Ready to start anew? Build a village from scratch in Seeds of Resilience. Learn to choose the right items, understand nature's patterns, use real life-based constructions and craft techniques in this turn-based management game.
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Release Date:
Jul 4, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Seeds of Resilience is an ambitious project for a team of 2. We've noticed that players insights really help to make the game better! Also, after years of work, seeing players enjoying the game gives us a great boost of motivation. Finally, earning some money will allow us to focus more on the game (until now we've been working part-time), and also pay other people to enhance the game elements we're not qualified for, like sound design.”

Approximately how long will this game be in Early Access?

“3 to 12 months. As often, we'll improvize to make the best decision depending on the situation. We don't know what tomorrow may bring. Players may give us tons of awesomel ideas that we absolutely want to integrate. We might get a third team member and advance much more quickly. The world could be wiped out by storms and then we'll need to recreate society from scratch, including computers and a world wide network.”

How is the full version planned to differ from the Early Access version?

“Full version will include at least:
- More buildings, items, craft recipes etc.
- More natural disasters
- Procedural maps
- Campaign mode: It will be a series of islands/levels with objectives. The first ones will be a tutorial. Then there will be special islands, each one offering a particular challenge.
- UI redesign. We have many ideas to make it easier to use.”

What is the current state of the Early Access version?

“All the features listed in the "About this game" section below are already implemented. Please refer to it for more details.
You can already play several hours, experimenting and learning to develop your village efficiently so you can survive the upcoming storms.”

Will the game be priced differently during and after Early Access?

“The game will be slightly cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“We want to strongly involve our community in the development of the game. We're always listening for new ideas to improve and enrich the game.
Players can vote and discuss ideas on our public roadmap.
We also have a discord server where players can chat with the dev team, give feedback and report bugs.
We will communicate on our website every week, and be active every day on our Steam community group and discord server.”
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Recent updates View all (6)

August 5

Patchnote 0.9a

Minor changes
  • Balanced tomato, zucchini and spelt growth and yield, considering players feedback on the matter
Bugfixes
  • Prevent quarry rotation
  • Replaced mining skill by stonecutting skill when working in quarry and mine
  • Made loading screen slider non-interactable
  • Discord & Wiki icons on title screen no longer appear above save/load/new game windows
  • Fixed stuck loading bar when you started a new game after having launched another one then returned on main menu
  • Handled corrupted save files in the loading process (it no longer crash the game, there’s an error message then the game returns to title screen)
  • Fixed loading bar that didn’t always start at 0%
  • Harvesting using a tool always consumed 1 use, even when the harvest required 2 or more uses. Fixed.
  • Fixed plants prematurely dying after reload
0 comments Read more

August 2

BETTER LIFE Update - UI, Objectives & much more!



(game now available in German, Russian & Portuguese!)
Bigger updates

Before the Early Access release, we pushed one update every two weeks. It was a lot of pressure for our sole developer Gan. We’ve decided to make only one update per month but it will be at least twice bigger! So 0.9 is the first of our big updates, we hope you will enjoy the improvements.

You can also now vote for new updates every month! Click here to vote for September's community feature. August's one is the "show skill evolution feature".


UI/UX improvements

The biggest work in this update was to improve user interface and user experience. Let’s be more specific.


Clever harvesting and recycling

Harvesting and recycling stuff on the map is way quicker. You don’t have to select the right tab anymore! Say you are on the crafting tab and you just lack one branch to complete an axe recipe, you can simply click on a sapling to obtain a branch, and then click on the craft button.



Intuitive building selection

Before this update, selecting a building required to close the parchment. Not intuitive at all, I know… At the time I made that, it seemed pretty logical to me, and I needed players feedback to realize it was not a good design.
Anyway, now you just have to click on a building and its description will open. From there you can repair it, recycle it, or use its special abilities like fishing.



Storage in a separate window
Storage is not in the parchment anymore, but in a separate window. Food rationing slider now shows in this window when you select the Food category.


Simple objectives
In replacement of the sorry excuse for a tutorial we had before, there are now a series of objectives that should guide new players in the first turns of their first game. We’ve studied the things new players were often missing and invited them to do it in the tutorial so they cannot miss it anymore.
Later we could add long-term objectives that will be like achievements for experienced players.

Other improvements
  • A loading screen with a progress bar, displayed when you start a new game or load a save file.
  • “In construction” and “damaged building” indicators always visible on the map.
  • Waiting time for actions like crafting, fishing, working on a building have been drastically reduced (for crafting we went from 2 seconds to 0.15 second). So now this is nearly immediate so you don’t have to wait, and still this tiny delay gives feedback that makes you sure that the action was made.


Skills Window
We asked players to vote for a feature (chosing between 3), and the winning one was a window showing information on skills evolution and unlocks.



Mine
This new building has to be placed next to an ore vein. It allows extracting large amounts of ore, which is essential when you start to produce metal tools. Using the mine is also quicker than breaking the boulders on the map.


Quarry
In the same idea, the quarry is an efficient and nearly endless source of stone, but requires to clear a large area to be built. As you can see in the gif, this will alter terrain.

Localizations

We’ve got translators working hard for us this month! The game is now available in three more languages: Portuguese, Russian and German. The Steam store page has also been translated.

I also worked on a tool that automatically finds missing translations, because I was always missing a few with each new update.


Minor changes
  • Woodcutting and woodworking skills have been merged, as were mining and stoneworking.
  • Cooking fish is now associated with the Survival skill. Villagers should now be able to learn Survival and Stoneworking skills (where before it was really hard to practice).
  • When a villager is level 1 in a skill, practicing level 0 actions will make it progress twice less than practicing level 1 actions.
  • Tree stumps are now removable with a pickaxe.
  • Pressing Escape when a raft is coming to the island will instantly end the movement (so you don't have to wait)
  • Some buildings were showing material lines with a required quantity of zero. Those lines are now hidden.
  • Removed "difficulty level" in save file previews

Bugfixes
I spent a few days on bugfixes. I wished I could have done more but we chose to focus on new features first. The interesting thing is that some of the UI/UX improvements fixed several bugs by just being implemented.

  • Fixed bugs that occured while loading a save
  • Bronze tools recipes now really produce bronze tools instead of rudimentary ones
  • Screen resolutions higher than 1920x1200 available
  • Fixed workshop requirement tooltip
  • Fixed skill progress bar that was showing 100% before really reaching the next level (it happened when the value was something like 99.7%, it was rounded to 100).
  • Several minor UI adjustments

Cheers!
Gan (I, developer), Alex (graphical artist) & Tavrox (Marketing)
1 comments Read more
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About This Game

Build a new village from scratch


Build a village on a deserted island, and prepare for merciless natural disasters! Learn to choose the right items, understand nature's patterns, use real medieval construction and craft techniques in this turn-based management game.

Features


  • Patiently go through the steps of re-creating a civilization: Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.
  • Survive in a harsh environment where storms and other natural disasters occur way too often.
  • Turn based: Take all the time you need to plan your actions. When you're done, click the end turn button and start a new day.
  • Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
  • Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
  • Observe the environment response to human activity. Maybe you should avoid fishing everyday at the same spot or cut down the whole forest.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10
    • Processor: Intel core 2 duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10
    • Processor: Intel core i3-500 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 2 Go
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X
    • Processor: Intel core 2 duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X
    • Processor: Intel core i3-500 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 2 Go
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Intel core 2 duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Intel core i3-500 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 2 Go
    • Storage: 200 MB available space
    • Sound Card: Any

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