Chef is a Restaurant Management game in which you create your own character, acquire supreme cooking skills, customize restaurants, design unique menus, and devise innovative recipes with a realistic editor.
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Available: 2018


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October 12

The Recipe Editor

Hello fellow Chefs and Foodies! Today we will provide some details about one feature we are quite proud of, the Recipe Editor.

Creating the Recipe Editor has been a monumental challenge. We wanted it to be realistic and still fun at the same time, not a simple task considering how complex cooking is. We therefore had to find the best compromise.

Despite the difficulty, we didn’t quit. There are more than two hundred pre-made recipes in the game and many more will be added in the future. More importantly, we wanted our players to be able to re-create their own favorite dishes, or experiment with ingredients and taste, and create new delights.

The Recipe Editor itself is not that different compared to crafting features popular in many game genres. There are some ingredients at the player’s disposal that must be assembled together into something with good stats. New or better ingredients can be unlocked during the game, and it will be very important to have the best ingredients at available, to offer to your target audience the best recipes possible.

Available ingredients can be dragged into three possible slots, used to define Main Ingredients, Important Ingredients, and Secondary Ingredients.
Main Ingredients will be the foundation of the recipe, and they will drastically affect a recipe Taste, they will also come in a higher quantity. And yes, this will affect the final price.

Important Ingredients are the ones used to give a recipe its identity, their quantity won’t be as high as the Main Ingredients, but you will still want to be careful with them. Main and Important ingredients can be used to unlock proper Tags for a Recipe.

Secondary Ingredients are meant to be used to do small tweaks to a recipe, but they won’t add any Tag to the Recipe. Having three clams in your pasta is not going to turn it into a Seafood based Recipe!

How do Tags work? Let’s say you put some Meat in your recipe, it will gain a “Meat” Tag. The game will interpret the Tags of all Recipes you will put in your menu, and this will affect possible customers. Specializing in Seafood may lure many high-paying people interested in refined cooking, but it will drive all Vegans and Vegetarians away.

But a recipe, before being targeted for a certain customer group, must be tasty, doesn’t it? Every recipe is characterized by a single Quality Score, which is generated taking several elements into consideration. The final Taste must be balanced, the Aroma of various ingredients must be compatible, and your Avatar’s skills should fit the recipe you are creating.

We tried to make sure that a good dish in game is also good in real life, but sometimes we had to make some exceptions to the rule.

Our model is 100% sure that Carbonara Pasta tastes better with some onions chopped finely in the sauce. The concept itself can spontaneously set on fire a thousand Roman innkeepers on the spot. We thought about hardcoding Carbonara Pasta for sanity’s sake, but opening a conversation about culture vs innovation can also be interesting, right? Let us know what you think about the Recipe Editor, we’re eager to hear your thoughts!
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August 30

What is this game about?

This is the first of a series of posts in which I will explain all the background and the core mechanics of Chef - A Restaurant Tycoon Game.

Let’s start with what Chef is meant to be: a deep tycoon game about managing restaurants and providing food to a variety of customers, always ready to destroy your reputation with bad reviews. (sounds a little like doing videogames, doesn’t it?) We focused on creating a sandbox experience allowing anyone to create their own unique style of cooking without constraints, and we built several mechanics capable of interpreting the player’s choices and to create realistic outcomes related to them.

The first step in the game will be the Character Creation. We felt that creating a proper Avatar could be way better than just hiring random cooks. During Character Creation it will be possible to customize the Avatar’s appearance and choose several initial skills. Fear not, nothing will prevent you to radically change your specialization, or to try becoming a master in any field. But you will have to earn it!

When starting a new game, you will be unable to buy a restaurant, so you will need to rent one and you will be able to choose among several options. Is it better to have a bigger place in the countryside or a small one in the city? Location will matter and affect the number and type of customers you will attract.

Once you choose where to start, you need to properly set up the place before opening it. We created hundreds of different customizations for the restaurant and you will be able to change all walls and floors, and also place several furnishing items across the restaurant increasing its aesthetical appeal and ambience rating. Don’t forget about cooking equipment! More equipment means that more dishes can be prepared at the same time. But remember the more equipment the higher the maintenance costs, we can’t have free electricity. Not even in videogames!

Hiring the staff will be very important. We wanted a realistic approach to the matter, so most people available for hire will be unprofessional, lazy, and unqualified. Finding good people for your staff will be hard, you better keep them happy once you find them!

The last step is preparing a proper menu. You will be able to fill it with both pre-made and player-made recipes, but price and cooking time are not the only things that matter! Put some vegan recipes in your menu and your restaurant will suddenly unlock the Perk “Vegan Friendly”, meaning that Vegan customers will stop ignoring the place! This system works using special Tags that characterize both Recipes and Ingredients.

So, adding random Dishes to your Menu won’t really work. You must be strategic in selecting the items for your menu. Menus will have to be carefully assembled and consider the cost of the ingredients, the lowest possible cooking times, recipes compatible with your skill set, but yet have the proper product to attract your targeted category of customers! Finding the most lucrative balance won’t be easy!

At last, the Recipe Editor! We wanted to create something realistic and fun to play at the same time. After some failed attempts, we finally made it! Creating recipes will be a delicate work of balancing the taste of the various ingredients and placing as many aromatic matches as possible, while keeping the costs as low as possible and managing to get the classification you want for the Recipe.

That’s all for now! In the next weeks I will share more info about all different gameplay mechanics. For now, the whole team is eager to hear your feedback!

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About This Game

Chef allows you to personally don a kitchen apron and embark on an exciting career in the wild world of professional cooking. Starting with nothing but pocket change, a small restaurant, and an ambitious dream, you’ll ascend from the life of a humble cook to that of a world-famous chef.

Nothing will prevent you from deciding how to climb to the top of the food chain. Prepare yourself for a true sandbox experience in which all your management choices matter as you build your gastronomic empire. What will it be? A steakhouse? A vegan paradise? A pasta palace? An experimental cooking lab? Only you can figure out which path is best for your establishment.


  • Create your own avatar and level them up across 6 different skill trees with more than 100 abilities to choose from.
  • Full restaurant management: Create the restaurant’s location and layout, hire the staff, design the menu, and determine the restaurant’s policies.
  • Customize every aspect of your restaurants: Choose from over 150 different variations for floors and walls, and over 200 appliances and decorations that can be individually placed and colored.
  • Experiment with a realistic recipe editor: Use the skills and ingredients at your disposal to create one-of-a-kind dishes that are accurately rated by taste and aroma.
  • Choose your own cooking style: Specialize in meat or seafood, go vegetarian or vegan, or offer a vast selection of spicy or exotic dishes. The choice is yours and the world will react to it accordingly.
  • Hundreds of events and minor storylines will weave an emergent narrative around your choices and actions.
  • Extended modding support: Getting tired of the game after playing it for two hundred hours? Thanks to Chef’s mod support, you will never run out of fresh content to enjoy!

System Requirements

Mac OS X
    • OS: Windows Vista SP1+ (64 bit)
    • Processor: Intel Core 2 Duo @ 3.0GHz or AMD Athlon 64 X2 6400+ @ 3.2GHz
    • Memory: 3000 MB RAM
    • Graphics: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
    • DirectX: Version 9.0c
    • Storage: 5000 MB available space
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
    • Memory: 6000 MB RAM
    • Graphics: NVIDIA GTX 960, AMD Radeon R9 295, or equivalent
    • DirectX: Version 12
    • Storage: 5000 MB available space
    • OS: Mac OS X 10.9+ (64 bit)
    • Processor: Intel Core 2 Duo @ 3.0GHz or AMD Athlon 64 X2 6400+ @ 3.2GHz
    • Memory: 3000 MB RAM
    • Graphics: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
    • Storage: 5000 MB available space
    • OS: Mac OS X 10.10 (64 bit)
    • Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
    • Memory: 6000 MB RAM
    • Graphics: NVIDIA GTX 960, AMD Radeon R9 295, or equivalent
    • Storage: 5000 MB available space

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