You’ve been hired to make a delivery to planet Miridian V. The trip will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon. Name your crew, name your ship, manage your supplies, trade, battle, survive, and make your delivery!
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Release Date:
Sep 20, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the game is already fully playable from start to finish, I feel that it needs more time and player feedback to help shape and balance the difficulty. If I release the game in Early Access I can get feedback which can help determine difficulty level and which (if any) additions the community would enjoy the most and which will end up in the final product.”

Approximately how long will this game be in Early Access?

“6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“The final game MAY or MAY NOT contain some or all of the following elements depending on time, generated income from Early Access, and player interest based on feedback from Early Access. To be clear, this is a wish list, but not necessarily feasible or even necessary to play and enjoy the game.

-More arrival scene drawings and music
-More mini games and variety in mini games
-Ship and player upgrades
-Space Ship comm taunting
-More varied enemy ship Ai behaviours
-Crew discussions during travel
-Menu for viewing previously viewed arrival drawings and music
-More and different space mini games
-More and different FPS mini game types
-Reputation system
-Kids mode (disable violent parts)
-More in depth controller support. Show buttons based on type of controller (xbox, ps4, etc).

Please keep in mind I am not saying any and/or all these items will make it into the game. They are just things I'd like to see implemented depending on time, funds, and the amount of potential interest from the community.”

What is the current state of the Early Access version?

“The current version is fully playable from start to finish and a complete game in its own right.
I consider this the most basic form of the game that is fully playable and enjoyable. If the game was just what it is now, I would still be proud and happy with it. It just needs a bit more balance.

The features implemented in this version include:
-Travel to each planet along the hyperspace delivery route.
-Trade, purchase, sell supplies
-Manage supplies such as fuel, oxygen, food, health kits, and more
-Multiple FPS mini game types
-Multiple Space flying mini game types
-Repair your ship
-Rest your crew
-No temporary art work.
-30 minutes of original music
-Local high scores
-And much more!”

Will the game be priced differently during and after Early Access?

“The price is lower during during early access but will go up to around $10 to $15 upon final release depending on how many new features are added.”

How are you planning on involving the Community in your development process?

“I am hoping the community will share their experience with the game in detail so that I can use that feedback to help shape the balance and difficulty. I can also use the community's opinions to help shape both further development and the current and possible future mini games.”
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Recent updates View all (15)

November 9

New Version Uploaded: Early Acces .4

Thanks to amazing feedback by users GameDragonZero and Olowokandi I decided to concentrate on addressing some of their concerns/requests.

I didn't get to ALL of them, but I was able to get to a portion of them and also a bunch of other additions/fixes from my own list. This means there is not as many new events as I was hoping to add to this patch and so those new events will be pushed into the next patch. If your looking for new events content, you should wait until the next patch to play!

Patch Notes:

-12 new bridge character sprites! This means I had to change the character system and so your sprites chosen for previous saves will be reset to defaults.

-Soup vendor on planet 15. Please note this is missing artwork and will have that in the next patch or patch after depending on when I get the art in.

-New FPS Ai character. Spiderbot.

-New FPS Ai character. Probebot.

-Fix crew members getting sick if already sick from passengers.

-6 new alien talking heads

-Fix to force stats to come back on after events during hyperspace travel.

-Fix communication rewards different on loading. (Was not saving game after rewards set, now save after rewards are set).

-Remove decimals on some stats. Still a lot have decimals but will slowly remove some as time allows.

-FPS fix for possibility of red key card being behind locked door.

-When selecting crew for ground mission, now auto select the "next" button for joystick/keyboard control.

-FPS add percentage readout to health

-Fix for repeated beacons.

-Fix store title alignment on some resolutions forcing the word Max to move down to next line.

-Missile lock will now work on farther out objects.

-Show distance to locked target indicator

-Seek assistance (from supply screen) is now more generous and costs fewer total days.

-Fuel extraction added to supplies. Will allow you to extract fuel from the local star. This is fairly dangerous. Having an engineer will help. Takes 2 days. Uses standard oxy/food. Decreases stamina more due to stress.

-Slight increase in chance at finding artifacts

-Added come back mechanic. If low enough on supplies will get a communication from a hyperspace barrier surfer. It's extremely dangerous but will give you a lot of supplies. (NOTE This is work in progress. For now includes space fight at end but would like to include an FPS fight as well).

-Added one additional crew member. This crew member doesn't have any special abilities.

-Show crew sprite when selecting crew for FPS missions.

-New 3D model for mines.

-Increase possible reward for Comm officer in FPS games.

-Lower damage taken by non-security officers in FPS.

-1 new music track for FPS segments

-1 new planet arrival scene with music. Planet 6.

Please note that most planets with arrival scenes will be getting unique events.

Stay tuned for an update on what new content is coming.

4 comments Read more

November 1

Weekly Early Access Report

I want to thank everyone so much for their support and reporting bugs and suggestions. It's really great and is helping out the game a ton!

There won't be any patches this week unless I find a quick fix to certain bugs but it's looking like late next week will be the next patch.

Beyond fixing new bugs and still working on unfixed bugs I'm also adding:
-one more arrival scene with music,
-at least 2 unique planet events. An example of one is being able to purchase a special soup from a certain planet that heals health and stamina.
-1 new FPS enemy type.

That is what's in store for the next patch but beyond that here is a preview of what's coming:

-6 planned unique planet events
-more CYOA events during travel
-2 new FPS game types
-2 more FPS enemy types
-at least 2 more music tracks (1 for FPS and 1 for space combat).
-2 new space enemy types
-more balancing
-more bug fixing
-and more!

I'm hoping that as the new patches come out the bugs will become less and less and I can fully concentrate on finishing balancing the game and adding the remaining content.

Questions for the community:
-How important are achievements to you?
-Would you be interested in perma-death for hard mode?

Thanks for playing and please keep the comments coming!
3 comments Read more
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“...this looks like the kind of thing that would have warranted a massive cardboard box, at least three 3.5″ floppy disks and a chunky manual dense with evocative line-art and lore.”
Rock Paper Shotgun

About This Game

You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V.
Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon.

Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time.

Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action. Can you make it to Miridian V?

See you on the next delivery!


  • Retro pixel art graphics
  • Name your very own space ship
  • Fight robot pirates in retro FPS game-play
  • Trade with aliens
  • Shop at orbiting space stations
  • Manage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew alive
  • Name your crew members and watch them live or die by your decisions
  • Original soundtrack using Adlib sound card inspired sounds
  • Control your space ship in first person view to fend off pirate attacks
  • Dodge asteroids!
  • Help space citizens or leave them to suffer
  • Simple to understand with a quick core game loop which offers pick up and play style gaming

Program, Design, Music by Mike Pinto (Zotnip Games)
Art: Pablo Messuti
Art: Toendra Nulta
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios

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**Please note the game is currently in Early Access. The game is fully playable in its current state. Please review the Early Access section above for information on what this entails.

System Requirements

    • OS: Windows 8 and above
    • Processor: 1Ghz+ SSE2 instruction set support.
    • Memory: 2 GB RAM
    • Graphics: Generally everything made since 2008 should work.
    • DirectX: Version 9.0c
    • Storage: 400 MB available space

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