Welcome to Tavern Guardians, a strategic match three RPG! Every action you take will determine your success against countless monsters and magical creatures. Take up arms as a heroic guardian and claim victory against evil!
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Release Date:
Sep 13, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In Tavern Guardians: Banquet, you'll have to become a strategic genius to master the challenges of a match three and SRPG. As this is an all new type of battle system, we hope to collect valuable feedback from Early Access to improve your future gameplay. Please get in touch with us in the Steam Community so that we may further optimize our game and give you the most fun experience possible!”

Approximately how long will this game be in Early Access?

“Tavern Guardians will be in Early Access for 2 to 3 months.”

How is the full version planned to differ from the Early Access version?

“The final version of Tavern Guardians will be based on what you see during Early Access, with improved and additional content. Planned content includes at least one new guardian, a new Survival Mode, achievements, and trading card. We will also make improvements and optimizations based on player feedback and requests.”

What is the current state of the Early Access version?

“Tavern Guardians is still being further improved! Current content includes:
  • 3 classes of guardians with their own unique skills and specialties
  • 60+ types of enemies with their own skills and behavior
  • 10+ powerful and challenging bosses
  • 40+ items and pieces of gear
  • 2 difficulties in Story Mode which offer different rewards

Will the game be priced differently during and after Early Access?

“The price of Tavern Guardians will be increasing after Early Access has concluded. Get in now at a lower price!”

How are you planning on involving the Community in your development process?

“We'll be collecting and reading all player feedback, bug reports, and requests on Tavern Guardians: Banquet with our publishers to further improve the game during Early Access!”
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Recent updates View all (5)

September 15

Early Access version is available NOW!

TAVERN GUARDIANS BANQUET is Now Available on Steam Early Access!!!

During the early access phase, we are going to update at least a new Survival Mode, one new guardian, achievements, and trading card. We will continue to improve the game.

If you have any questions or feedback, please feel free to contact us in community or SNS.
Wombo Combo Games

1 comments Read more

September 7

Banquet Devlog 2: Design of Skill System and Stun Mechanics

==========Skill System===========
1. Skill design

We have added a lot of tactical combat skills to the Tavern Guardians Banquet, such as AoE attacks, displacement skills, and crowd control abilities. These skills are casted over enemies on the board. Therefore, we have modified their features to better serve the entire game mechanics.

Here we are going to give an example to show how the skills work. It is often the case that the enemies are constantly falling down when the tiles keep getting matched in our game, which may cause the players to lose the game quickly. We designed a skill for Paladin called Holy Cross to deal with this situation. When casting the skill, a player will summon a cross of holy fire to draw enemies into the centre and deal a large amount of damage. It can also trigger multiple matches and remove some tiles of negative status effects; thus, players need to make each move wisely. We hope that by introducing the skill system, the game can become more strategic.



2. Mana system

In the early version of the game, the skills enter the cooldown time after each use. Cooldown automatically resets in every turn. And collecting Mana Potions also reduces the cooldown time. However, we found that the recovery speed of the skills is not ideal in practice regardless of the cooldown time settings. It is extremely difficult for game balancing, and the tiles of Mana Potions become dispensable and less meaningful. The worst thing about this cooldown settings is that players are able to use all the skills in a turn to instant kill a boss.

Therefore, we designed the current mana system to replace the cooldown settings. Players have a mana cap like in traditional role-playing games. Each skill has its own mana cost and players can only restore the mana by collecting Mana Potions. Performing a skill may end the player turn as well. With the new mana system, the timing of performing skills is vital and collecting Mana Potions becomes meaningful and rewarded.

*Current mana system


*Restore a large number of mana by collecting Mana Potions efficiently


3. Targeting system

Most of the skills in the game require an enemy tile as the target. Players are encouraged to focus on the enemies' positions and strategically combine different skills to eliminate the enemies.




==========Stun Mechanics===========

1. Summary

There is always a way to interrupt spellcasting in many games. We innovatively added this feature to our Match-3 puzzle RPG. A stunned enemy is not able to action before regaining consciousness, thus we allow our players to take more actions after using stun skills in a turn.

2. How to stun bosses

In the previous versions of our game, players can stun a boss with a single use of a stun skill, which makes the boss fights less challenging. Hence, we redesign the new stun mechanics. It now requires THREE stun points to make a boss unconscious. Players can gain ONE point using normal skills or special items, and TWO points using stun skills. This design is in line with the new mana system. Players need to plan several turns ahead before using the actual skills to stun the boss. It also limits the number of times that players could stun the boss. As a result of this change, players are now expected to figure out other ways to defend against boss attacks.



The game also features skill and item combinations. We leave them to our players to discover in the game.
That's it for now. Find out more information about basic combat here: Devlog 1: Basic Combat

Don't forget to follow us

Till next time!
Wombo Combo Games
0 comments Read more
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About This Game


Welcome to an all new RPG experience which perfectly blends the excitement of match three games with the strategic demands of Turn Based Tactics! No longer will you match tiles just to watch avatars attack enemies above the board. In Tavern Guardians: Banquet, countless waves of enemies, each with their own skills and specialties, advance from the top of the board. You take on the role of a Guardian, charged with defending various taverns. Watch each enemies' movements and actions, and then use magical skills and items to claim victory against evil!

60+ Unique Enemies

We've prepared more than 60 unique enemies, each with their own behavior, movements, and skills. Enemies include both normal and elite minions, the latter of which will prove to be a challenge to defeat! With a variety of unexpected combinations of enemies and our unique combat system, Tavern Guardians: Banquet is sure to give you an exciting and refreshing experience on the battlefield!

10+ Epic Boss Fights

What's a battle without a terrifying boss to face off against? Each boss' size, abilities, and behavior vary drastically from normal minions and other bosses. You might want to think twice if you believe that bosses will be taken down easily! In order to defeat each boss, you must analyze their behavior and avoid attacks from other enemies. Every single one of your decisions matters. Of course, a little luck never hurts!

Choose Your Own Combat Style

With 3 unique Guardians, each with their own looks and skills, and more than 40 active items and pieces of gear, it's up to you to find your own favorite fighting style to vanquish enemies in Tavern Guardians: Banquet! (New Guardians are under development!)

Story Mode

In story mode, you take up the role of a Guardian in the great land of Dionia. In your adventures, you've come upon a Tavern Master, who, after telling you his emotional story about his dreams of opening taverns all across Dionia, has convinced you to help him protect his taverns. Different difficulties of stages will grant different rewards, while players who choose to take on Survival Mode will get a leg up with extra Coins!

Survival Mode (in development)

If you fancy yourself a master of match three RPGs or any other strategy game, this is the place to challenge yourself! You'll face completely randomized combinations of enemies, and a randomized availability of gear in the shop! Survival Mode is sure to surprise you.


If you're still not sure whether or not Tavern Guardians: Banquet is for you, check out our free demo!

System Requirements

    Minimum:
    • OS: Windows 7, 8.1, 10
    • Processor: Intel Core i5, 2.8GHz+
    • Memory: 2 GB RAM
    • Graphics: 1.0GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
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