This game is a fantasy themed tower defense with automatically fighting towers-units and significant economics component. To get resources the player will have to build mines and expand territory. Balance between economy and army is a key to success.
All Reviews:
Positive (20) - 80% of the 20 user reviews for this game are positive.
Release Date:
Jul 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“1. Balance is crucial for this kind of game. So, I would like to have feedback from the players to balance the levels in order to make the game fun and challenging.

2. Players might have good gameplay ideas, that I would gladly include in the game.

3. The game is already fun and payable, so I'm confident I provide something valuable to the players.

4. Purchasing the early access version will let the players get the game cheaper than the final version and enjoy it earlier.

5. The game will be completed and released as a full version independently of early access sales.”

Approximately how long will this game be in Early Access?

“About 2-3 months.”

How is the full version planned to differ from the Early Access version?

“Full version will include:

1. All 20 levels that you can play on (currently only 4 levels are ready and balanced).

2. About 100 more different types of enemies with unique abilities, which will expand the variety of tactics the enemy approach with and make the game more challenging and entertaining.

3. 16 new player units to research on global map. Melee, ranged, magical and support classes.

4. A new system to purchase spells inside the level. It will allow to get rid of extra resources and gain some gold income, which will bring more complexity into strategy.

5. A couple of new builders (each one will have a set of 4 upgradable units)

6. A system of rewards and achievements, that will set goals to the players and stimulate some tactics to get additional rewards. For example, if no enemy touch the castle during level, you will get additional gold.

7. Global map based upgrades, which will allow to invest resources to strengthen the units and gain economical advantages.

8. New kinds of spells will be implemented.

9. The game will slightly improve aesthetically and graphically (new doodads, better looking UI, better looking global map, etc)”

What is the current state of the Early Access version?

“The game is playable and has most of the mechanics.

1. Four playable levels are ready, balanced, challenging and entertaining. It will provide 5-10 playing hours.

2. More than 100 different units, each with a unique magical ability and a tricky fighting tactic.

3. Spells and artifacts. You can cast spells and purchase them on global map. You also can purchase artifacts and take them with you to the battle to gain additional strengths.

4. Two different builders, each one has 4 upgradable towers. Orc builder has tough melee units, a support healer and a damage dealing mage. Elf builder has weaker melee units with special abilities, ranged archer, a fire throwing dragon and an ice mage.

5. All economics systems are perfectly working. You can build and upgrade mines, gather resources, push the borders to expand your territory, drill the rocks to prospect new resources.

6. Spell casting system is also completed, 6 kinds of spells are currently implemented and available for casting.”

Will the game be priced differently during and after Early Access?

“The game will have a price about 40% higher when released as a final version.”

How are you planning on involving the Community in your development process?

“I plan to communicate with the community daily. Mostly on the Steam forum devoted to the game. Those who are more comfortable with reddit, are welcome in r/MinesAndMagic subreddit, where I also plan to participate in discussions daily. I work on the game full time, and a constant stream of feedback from the community is an everyday need to direct the development in a most desired for the players way.

What exactly I would like to hear from the players?

Balance is very important for this kind of game. So, I expect the players to share their thoughts about the balance. Everything: prices, income of the mines, strengths and abilities of monsters and player soldiers, waves progression, resource distribution, artifact bonuses and strengths of the spells. I would like the players to tell me if they think anything should be changed.

Also, I'd like to hear about interface changes the players would like me to implement. And any kind of additions that would help them to enjoy the game. For example, minimap has been recently implemented, because beta testers suggested it.

Also, I would be glad to hear players' gameplay related ideas. It might be that players will suggest a gameplay mechanic that will improve the game and I'd gladly implement it. Sometimes a group of devoted players who love and play the game alot is a better game designer than game's developer.”
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Recent updates View all (2)

July 28

Patch 0.2 released

The changes:

- Level UI has been completely reworked to make it prettier, easier to understand and easier to use
- Some UI elements are world space now
- Lots of tooltips has been added, so it's visible now what this or that button do
- Wave counter and wave information has been added, now you can see what monsters will attack you and what characteristics they have
- Elf builder balance has been changed: Wyvern price has been reduced a little

Once again thanks everybody for the feedback. It helps a lot to improve the game.
0 comments Read more

July 14

Patch 0.1 has been released

Guys, thank you for your feedback, it helps a lot to improve the game!


- Zoom range has been increased: now you can zoom out more
- New "Elf" builder has been added
- Builder select button has been added to the world map window
- Linux build has been added

Bug fixes:

- Spell price bug has been fixed: spell prices weren't resetting on restart, now they do
- Starting new game now resets world map resources from the previous game
0 comments Read more
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About This Game

This game is a fantasy themed tower defense with automatically fighting tower-like units and a significant economics component.

The units fight automatically, use their numerous abilities and decide which monster to attack. They are smart, you can rely on them.

The success of the defense depends on the army’s formation and composition. If done right, an army would be able to counter any kind of enemy attack.

The player can also help their army fight the toughest waves by casting spells, which can damage and weaken the enemy, or buff and heal the allied units.

Spells can be purchased between the levels, as well as artifacts, that provide combat and economical bonuses.

Enemies are not simply tough soldiers, they have different magical abilities, they use different tactics, they unite in formations of different units to combine their complementary strengths.

There are more than 100 different units currently in the game, every one of which has a unique ability and fights differently.

The army costs resources, and the player's responsibility is to build mines and farms to gather different resources randomly scattered around the map.

Mines can only be built within the player's territory, but every mine built can push the borders wider, so some rare resources will have to be reached in a tricky way.

Mines can be upgraded with resources to provide more income, so the player will have to think of the best ways to invest their resources to make more money. Resource management, strategic thinking and planning ahead will be required a lot in this game.

But defending the castle is still the main priority. Enemies get stronger and stronger with every wave. Investing too much resources into economics might lead to a breach.

The castle might survive the breach. The castle can be upgraded to gain more damage, fire rate, HP and improve some other magical properties, to help it to survive any unexpected breach.

If all waves are successfully destroyed, the player gets the reward (resources and artifacts) and gains one more area under their control. Then they proceed to the global map, where they can improve the territories they control, to get more global map resources, which can be spent to research more units, purchase spells and artifacts, upgrade their units and open new builders. After everything is done on the global map, the player will pick the new area to attack and start the next battle.

There are 20 levels in the game.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1200 mhz
    • Memory: 512 MB RAM
    • Graphics: Integrated, HD Graphics 2000
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: DirectX 9 compatible
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1800 mhz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GFX 650 or higher, AMD RX 200 or higher
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Sound Card: DirectX 9 compatible
    • OS: OS X 10.0: Cheetah
    • Processor: 1200 mhz
    • Memory: 512 MB RAM
    • Graphics: Integrated, HD Graphics 2000
    • Storage: 150 MB available space
    • Sound Card: any
    • OS: OS X 10.13: High Sierra
    • Processor: 1800 mhz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GFX 650 or higher, AMD RX 200 or higher
    • Storage: 200 MB available space
    • Sound Card: any
    • OS: any
    • Processor: 1200 mhz
    • Memory: 512 MB RAM
    • Graphics: Integrated, HD Graphics 2000
    • Storage: 150 MB available space
    • Sound Card: any
    • OS: any
    • Processor: 1800 mhz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GFX 650 or higher, AMD RX 200 or higher
    • Storage: 200 MB available space
    • Sound Card: any

What Curators Say

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