Mist of the Dark challenges your ability to survive. Can you face your fears? Play as a monster and scare your friends. Play as the soldier and use tactics to hunt the monster(s) down. Scare the players. Stick with your team and discover objects and level advantages to take down the monster.
All Reviews:
Mixed (84) - 42% of the 84 user reviews for this game are positive.
Release Date:
Aug 18, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mist of the Dark is a multiplayer horror game that vastly depends on putting the action in the hands of the players. With Early access, we can use player feedback to pursue the best way to do that.”

Approximately how long will this game be in Early Access?

“We plan to transition out of Early Access between 2019-2020.”

How is the full version planned to differ from the Early Access version?

“We plan on adding lots of things!

  • New Monster Characters Each with a unique skill tree.

  • New Soldier Updates Weapons, attachments, extras (e.g. grenades), and skill tree to unlock these.

  • New Environments With dynamic pathways, hidden secrets, level advantages, and storytelling.

  • Shop For aesthetic features only!

  • Enhanced Game-play Lots of game-play tweaking and more ways to play!

  • Updated features UI, levels, abilities, weapons, animations, and many more enhancements to the games detail.

What is the current state of the Early Access version?

“The game is in a fun and thrilling state right now. We have two levels: "The Cave" and "The Sewers". Each pit a monster against a group of soldiers. We plan on releasing new environments, fixing bugs, and balancing game-play within the next few updates.”

Will the game be priced differently during and after Early Access?

“Mist of the Dark will stay free to play. We know that feeling of wanting to play a great game with your friend, only to find out they haven't purchased the title. We want this experience to be something you can enjoy with a friend at any time.”

How are you planning on involving the Community in your development process?

“We'll watch community game-play videos, read forums, slash bugs and add new features to bring this game to life.”
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Play Mist of the Dark

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Recent updates View all (11)

May 6

New update coming soon!

We're back!

Hello everyone, we're really close to being finished with this next update. We've spent the past few months working really hard.


AI has been a challenge. So far in Mist of the Dark, we've tried to focus on the atmosphere and immersion right out of the gate. Horror is a really hard genre to nail. It takes incredible amounts of time, patience, and vision.

If you've played any game with very basic AI, you'll notice that they often make decisions that don't make sense. To avoid breaking immersion, we designed an entirely new AI system from the ground up using foundations from GOAL, Behaviour Tree, and Utility Scoring. This new system lets the AI always choose the best action in any given circumstance.

We obviously will still have bugs and fixes to do, but the foundation we've built will make it easier for us to add features and debug in the future. We'll also be putting this new AI foundation on the Unreal Marketplace for anyone interested in using an advanced system that requires way less time to develop on!

The AI is currently being tested and implemented and we'll be releasing it to our testing branch within the next few weeks. That means no more waiting for others to play!

Game Improvements

Mist of the Dark is 5 years old at this point. We started developing this game in a pre-release version of Unreal Engine.

This has caused us a lot of trouble. We've built many of the systems without using Unreal's built-in features, which has made developing new features a difficult task.

To address this, we've been re-doing a lot of our code. (There is a lot to redo...) While this doesn't make a huge difference in the game visually, it will set us up for a future of better development. It's also cut down on performance quite a bit, so you should see some FPS improvements.

We've also been working on finishing the systems that we currently have implemented, including combat updates, UI changes/additions, and some small feature implementation.

Bug fixing

Before our launch, we didn't have a wide set of users to test and find bugs for us. Launch opened our eyes to the road that we need to take in order to get Mist of the Dark to a point that players enjoy.

Sooo, for the past few months, as well as creating new features, we've been fixing a ton of bugs.

The Future

Mist of the Dark is on a road for improvement. After we release this next update, get some feedback, and adjust as necessary, we'll be pushing onto our Gamemode Update! That update will be focused on pushing out a new gamemode which we'll be revealing shortly after this coming update.

Thank you to everyone in the community for all your help reporting bugs. We're really excited to get this game back on the road! When the next update is ready, we'll have a new post detailing everything we've done the past few months.

Happy gaming!
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December 25, 2018

Happy Holidays, progress is being made!

Hey everyone! Figured we should push out an update since we haven't posted recently.

Where we are

At this current moment, we are working on a few things. Here are the highlights for our next build:

1. AI
2. Matchmaking
3. Fixes for weapons
4. Monster movement and attack updates
5. Sewers update
6. UI Update
7. Save game update (will fix resolution not saving)

Because of you, our community

This next build will be a major step for Mist of the Dark. We'd only put about 4 months worth of work in when we launched in August. We've had another 4 months to work, and it has been game-changing, literally!

With the valuable feedback we got from you guys, we were able to focus on some of the major problems with the game. We want to use the creepy atmosphere with fast paced, intense combat to create something terrifying. With our new focus on how the game feels and plays, we're making a lot of progress.


To wrap up this post, we'll be focusing on these things for the new update coming out, and we're really excited to show you all the work we've done the past few months.

The new update may take another month or two, possibly more. We're a team of two, both working part time on this. Which reminds me, if you're experienced in Blueprint Programming in UE4, or know someone who is, please reach out!

Game on!

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About This Game

Mist of the Dark challenges your ability to survive. Hunt down a terrifying monster in a dynamic cave. Stick with your team and discover hidden advantages to take down the monster. Scare the players as the monster, use tactics to your advantage to create your own horror experience.

Create your horror story

Hunt the soldiers down using your own tactics;
Use your environment to your advantage.
Hunt, kill, and play the way you choose.

Join the hunt

As a member of the squad, you will need to coordinate with your team to kill the monster. The environment around you is unknown and dangerous. Push forward with caution and keep your eyes open. In any case, your mission is clear - survive.

During Development

We will be making huge changes to the UI, level design, and how the game itself functions. Screenshots and Trailers may not always represent what is currently in-game.

Mature Content Description

The developers describe the content like this:

Mist of the Dark features combat with some gore.

System Requirements

    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GTX 750 2GB DDR3
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: Laptops may require more RAM and a dedicated graphics card
    • OS: Windows 10
    • Processor: i7
    • Memory: 16 GB RAM
    • Graphics: GTX 960 2GB DDR5
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Laptops may require more RAM and a dedicated graphics card

What Curators Say

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