Generation Streets, a game based on the real-world map. Load your hometown, find your place and this casual shooter start giving you very unexpected impressions. Almost any point on Earth is available to load except the North pole and Antarctica.
All Reviews:
Positive (31) - 93% of the 31 user reviews for this game are positive.
Release Date:
Oct 5, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It's not easy to complete the development of the real-world map renderer without community support. Early Access is the perfect method to gather feedback and make final changes.”

Approximately how long will this game be in Early Access?

“Two months or more depending on community feedback.”

How is the full version planned to differ from the Early Access version?

“World renderer of Early Access version of the game has limited level of details. For example, traffic lights and road signs are not rendered in current version. Full version will have improved world renderer which will be completed taking into account the views of the community. Also, final version will get in-game map editor and Steam Workshop integration. Gameplay changes are not planned.”

What is the current state of the Early Access version?

“Gameplay part is ready: you can load any available place on the map and start playing. The game includes one game mode. Visual part, as explained above, is not detailed enough and will be modified with the following updates. Also, current version of the game doesn't include map editor and doesn't have Steam Workshop integration.”

Will the game be priced differently during and after Early Access?

“No price change is planned.”

How are you planning on involving the Community in your development process?

“Generation Streets is based on the real-world map, that's why it's critical to gather feedback from people around the globe. Feel free to participate in the discussions on the community message boards. Your comments will affect the final changes in the game. Also, the game will provide a set of tools for mod making.”
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Recent updates View all (2)

October 17

Update

Bug fixes:
  • Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change);
  • Fixed mouse sensivity option applied only after restart;
  • Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off.
0 comments Read more

October 12

Update



Bug fixes:
  • Fixed 'frozen frame from last game' when starting a new game;
  • Fixed huge performance drop after a long flight;
  • Number of enemies is now limited in order to reduce performance issues;
  • Other non-critical bug fixes.

Renderer updates:
  • Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in further updates;
  • Road lanes count is now limited to prevent possible errors on the map;
  • Vertical position of the bridges is now calculated more precisely.

Common improvements:
  • Added auto-pause on Alt+Tab and on any other cases when window loses focus;
  • Data downloader is now utilizes libcurl for HTTPS support.

Working on the map editor is now in progress.
3 comments Read more
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About This Game

What if we take the real-world map and make all buildings three-dimensional? And then draw textures on them and put some trees, power lines and other visual garbage around? That's what:



In the same way, almost any point on Earth can be loaded into the game. Load your hometown, find your place and this casual shooter start giving you very unexpected impressions.

Warning: though the most places have a relatively high level of detail, it's impossible to render objects exactly as they look in the real world due to map mistakes or lack of geodata. Do not expect a 100-percent match. Places will look recognizable but no more. Also, some places are just completely missing on the map and will be not rendered.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • Storage: 4 GB available space
    • Additional Notes: May require more disk space depending on choosen language. Loading of highly-detailed areas may require more powerful graphics card.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX1050
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: May require more disk space depending on choosen language.

What Curators Say

1 Curator has reviewed this product. Click here to see them.
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