An RPG deck builder with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive dangerous encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!
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Release Date:
Early 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to bring The Last Hex to Early Access because we believe Early Access can help build an amazing game. We believe we have a solid foundation for The Last Hex and with the help of the community we can make the game even better. We love working on The Last Hex and we want to create the best possible version of our vision as we can. We feel this is done by involving the community to help balance, create content and squash bugs.”

Approximately how long will this game be in Early Access?

“Our goal is to get The Last Hex out of Early Access as soon as possible, but not to rush the final product. Our current estimate is 5-8 months so that we can get enough feedback and have enough time to implement and balance. But as for any Early Access game, timing can differ.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have more unlockables, more character classes, more cards, enemies, events and equipment. We have a few other plans for additional content that goes beyond what we currently have and we plan to release that only with the full version.”

What is the current state of the Early Access version?

“The current state of The Last Hex is that it has all the core functionality and mechanics that we will have in the game. Scaling cards, multiple classes, procedural world, equipment, events, progression and more. There are not as many as we would like of some of these items, but part of Early Access is to add more and more as we go.”

Will the game be priced differently during and after Early Access?

“Yes, it will be cheaper for Early Access supporters.”

How are you planning on involving the Community in your development process?

“Our plan is to have multiple areas of contact with the community. We currently have a discord, but also plan to use social media, forums and the Steam community pages to connect with players. We hope to post tasks, polls and events for players to interact with and complete as well as host streaming sessions to engage the community.

We want to work with the community to create new content, balance the game and squash all the pesky bugs that will come about.”
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Available: Early 2019

 
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About This Game

Features

  • Multiple character classes with different stats and starting cards
  • Skill/spell cards that change with your stats
  • 7 equipment slots to fill that can change the course of your run
  • Multitude of events that could help or hinder you
  • A horde of monsters with all different decks and unique characteristics
  • Procedural hex map showing all events and towns
  • Unlockable progression as you defeat The Lost

Cards based off character stats

The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?

Procedural maps

Every time a new run is started a random map is procedurally generated, containing random terrain types, enemy camps, random events and cities with their own exhaustible shops. Monsters will level as you progress through the map. However, as you explore, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the dead spreads it serves to empower your foe. What path will you take to destroy The Lost?

Giving data to the player

We want to give players the best chance of survival, so we gave them access to quite a bit of information. Including:
  • Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them.
  • Players can see the entire map from the start. See all terrain types, all cities and even all the events to optimize your route to ensure your success.
  • Each event presents a series of choices, each with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience.
  • A codex of all the items, events and cards you have come across

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 1.6ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory
    • Storage: 1 GB available space

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