You’ve been hired to make a delivery to planet Miridian V. The trip will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon. Name your crew, name your ship, manage your supplies, trade, battle, survive, and make your delivery!
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Release Date:
Sep 20, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the game is already fully playable from start to finish, I feel that it needs more time and player feedback to help shape and balance the difficulty. If I release the game in Early Access I can get feedback which can help determine difficulty level and which (if any) additions the community would enjoy the most and which will end up in the final product.”

Approximately how long will this game be in Early Access?

“6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“The final game MAY or MAY NOT contain some or all of the following elements depending on time, generated income from Early Access, and player interest based on feedback from Early Access. To be clear, this is a wish list, but not necessarily feasible or even necessary to play and enjoy the game.

-More arrival scene drawings and music
-More mini games and variety in mini games
-Ship and player upgrades
-Space Ship comm taunting
-More varied enemy ship Ai behaviours
-Crew discussions during travel
-Menu for viewing previously viewed arrival drawings and music
-More and different space mini games
-More and different FPS mini game types
-Reputation system
-Kids mode (disable violent parts)
-More in depth controller support. Show buttons based on type of controller (xbox, ps4, etc).

Please keep in mind I am not saying any and/or all these items will make it into the game. They are just things I'd like to see implemented depending on time, funds, and the amount of potential interest from the community.”

What is the current state of the Early Access version?

“The current version is fully playable from start to finish and a complete game in its own right.
I consider this the most basic form of the game that is fully playable and enjoyable. If the game was just what it is now, I would still be proud and happy with it. It just needs a bit more balance.

The features implemented in this version include:
-Travel to each planet along the hyperspace delivery route.
-Trade, purchase, sell supplies
-Manage supplies such as fuel, oxygen, food, health kits, and more
-Multiple FPS mini game types
-Multiple Space flying mini game types
-Repair your ship
-Rest your crew
-No temporary art work.
-30 minutes of original music
-Local high scores
-And much more!”

Will the game be priced differently during and after Early Access?

“The price is lower during during early access but will go up to around $10 to $15 upon final release depending on how many new features are added.”

How are you planning on involving the Community in your development process?

“I am hoping the community will share their experience with the game in detail so that I can use that feedback to help shape the balance and difficulty. I can also use the community's opinions to help shape both further development and the current and possible future mini games.”
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Recent updates View all (19)

December 6

New Version Uploaded: Early Access .5

Thank you to all the amazing feedback. I've incorporated much of it but there is still some that did not make it into this patch. That doesn't mean I'm not working on those requests/submissions though!

I hope you enjoy and please keep the comments coming!

-fix shield graphic not turning off if you end a level right when you get hit and the shield turns on.

-5 new alien talking heads

-Fix FPS possible level generation glitch where key is unreachable or extra room is unreachable

-Extra buttons added to bridge to show names over characters along with limited stats.

-permadeath option added

-Space bars added. Certain planets now have bars you can visit for full stamina regeneration. Bars are accessed through the crew rest screen. The navigation screen will reveal planets that have bars.

-FPS health pickup number fixed. Now will account for crew mods. However, I realized it is still showing the max possible amount that health pack will heal instead of the amount it actually healed. Will fix in next update!

-balance crew health lost from hyperspace radiation while in hyperspace.

-Added new art to certain events

-9 NEW EVENTS! I won’t go into detail on each as I’ll let the player discover them but here is a list…some are elaborate while some are small. Some show up randomly while others are specific to certain planets. Here they are:
kleltak match event, parts delivery event, FPS crew abduction event, Artifact collector event, void space event, planetary tours event, galactic games event, worm hole study event, phased ship event

What’s coming next? At this point I want to start tightening up what is here instead of continually expanding. However, there are a few events on my list that could probably be good to add. The other thing I’d really like to see is 1 more game variant for space missions and FPS each. Beyond that, I want to add Achievements.

Hope you enjoy the patch and stay tuned!
2 comments Read more

November 30

Weekly Early Access Report

I wanted to give a quick update on the status of the next update.

There will be no update this week as I feel like it would be a much better update if it came out with all the events/additions from the current group I'm working on instead of just a few of them.

Hopefully I'll have this ready for later next week though. There are a bunch of events and tweaks that I hope you'll enjoy!

Thanks for playing!
5 comments Read more
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“...this looks like the kind of thing that would have warranted a massive cardboard box, at least three 3.5″ floppy disks and a chunky manual dense with evocative line-art and lore.”
Rock Paper Shotgun

About This Game

You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V.
Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon.

Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time.

Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action. Can you make it to Miridian V?

See you on the next delivery!


  • Retro pixel art graphics
  • Name your very own space ship
  • Fight robot pirates in retro FPS game-play
  • Trade with aliens
  • Shop at orbiting space stations
  • Manage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew alive
  • Name your crew members and watch them live or die by your decisions
  • Original soundtrack using Adlib sound card inspired sounds
  • Control your space ship in first person view to fend off pirate attacks
  • Dodge asteroids!
  • Help space citizens or leave them to suffer
  • Simple to understand with a quick core game loop which offers pick up and play style gaming

Program, Design, Music by Mike Pinto (Zotnip Games)
Art: Pablo Messuti
Art: Toendra Nulta
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios

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**Please note the game is currently in Early Access. The game is fully playable in its current state. Please review the Early Access section above for information on what this entails.

System Requirements

    • OS: Windows 8 and above
    • Processor: 1Ghz+ SSE2 instruction set support.
    • Memory: 2 GB RAM
    • Graphics: Generally everything made since 2008 should work.
    • DirectX: Version 9.0c
    • Storage: 400 MB available space

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