The Unfolding Engine: Paint a Game is a new paradigm of Open World 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time.
All Reviews:
Positive (12) - 91% of the 12 user reviews for this game are positive.
Release Date:
Dec 3, 2018
Developer:
Publisher:
64k

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Its because we need your help to make the best 2.5D engine possible.

The Unfolding Engine is going to take a while to realise the vision of what it can be. As well as this we are wanting to build a community of people while the software is being developed to help it become as accessible to many people as possible. We want you to help us talk about what you would like from the program, what you don't like about it, what you want us to do more of, and what way would you like the community to be set up.

Many programs release their programs too late without getting feedback from gamers, and as a result things that could of been corrected in a beta form could of been addressed before it was too late. That is why we are using a early access model. While glitches may be frustrating designing an engine around community feedback creates a program in the end that is far more to what people want then what we could make.”

Approximately how long will this game be in Early Access?

“Until all features are implemented to a commercial quality. Which in estimate will be at the end of 2019.”

How is the full version planned to differ from the Early Access version?

“At the moment the Unfolding Engine shows the philosophy of the program, all of the design processes are in the game right now. Certain conditions can cause the game to crash as well as some processes are awkward. We aim to make every process as efficent as possible.

The full version will be very stable as well as this have a range of tools to assist in making of the games/mods that come out of this. As well as this a range of assets to be included into the final release that will allow users and groups of people to make a beautiful indie game together or solo.

Planned Features
  • Online support.
  • Group Modding Projects.
  • Steam Workshop implementation of assets and worlds.
  • More stable builds
  • Skeletal Animations
  • Armour and Equipment
  • Weapon combat
  • and much more

What is the current state of the Early Access version?

“Currently the following features are in

Features.

  • One Click 2.5D Placement.
  • Open World Engine.
  • A Demo World including Developers Commentary.
  • Lighting effects.
  • Dynamic Sound effects .
  • One Click Door pla[cement.
  • The Mossgrown Asset Kit containing an array of landscapes and vegetation.
  • Continual updates.

Will the game be priced differently during and after Early Access?

“We plan to raise the price as more features are added in and shipped.”

How are you planning on involving the Community in your development process?

“The whole focus of the engine is to create a Pro-Modding community. Everything outside of the source-code is designed to be tweaked, edited, built upon, and everything that isnt yet - will be as much as the development allows. We will find ways of facilitating community groups and events.

We are using a combination of Discord chatroom / Steam community groups as well as incremental updates to engage community responses on the development. As well as this twitter will be used as well as community conversations will happen in which we will request users to talk about what parts they would like changed or have more of. We are planning livestreams down the line as well for Q&A. As well as this we will read reviews of the product based on the updates and engage whether or not we are improving the product or not based on the reviews and analytics.”
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Recent updates View all (7)

February 14

Build565 is now up! (Lights are Fixed as well as a gun prototype?)

Hello and welcome to Build 565 of the Unfolding Engine, with this release I’ll tell you what has been added in this build.

+ We have some window fixes to show you as well as a the prototype combat system but first we will talk about Lights

+ Lights are now fixed and can now be correctly cleared when leaving the room. This is a fix that makes sure that lights that are cleared remain cleared.

+ As well as this a minor fix with the windows. Windows now layer and the windows remember the order in which they were activated. This allows

+ As well as this - Guns are now being worked on in the game - however they are not added in yet. Next week I hope I will be able to show you Guns working in the game. You can test out a small concept by pressing the X key - however it is very early stages.

+ A new icon has also been added in to have a more modern look using the Windows 10 icon stylisation
0 comments Read more

February 7

Build560 is now up! (New resolution support and Custom Texture adding)

build 560

https://www.youtube.com/watch?v=ETTiEAbRyxs&feature=youtu.be

+ The entire interface has had a face lift, little features like the introduction of the game is now longer a dos terminal. As well as this a Patron induction is now in place. That will scroll Patrons

+ A more updated design philosophy with the interface includes subtle shadowing on windows as well as subtle flying in when the window is out of place. Nice subtle browns and a off whitte colour give it a bueatiful mechanic look that complements the atmosphere well

+ as well as this you may have noticed the resolution of the game is now 1280*720 leading to no more black bars for those with widescreen moniters on fullscreen support.

+Changing the amount of times a player can jump has also been added in. The player can jump up to 15 times.

+ As well as this texture adding is now avalible as well as a prototype text inputter for the name. This is to help the annoying popup windows that inturrupt gameplay and allow for seamless creation of the game world.
0 comments Read more
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About This Game

Welcome to The Unfolding Engine: Paint a Game.


The Unfolding Engine: Paint a Game is a new paradigm of Open World 2.5D game making software. That allows you to make the content of your game while you are playing it! The entire software is designed around allowing you to make and share worlds, share tools, and levels. All in real time. Its streamlined to build bueatiful landscapes. One click 2.5D placement makes placing down parallaxes as easy as ever, to placing down Dialogue trees with visualisations that allow you to create complex dialogue systems. Place down sounds and create dynamic rich soundscapes. Place down platforms into the work and immediately jump onto or off them.

The Unfolding Engine provides all the assets needed to build all of the graphics and music you would need to be finally be able to build your openworld 2.5D dream game, and for those who are wanting more, the software allows for content to be added in easily.

Features.

  • One Click 2.5D Placement.
  • Open World Engine.
  • Steam Workshop implementation of assets and worlds.
  • A Demo World including Developers Commentary.
  • Lighting effects.
  • Dynamic Sound effects .
  • One Click Door pla[cement.
  • The Mossgrown Asset Kit containing an array of landscapes and vegetation.
  • Continual updates.
  • and much more



For those in Modding communities, the software and the works from it are designed to be modded by communities of people.

Planned Features

  • Online support.
  • Group Modding Projects.
  • More stable builds
  • Skeletal Animations
  • Armour and Equipment
  • Weapon combat
  • and much more

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, or later.
    • Memory: 2 GB RAM
    • Graphics: A DirectX 9 (or later) compatible graphics card
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible sound card
    Recommended:
    • OS: Windows XP, Vista, 7, or later.
    • Processor: 2.4ghz
    • Memory: 4 GB RAM

What Curators Say

1 Curator has reviewed this product. Click here to see them.

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