The Unfolding Engine: Paint a Game is a new paradigm of Metroidvania 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time.
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Juego con Acceso anticipado

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Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Nota: La última actualización realizada por los desarrolladores fue hace más de 19 meses. Es posible que la información y los plazos descritos por los desarrolladores aquí ya no estén actualizados.
Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“Its because we need your help to make the best 2.5D engine possible.

The Unfolding Engine is going to take a while to realise the vision of what it can be. As well as this we are wanting to build a community of people while the software is being developed to help it become as accessible to many people as possible. We want you to help us talk about what you would like from the program, what you don't like about it, what you want us to do more of, and what way would you like the community to be set up.

Many programs release their programs too late without getting feedback from gamers, and as a result things that could of been corrected in a beta form could of been addressed before it was too late. That is why we are using a early access model. While glitches may be frustrating designing an engine around community feedback creates a program in the end that is far more to what people want then what we could make.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“Until all features are implemented to a commercial quality. Which in estimate will be at the end of 2019.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“At the moment the Unfolding Engine shows the philosophy of the program, all of the design processes are in the game right now. Certain conditions can cause the game to crash as well as some processes are awkward. We aim to make every process as efficent as possible.

The full version will be very stable as well as this have a range of tools to assist in making of the games/mods that come out of this. As well as this a range of assets to be included into the final release that will allow users and groups of people to make a beautiful indie game together or solo.

Planned Features
  • Online support.
  • Group Modding Projects.
  • Steam Workshop implementation of assets and worlds.
  • More stable builds
  • Skeletal Animations
  • Armour and Equipment
  • Weapon combat
  • and much more

¿Cuál es el estado actual de la versión de Acceso anticipado?

“Currently the following features are in

Features.

  • One Click 2.5D Placement.
  • Open World Engine.
  • A Demo World including Developers Commentary.
  • Lighting effects.
  • Dynamic Sound effects .
  • One Click Door pla[cement.
  • The Mossgrown Asset Kit containing an array of landscapes and vegetation.
  • Continual updates.

¿El precio del juego será diferente durante y después del Acceso anticipado?

“We plan to raise the price as more features are added in and shipped.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“The whole focus of the engine is to create a Pro-Modding community. Everything outside of the source-code is designed to be tweaked, edited, built upon, and everything that isnt yet - will be as much as the development allows. We will find ways of facilitating community groups and events.

We are using a combination of Discord chatroom / Steam community groups as well as incremental updates to engage community responses on the development. As well as this twitter will be used as well as community conversations will happen in which we will request users to talk about what parts they would like changed or have more of. We are planning livestreams down the line as well for Q&A. As well as this we will read reviews of the product based on the updates and engage whether or not we are improving the product or not based on the reviews and analytics.”
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Welcome to The Unfolding Engine: Paint a Game.


The Unfolding Engine: Paint a Game is a new paradigm of Metroidvania 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time. Its streamlined to build beautiful landscapes. One click 2.5D placement makes placing down parallaxes as easy as ever, to placing down Dialogue trees with visualisations that allow you to create complex dialogue systems. Place down sounds and create dynamic rich soundscapes. Place down platforms into the work and immediately jump onto or off them. It has side features like the ability to make incremental mechanics as well as rpg mechanics.

The Unfolding Engine provides all the assets needed to build all of the graphics and music you would need to be finally be able to build your metroidvania 2.5D dream game, and for those who are wanting more, the software allows for content to be added in easily.

Features.

  • One Click 2.5D Placement.
  • Open World Engine.
  • Steam Workshop implementation of assets and worlds.
  • The ability to make metroidvania games
  • Lighting effects.
  • Dynamic Sound effects .
  • One Click Door pla[cement.
  • The Mossgrown Asset Kit containing an array of landscapes and vegetation.
  • Continual updates.
  • Incremental Mechanics.
  • Incremental Maker.
  • and much more



For those in Modding communities, the software and the works from it are designed to be modded by communities of people.

Planned Features

  • Online support.
  • Group Modding Projects.
  • More stable builds
  • Skeletal Animations
  • Armour and Equipment
  • Weapon combat
  • and much more

Requisitos del sistema

    Mínimo:
    • SO *: Windows XP, Vista, 7, or later.
    • Memoria: 2 GB de RAM
    • Gráficos: A DirectX 9 (or later) compatible graphics card
    • Almacenamiento: 500 MB de espacio disponible
    • Tarjeta de sonido: DirectX 9 compatible sound card
    Recomendado:
    • SO *: Windows XP, Vista, 7, or later.
    • Procesador: 2.4ghz
    • Memoria: 4 GB de RAM
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.

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