Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield's microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.
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搶先體驗遊戲

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開發者的話:

為何採用搶先體驗模式?

「Deepfield is an ambitious project for us and it feels like every corner we turn there is another pile of problems to solve. For example, adding a persistent world to the RTS genre has led to many issues with traditional RTS game mechanics, we’ve had to do a lot of experimentation to find solutions.

We’re a small team so we need the feedback of the community to point us in the right direction. Major aspects of the game which we are looking for feedback on include game balance, control systems, quality of life and how the game feels after long term play.」

這款遊戲的搶先體驗時間大約會持續多久?

「It’s hard to say this with any certainty as our focus is to make the game fun to play rather than to release it by a set date. We may find that we need more development time as we discover things through player feedback.

We are aiming for a full release of the game 1 year after early access has begun, roughly Q4 2022.」

正式版預計會與搶先體驗版有何不同?

「At the very least we are planning to have the following:

  • 3 playable species
  • More mutations, some unique to particular species
  • Multiple biome types
  • More neutral enemy types
  • Different types of resource sources
  • Updated graphics (models and animations)
  • Updated sound effects and music
  • Mod support
  • Achievements
  • Full GNU/Linux support

搶先體驗版目前的開發進度如何?

「Players are able to configure and host a public or private game; they will be able to browse for public games to join or connect directly to private ones.

Players are able to play through an entire game of Deepfield however the content is fairly bare. As of writing there is only a single species with a few unit types, a handful of mutations, a handful of neutral unit types and a couple of different environments.

We hope that we have already implemented sufficient quality of life and refined controls to the point where players are able to comfortably perform the actions they want to perform. We will be looking to improve on this during the early access period.

In order to implement some of the game mechanics in Deepfield we had to write the game engine and network layer from scratch. While stability and reliability have been at the forefront of our development design decisions, players may experience disconnects, lag or stuttering and at the very worst, a server crash. We have attempted to mitigate server crashes by saving the state of the universe periodically so that it can be loaded up again. We will strive to keep the main early access version branch as stable as possible.

If you would prefer not to deal with these issues, please wishlist and keep and eye on us for the full release of Deepfield.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. We want to show our appreciation to players which have joined us during early access by offering the game at a discounted price.」

在開發過程中,您打算如何與社群互動?

「We think the best time to get your feedback is right after you have thought of it. To make this process a little easier we have implemented an in-game feedback window, you can access it by pressing F8 or by clicking the feedback UI button.

If you have feedback which isn’t appropriate for the feedback window (e.g. videos, multiple screen captures or a long list of ideas) then please send them to us at feedback@deepfield-game.com.

Please join our Discord: https://discord.gg/hJAYatAKWv
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Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield's microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes


The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units


The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.

Mutations


It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.


The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 64-bit Windows 10
    • 記憶體: 4 GB 記憶體
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 備註: Hosting games can be CPU intensive depending on the number of sectors in the universe.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 64-bit Windows 10
    • 記憶體: 8 GB 記憶體
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 備註: Hosting games can be CPU intensive depending on the number of sectors in the universe.
    最低配備:
    • 作業系統: Kernel 3.10 or later
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 作業系統: Kernel 3.10 or later
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1 GB 可用空間

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