Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.
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Release Date:
Nov 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During Early Access players will be able to experience about the first half of the game.
When we first showed Element Space in Pax West 2018, we were simply amazed and overwhelmed by the incredible response from players there. Early Access is a way for you to enjoy Element: Space while are in the final stages of development.
With your support and feedback, we want to polish our first game!
A new Sci-Fi tactical RPG is coming and you will be a part of it.
By supporting us you will play a crucial part in the development of Element:Space while preparing yourself for the upcoming launch.”

Approximately how long will this game be in Early Access?

“Our goal is to finalize the game and leave Early Access in Q1 2019.”

How is the full version planned to differ from the Early Access version?

“The current version is about 50% of the full game which went through a long QA process. We don't expect you to have soft locks or critical issues in the game. If you encounter bugs we are committed to repair them along with our updates in schedule.

Early access includes:
  • All Branching storylines. |50%|
  • Seven explorable factions |100%|
  • Eight possible companions |100%|
  • 16 handcrafted possible levels, each designed to provide unique combat experiences. No procedural content. |16/24|
  • All Skills and Perks |exept Tier 3 and 4|
  • Ideological system |100%, need balancing|
  • Extinction Mode |100%, need balancing|
  • 6-9 hours of playtime per playthrough.
  • 4 weapons + 2 martial arts styles |20%|
  • Consumables Items |100%|

Note: You will have to play the game many times to see the whole experience that 'Element Space' has to offer in Early Access.

Full version is finding out what players would like to see more of, but here’s some of what you can expect:
  • +50% more content
  • High tier Weapons
  • Specific companions personal side missions
  • The big finale
  • High level skills and perks
  • Gameplay balance tuning
  • Hard Mode Balancing (extinction Mode ).

The full version will include 12 to 15 hours of playtime per playthrough, but you will have to play the game many times to see the whole experience that 'Element Space' has to offer.

You can find more information in the "About this" section.
We will keep you posted in the Steam Community forum and our social networks.”

What is the current state of the Early Access version?

“Release Candidate Versión 0.0.34 . The game has all main characters,weapons,enemies until the middle of the game.”

Will the game be priced differently during and after Early Access?

“We want to thank all the people who are going to support us at the early state of the game, so the price for the Early Access version will be cheaper than for the full version. Additionally, the price for the full version will be different since it has more content to offer.”

How are you planning on involving the Community in your development process?

“The game difficulty and balance is still being polished, and we need feedback about where to focus our efforts. Also, all valuable ideas can be suggested by the community, we will analyze and maybe bring it into the game. We will provide a survey for you to give us some specific information about feature points. We will require the community's help for that.

Feedback Channels:
Mainly in the steam discussion forum https://steamcommunity.com/app/887370
Mail: social@incagames.com with subjet "Feedback Element Space + ID User Number"

Bug report:
social@incagames.com with subjet "Bug Report Element Space + ID User Number".
Please include screenshot if you can.”
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Buy Element Space

SPECIAL PROMOTION! Offer ends November 27

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Recent updates View all (8)

November 20

Release Notes 0.0.44 | Element Space | Early Access Launch

Release Notes 0.0.44

List of known issues:

Critical errors:
- There could be a problem with the AutoSave Feature if you go back to the Main Menu during a mission, you may lose some of the latest progress you've made. It almost never happens, but in case it does, do let us know, we'll attempt to fix it asap as soon as we discover the cause.
- The Mars mission, “Foul Deeds Will Rise”, may fail to start sometimes, in this case closing the application and attempting to play the mission again will most likely fix the issue. If it doesn't, please restart the application again and select another mission.
- Very rarely, after an enemy of the CSAC faction throws a grenade, the floor can change color and afterwards the renderer may stop working. In this case, there is no option but to restart the application.
- On some very rare scenarios, when an Overwatch triggers, there is a very low chance that the game could appear to have frozen. If it does not unfreeze itself in 10 seconds, it means the game softlocked. On these cases, restarting the application is the only solution.
- If you use Maria’s skill ‘Share the Pain’ with the MSRM Specialist in range (the unit that casts ‘Pain Reflect’) within the Republic’s Secondary mission, the game may freeze. Unfortunately, restarting the application is the only solution.

Performance:

- You may encounter some performance problems on some specific areas of some specific missions, we are still working on optimization, we apologize for any inconveniences this could cause.

Gameplay:
- On some rare scenarios, attacking with Ranged Weapons in Melee Lock may cause an unwanted movement before the attack.
- Some Achievements may fail to unlock when the conditions are met. Achievements will be working properly for the Full Release of the game.
- Clicking on the Weapon Panel HUD to switch weapons may not always respond to input. Moving the mouse away from the HUD and going back on it and clicking again near the icon of the weapon will most likely fix the issue.
- Some turrets on the Directorate's level may fail to activate even when the right amount of turns have passed.
- The HUD marker that highlights affected units with AoE skills is not big enough and could go by unnoticed.
- When landing critical hits, the Damage counter may fail to appear to alert that the attack landed more damage than what was predicted. if you deal more damage than the prediction says, it means it was a Critical Hit.
- Melee Lock may occasionally not work as intended and fail to lock the opponent.

Camera:
- When the action camera triggers, it will sometimes move inside an object or wall and block sight of the action.
- Using the Skip Cutscene function will sometimes fail to put the camera back to the correct position for the rest of the cutscene, but it will go back to working correctly once it's over or a combat starts.
- During events that occur mid-fight, the camera may fail to make walls and obstacles disappear, effectively blocking sight of the action. This depends on what direction the camera was pointing at when the event triggered.

Sound and Music:

- No gunshot SFX is observed when enemy shoots at the player characters just before the 1st combat of the Tutorial.
- When fighting on Truce for the second time, the battle music may fail to play properly.
- There are some SFX's that may fail to trigger, like when rounds bounce off the Tank in the Union's mission and the preparation sounds of some enemy skills.
- Some ambient SFXs may still be heard after putting the Sound option to volume 0. If you wish the application to be completely muted, you can use the OS volume mixer until we fix the issue.

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November 16

Early Access Launch November 20th



Save us from extinction!

Year 2199
A fragile peace holds the Galaxy together. But tensions are high and the old divisions are resurfacing. Without a symbol, the factions will once again fight against each other and lead humanity to inevitable extinction.

Lead your crew in the fight against an underground terrorist network wreaking havoc on the galaxy.

Are you ready?
Plan your turn!

https://youtu.be/v-J0pryrSPk
0 comments Read more
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About This Game



Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.

Explore factions with distinct cultures, aesthetics, and combat strategies, while recruiting squad members with unique story arcs and skills to help you on your quest. Discover the power of the Sixth Vowel—the ability to manipulate sound, light, and matter at will—and unleash it to aid your party… or destroy your enemies.

Element: Space features a battle system full of deep strategy:
  • Engage in turn-based combat and real-time exploration.
  • Approach complex, team-based tactics by combining character skills with free-form movement.
  • Outfit your squad from a selection of 32 melee and ranged weapons that allow for different play styles and strategies.
  • Unlock perks and weapons by gaining reputation with the galaxy’s factions.
  • Grow your characters through their unique branching upgrade trees – no two characters are the same!
  • Battle against a wide range of enemy units and squads.
  • Factions’ combat perks combine with their specialist units to challenge the player in different ways throughout the game.

The single-player campaign offers:
  • A rich narrative with branching storylines.
  • A fully-realized universe with a detailed and extensive history.
  • Seven explorable factions, each inspired by distinct cultures and traditions, offering their own units, tactics, architectures and perspectives.
  • Eight possible companions, each with their own extensive backstory and narrative arc. Help them achieve their personal goals in order to upgrade their skills and maximize their potential in battle.
  • 24 handcrafted levels, each designed to provide unique combat experiences. No procedural content.
  • A nuanced ideological system that tracks your decisions and actions throughout the game, affecting your reputation with factions, your character roster, and more.
  • Multiple endings – from your reputation with different factions to your relationship with your party, every decision you make will shape the destiny of the galaxy.
  • High replayability. Each playthrough will allow you to see new missions, party-members, and storylines. The wide range of equipment, skills, perks, and companions permits for very different playstyles game to game.
  • Extinction Mode: a punishing hardcore mode for those looking for an extra challenge.
  • 12 to 15 hours of playtime per playthrough.
  • Humor in the style of the action-adventure sci-fi movies you loved in the 80’s and 90’s.

About the Team:
Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining, and narrative-rich games.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3-4170
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 7770
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Average of 30 frames per second at medium settings and 720p
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-7600K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980 / Radeon RX 580
    • DirectX: Version 12
    • Storage: 10 GB available space

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