega-huge, extra-chunky important updates of Armajet Early Access! Before we breakdown Update 1.3.X's release notes, we want to take a moment to thank all of the community contributions leading up to this point—your voice is heard loud and clear here at Super Moon Base and we've worked hard to accompany this update with more customization features you want (and a female Pilot finally!) and overhauls to the career progression system, bounties, directives, and store changes. With changes this big, our amazing community should have much to celebrate and discuss over the holiday season. Let's dig into the details of Update 1.3.X while you're watching the ARMORY V2 Official Guide!

WHATS NEW IN 1.3.4 (iOS) and 1.3.5 (Android/Steam)

  • The all-new ARMORY V2 has arrived! Introducing our starting lineup of Pilots: Kruger, Ana, and 1337—customize and explore your Pilot's available flightsuits, skin mods, and jet trails and show off in every victory!
  • Weapon galleries within ARMORY V2 have been updated! Check out the new Weapon info and progression indicators and scroll through your available weapon gallery when selecting weapons and Ultimates for your loadout.
  • Seasonal Leaderboard rewards are now available for the Top 100 Pilots! Get Paragon after every season: 2000 Paragon for 1st Place, 1000 Paragon for 2nd Place, 500 Paragon for 3rd Place and 250 Paragon for the rest of Top 100!
  • Addressed various gameplay and netcode related bugs (ONGOING PROCESS)
  • Attention ALL Pilots! We've listened to your feedback and have carefully tuned the progression system including Bounty Timers, Directive Timers, and most importantly Pilot Level-to-Weapon Requirements—all of these have been significantly lowered in requirements in order to maximize weapon variation for our community, especially for Team Deathmatch mode, upcoming tournaments, and general content creator usage. Access more weapons quicker and show us what you and your teams do with them!
  • Dynamic Store prices have been adjusted and 'Bundles' are now available for unlocking and crafting more weapon mods!
  • Pilots, Flightsuits, and Jet Trails are now available for purchase through ARMORY V2!
  • All new recruits will be presented with an Armajet Flight Controls, Weapon Use, Ultimate Activation and Bounty Unlocking tutorial! (This step is skipped for our Armajet veterans, but you'll be able to check it out by logging out of your Super Bit ID!)
  • Holiday sweets and stocking stuffers could be on the way...
  • Stay tuned for the Armajet "12 Days of Christmas" Streamer rewards special event!
  • Maps and game mode options coming up!
  • Armajet merchandise... are you ready, Pilot?
Dev Notes: Armory V2 is an incredible milestone for all of us as it sets up the foundation of future Pilot and Weapon customization options in all future Armajet releases. You can almost imagine where more UI/Menu items could slot in within the Pilot-Armory submenu. We also love the more streamlined option to scroll through your selected Weapons and any unlocked mods upfront (with a bonus added benefit of optimizing the menus with less 3D assets). We also welcome our first female flightsuit AND A.I. flightsuit for more Pilot options. And jet trail customization... we really can't stop talking about the excitement of ARMORY V2...maybe just watch the Armory V2 guide for more! :).

Massive changes to the progression system have started, especially with Pilot-to-Weapon level requirements (newer users will observe that the Nightfall is now unlocked at Pilot Level 73 which means any Veteran Pilot since Day 1 of Early Access may find themselves close to unlocking the most advanced weapon in the game). Directive timers have been significantly reduced (halved to be exact) and Bounty timers are down to 1hr each! Needless to say, many of these changes are to completely improve your pilot progression experience in unlocking weaponry (and seeing more of these weapons in the arenas in general). Fair warning: these changes do not change the pre-requirements of actually obtaining kills to progress! Skill2Win always!

Lastly, each and every end of season now rewards our Top 100 pilots with Paragon! While we develop a beefier rewards system, this was icing on the cake to release with an update this big. Let us know what you think of Update 1.3.X and thank you for your continued support of Armajet!

We'll see you in the skies, Pilot!
-Super Bit Machine
0 comments Read more

November 19, 2018

Welcome to CANYON - UPDATE 1.2.8 is LIVE!

Greetings, Pilots!

Update 1.2.8 gives way to the all-new Canyon map, remade and remastered (remixed?) for all jetpack deathmatches going forward within the Armajet universe. This long awaited map is currently the ultimate 4v4 testing ground which even opens up more unexplored weapon loadout choices. What would you do differently in this map for TDM? For new games modes? Let us know what you think below after you watch the official Canyon Map Breakdown.

On top of Canyon now being 100% available in map rotation, we've noticed that a few balance changes are in order for the Phantom (Buff), Enforcer (Nerf), and Marauder (Nerf) weapons. We feel these changes will not necessarily change your playstyle with them but rather make your choice to use these weapons even more important when available. Good players will use them even more effectively, while graduating pilots will learn the penalties of any misfires.

Lastly, we've been continuously rolling out more back-end server updates (thank you Discord community for the consistently quick feedback!) to tighten up the netcode, hitreg, rubber-banding issues across all regions. Matchmaker queue times have also been raised to widen the net for players reaching more human players for matches.

Don't forget to leave feedback in all the usual places - with the most pertinent issues being raised here on Reddit.

Good luck this November season and we'll see you in the skies!

-Super Bit Machine

CANYON has arrived just in time for the holidays! The remake of the classic Canyon map is back with breathtaking views, defensible crevices, and a game-changing center "Fist" area.
  • November Season and leaderboards are here with a new RARE badge!
  • New loading bar implemented upon game boot
  • Increased maximum match queue time to 20s
  • Addressed various issues to AI/Bot behavior
  • Addressed various gameplay and netcode related bugs (ongoing)
  • [NERF] Enforcer: Damage down from 75 to 65, Reload time up from 15s to 20s
  • [NERF] Marauder: Damage down from 85 to 75, Reload time up from 18s to 25s
  • [BUFF] Phantom: Ammo down from 24 to 15, Time between 3-bullet bursts down from 0.12s to 0.1s, Reload time down from 4.8s to 2.25s
  • NEW Armory V2 (expanded Pilot options)
  • New Pilots, Flightsuits and Skin choices
  • ... and much, much more...
2 comments Read more
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“[Super Bit Machine's] real-time, synchronous side-scrolling shooter has taken off since launch. Mobile and PC players have gotten sucked up into the game’s deep meta-game, multitude of customization options, and fun take on a familiar gaming sub-genre.”
– Heavy

“Armajet makes the best of both worlds, gaining heavy support from hardware companies such as Razer, which used Armajet at the launch of its Razer 2 phone and Raiju mobile game controller, as well as organising esports tournaments to promote its gaming PCs [...] Armajet can demonstrate the success of cross-platform gaming.”
– PocketGamer

“Armajet is a thrilling, high octane, platform shooter that literally has me on the edge of my seat and engrossed in the action no matter what platform I am playing on.”
– Steam User Review

About This Game

Official Discord Server

Official Reddit

About Armajet

Always free, never pay to win, Armajet is the premier game for competitive multiplayer jetpack combat!
We love fast paced, competitive multiplayer and wanted to create a game that players could jump in and out of easily and quickly but also get lost in for hours. We've spent a lot of time and effort balancing the game so that it would be fair and have a progression system that's based around customization and specialization.

You Can Take It With You!
Armajet is built on the Neon real-time physics and netcode engine, a proprietary platform specifically designed for low latency, synchronous multiplayer across the PC and mobile devices. We specifically built the weapons and control schemes so that people could play with each other cross platform. In addition, you can take your progress with you on your mobile device of choice.

Play the Way You Want!
Find your favorite weapon and stick with it -- we've built a satisfying progression that will allow you to personalize your favorite gear!

Key Features
  • Fast-paced, 100% skill-based action in short 4-minute rounds
  • Up to 8-player online real-time multiplayer battles
  • Intuitive controls that are easy to learn, hard to master
  • Deep player progression system featuring leveling up and stats
  • Secure “Super Bit ID” account system to link progression across devices
  • Deploy devastating ultimate abilities such as sentry turrets, drones and airstrikes
  • In-game integrated friend system to join live matches and play together
  • Global leaderboards with season play
  • Supports >120 FPS monitors
  • Challenging bot AI to fill in matches for uninterrupted play and short matchmaking wait times
  • 4 maps featuring different biomes (jungle, snow, volcano, space) with more to come
  • Over 700 weapon modifications to unlock


Mature Content Description

The developers describe the content like this:

Includes cartoon violence and gore

System Requirements

Mac OS X
    • OS: Windows 10 32-Bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 10 64-Bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated Graphics
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: High Sierra
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: High Sierra
    • Processor: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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