Ready to start anew? Build a village from scratch in Seeds of Resilience. Learn to choose the right items, understand nature's patterns, use real life-based constructions and craft techniques in this turn-based management game.
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Mostly Positive (20) - 70% of the 20 user reviews for this game are positive.
Release Date:
Jul 4, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Seeds of Resilience is an ambitious project for a team of 2. We've noticed that players insights really help to make the game better! Also, after years of work, seeing players enjoying the game gives us a great boost of motivation. Finally, earning some money will allow us to focus more on the game (until now we've been working part-time), and also pay other people to enhance the game elements we're not qualified for, like sound design.”

Approximately how long will this game be in Early Access?

“3 to 12 months. As often, we'll improvize to make the best decision depending on the situation. We don't know what tomorrow may bring. Players may give us tons of awesomel ideas that we absolutely want to integrate. We might get a third team member and advance much more quickly. The world could be wiped out by storms and then we'll need to recreate society from scratch, including computers and a world wide network.”

How is the full version planned to differ from the Early Access version?

“Full version will include at least:
- More buildings, items, craft recipes etc.
- More natural disasters
- Procedural maps
- Campaign mode: It will be a series of islands/levels with objectives. The first ones will be a tutorial. Then there will be special islands, each one offering a particular challenge.
- UI redesign. We have many ideas to make it easier to use.”

What is the current state of the Early Access version?

“All the features listed in the "About this game" section below are already implemented. Please refer to it for more details.
You can already play several hours, experimenting and learning to develop your village efficiently so you can survive the upcoming storms.”

Will the game be priced differently during and after Early Access?

“The game will be slightly cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“We want to strongly involve our community in the development of the game. We're always listening for new ideas to improve and enrich the game.
Players can vote and discuss ideas on our public roadmap.
We also have a discord server where players can chat with the dev team, give feedback and report bugs.
We will communicate on our website every week, and be active every day on our Steam community group and discord server.”
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Recent updates View all (9)

November 14

EARLY ISLANDS Update - Beginner islands + new proc generation criteria



0.12 - Early Islands

This update focuses on new players first experience, a side of the game that becomes more and more important as we reach new people. To all our long-time players: Thank you for your patience, we assure you new content will come!







A proper tutorial

There is now a new tutorial: A series of 3 small islands with objectives that progressively introduce the mechanics of the game to new players.



Better procedural generation

The map generation algorithm has been enhanced to guarantee the presence of enough resources on the island.



Difficulty selection and customization

When starting a new survival game, you can now choose between 3 difficulty modes. They offer different storm frequencies, island sizes and resource distribution.



Additionally, you can set your own settings. Optimal resource distribution always generates a great amount of every natural resource. Random distribution is nearly complete random and might lead to islands with a single bamboo or tree, which you will need to reproduce before harvesting it.



Positive side of the storms

Storms will now bring some surprises… After a hard night that might have damaged your village, crates containing seeds and other items could wash up on the shore.

Minor changes

Your first 3 villagers are now randomly picked instead of always being the same ones



Bugfix

  • Fixed tornadoes not moving
  • Remade the wind storm destruction sequence, it should never last longer than 5-10 seconds now; so this fixes the extremely long storms problem
  • Fixed pink alerts
  • Prevented fake building creation
  • Remade the way storm warnings are displayed, fixing bugs in the process



Our next update will be in JANUARY and features a complete rework of the UI.
Trello

Here's a teasing!

3 comments Read more

October 11

SEASONS Update! Survive against the four seasons!



0.11 - The seasons update

Seasons

This is it! It’s been a huge amount of work on our side as we had to draw an integrate lots of new graphics, so we have autumn leaves and snow everywhere in winter.
More, the growth of each and every plant has been entirely remade, to comply with the calendar. There probably still is some balancing to do, so please give us feedback!

Most trees and plants produce seeds or roots that remain in a dormant state during winter and sprout in spring. There’s also a seasons wheel, with a storm indicator attached to it:



There’s now a seasons wheel, with a storm indicator attached to it:

Soil layers

Sand, dirt and clay are now stackable layers you can harvest. Later on we plan to add the ability to put back sand and dirt on the ground so you can create terrain.




Fish population management

Until 0.10, fishing was wayyyyy too easy, because you could fish endlessly with a good yield. The amount of fish you get now depends on the fish population in the area around the fishing building. And fishes are then removed from the sea, so the population decreases. They multiply in spring.



Also, there are now 3 kinds of fishes:


Small, yellow ones that can be fished with a simple fishing rod.


Schools of small red fishes. You need a fishing building for those.


Big blue fishes which you can only get with the fishing cabin. They give a large amount of food when cooked.

Trees offering protection against strong winds
Voted by community

As you can see on the following gif, the shelter on the beach is destroyed by the storm whereas the one close to the trees is protected from the wind.



To achieve a consistent behaviour, I’ve done some reading on the subject of windbreak. Maybe I’ll detail the algorithm later.



Credits: Martin Crawford / Creating a forest garden

Wealthy islands

To improve first player experience with procedural generation, we added a beginner mode which activates the tutorial objectives and guarantees a map with enough resources (instead of generating a random seed, the game takes it in a predefined list).



Quarry giving ore

Quarries now exist in 3 different sizes and give ore when digging tiles with ore veins. There are now plenty of ore veins in the ground. Finally, the mine building has been removed.



Minor Changes

  • Spanish localization has been added
  • Trees have an intermediate form, smaller than the fully grown tree, but giving the same materials (in a smaller amount, obviously)
  • Crafting a string can be done with no survival skill (level 1 required before)
  • Floating platforms and fix fishing rods are now damaged by storms




Also next update will be EARLY ISLANDS
https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap
Vote for the community feature and get a glimpse of next month update.

0 comments Read more
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About This Game

Build a new village from scratch


Build a village on a deserted island, and prepare for merciless natural disasters! Learn to choose the right items, understand nature's patterns, use real medieval construction and craft techniques in this turn-based management game.

Features


  • Patiently go through the steps of re-creating a civilization: Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.
  • Survive in a harsh environment where storms and other natural disasters occur way too often.
  • Turn based: Take all the time you need to plan your actions. When you're done, click the end turn button and start a new day.
  • Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
  • Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
  • Observe the environment response to human activity. Maybe you should avoid fishing everyday at the same spot or cut down the whole forest.

Harvest, craft, build

Patiently go through the steps of re-creating civilization. Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.

Inspired by real medieval techniques

We made extensive research about medieval construction and craftsmanship, as well as survival techniques. We simplified and balanced data to fit the game’s needs, while remaining consistent with how things work in real life.



To learn more, read our Survival Guides illustrated with the work of archaeological designer Francesco Corni.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10
    • Processor: Intel core 2 duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10
    • Processor: Intel core i3-500 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 2 Go
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X
    • Processor: Intel core 2 duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X
    • Processor: Intel core i3-500 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 2 Go
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Intel core 2 duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5500
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Intel core i3-500 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 2 Go
    • Storage: 200 MB available space
    • Sound Card: Any

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