Almost Alive is redefining the role playing tactical games with an awesome real time combat system in a mad hand drawn post apocalyptic world that features character mental sanity as one of the core elements of a game with a non linear story.
Recent Reviews:
Very Positive (17) - 88% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (87) - 96% of the 87 user reviews for this game are positive.
Release Date:
Jul 17, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows you to forge the game as you want it! It will allow me to know how much people are interested into the game and how big it will be at the end! I have huge plans for Almost Alive, but the players are the ones that will decide how much features I can add.
It will also help me to get constructive feedback and recruit people for specific jobs! Being a one man army isn't easy!”

Approximately how long will this game be in Early Access?

“The game might stay in early access for a year and a half up to two years and a half, it will depend how much money and interest it generates and therefor how much features I will add overtime.”

How is the full version planned to differ from the Early Access version?

“The full version is going to have a huge open world and hopefully a lot of mutants and bosses to fight. With the mutants the game-play will be more intense and the game will get it's survival feeling... I hope adding a team management, an advanced AI and much more!”

What is the current state of the Early Access version?

“All basic mechanics and the fighting system, dialogue system, inventory, character progression, world destruction, multiple paths are already in game! You can really get the feeling of what the game will be! The 3 levels already in game allows 5 to 10 hours of gaming and the quest siding allows a huge replay ability.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship new content and features. The earlier you get on board, the cheaper!”

How are you planning on involving the Community in your development process?

“I will consider all new ideas and every feedback very seriously! Some of you might get their portraits or NPC in the game!”
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Recent updates View all (3)

July 23

v0.447 patch notes

_Added 7 soft sound tracks and 7 hard ones!!! Thanks Chris!
_Forgot to save one important element on Level1 which made some items on decor elements not save at all, possibly ground elements weren't saved either......!!! now fixed, sorry about that!
_Fixed a bug killing your save on level 2 because of some tables with chairs in the GONE base
_After some testing lowered stamina for jogging by 20% and by 15% for sprinting.
_Readjusted Stealth, with the ninja skill if your stealth is too low ( because you're using a flashlight or because you are sprinting and because of the day light ) you will go out of stealth.
_Adjusted Dialogue problems with factions that are initially hostile. Those bugs could happen after several reloads or if making them hostile again.Also they should appear on the minimap when not hostile and having quests. Same goes for the doctors.
_Added some Insult once a character decides he shouldnt talk to you anymore.

More fixes :
_Level1 Two Cars had the same reference and the loot in one of them wasnt saving/deleting
_Level1 some debris at Army base was a too huge cover and was not logically giving opportunity to hit soldiers when you were flanking them.
_Level2 Phoenix on table path
_Level2 Container looting in GONE base
_Level2 box looting in ROA base
_Character Sheet level description
_A little grammar correction


Again if your save doesn't work, you will have to restart a new game...but most likely it will work!
Hopefully this is it for the critical bugs destroying your progress :)
5 comments Read more

July 22

v0.446 patch notes

Looks like the game had some critical bugs after the update for some of you ( Save screen frozing sometimes...) and Loading for some others... If your save doesn't work, you will have to restart a new game... but it should be the last time the save is corrupted for quite some time.
_Good news are, I added some leveling up and xp gain multiplier, everytime you finish the two main levels and respawn at the beach, you can keep grinding and retesting for some time!!!(Max level is 51 for now)
_Also fixed a minor bug with a weapon on level 0.

Anyone having a critical saving bug after restarting a New game, please come to discord and send me your save game file, just .zip everything in ...users\AppData\LocalLow\Shad Games\Almost Alive

Another good news is that Chris Pickering is back, and we gonna get a lot of cool music soon and probably some more englishing!
4 comments Read more
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About This Game



Almost Alive is a tactical role playing game in a mad post apocalyptic world with an awesome real time combat system! Forge your character physical and mental abilities by recovering your memories trough vengeance in a crazy post apocalyptic world full of mutations and mysteries and decide of the human kind fate after your brutal survival journey.

“Men had enough of money dictatorship, they decided to fight mass propaganda using capitalists tools of information warfare. To fight back, the leaders in the shadows released a virus that unfortunately mutated. To contain humans turning into beasts the established order used the final instrument: the world was ravaged by nuclear fire and any remaining form of life was struggling for survival.”

Features :


_Unique fast paced, tactical and versatile combat system : Use covers, traps and advanced tactics to fight smart opponents or reflexes and movement to fight swarm type mutant hoards.

_Multitude of approaches and huge replay ability : Choose who you side with or go fully solo if you’re a psychopath. Help, manipulate, betray allies, etc…

_Fully hand drawn 2.5D game : Every animation was drawn on paper, each draw scanned and reworked on computer, giving the game an unique identity!

_Make an unique build based on 6 archetypes with over 115 skills, 98 traits and madness making each character unique: Acts have consequences on the story but also on your character sanity.

_Destroy everything or sneak behind enemy lines : Sneak, steal, talk, drug, throw, trap, lock-pick, barricade, breach…

_More than 192 weapons, 106 armors ,18 throwables, 18 drugs, 100 items…

_Depending on collected funds :
_Epic arcade style boss battles
_An open and dynamic world including world events that unfold with, or without you
_Mad Vehicles for fastest world map movement but also to fight bosses.
_Full real time strategy squad commands with an advanced squad-based tactical AI
_Multiplayer and console portability



I am Emir Cerimovic and Almost Alive is eight years of drawing, coding, game designing… all done by myself. I decided to make this game and have been drawing, animating, learning how to code, and building this game with passion to have all the elements and details I want.

Inspired by classic role playing and tactical games with high development standards like Fallout 1&2, Jagged alliance 2 or Wastelands, Almost alive was my dream of the perfect tactical role playing game with a great real time combat system that features character mental sanity as one of the core elements of the game. You can explore a huge world, make friends, use or steal them, find tons of loot, make traps, sneak, destroy everything, fight smart enemies or mutants using your character skills and abilities… The simple looking real time, fast paced combat system is hiding a highly complexe engine using tons of information from your character sheet, the objects your character is using and other elements like your character moral or his sanity in order to decide of timers for a successful aim, recoil of a weapon, the maximum accuracy when walking or running while gunning, the effectiveness of a cover, etc…

System Requirements

    Minimum:
    • OS: win7
    • Processor: 2 cores
    • Memory: 4 GB RAM
    • Graphics: any
    • Storage: 2 GB available space
    Recommended:
    • OS: win7
    • Processor: 4 cores
    • Memory: 8 GB RAM
    • Graphics: any
    • Storage: 2 GB available space

What Curators Say

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