You’ve been hired to make a delivery to planet Miridian V. The trip will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon. Name your crew, name your ship, manage your supplies, trade, battle, survive, and make your delivery!
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Release Date:
Sep 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the game is already fully playable from start to finish, I feel that it needs more time and player feedback to help shape and balance the difficulty. If I release the game in Early Access I can get feedback which can help determine difficulty level and which (if any) additions the community would enjoy the most and which will end up in the final product.”

Approximately how long will this game be in Early Access?

“6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“The final game MAY or MAY NOT contain some or all of the following elements depending on time, generated income from Early Access, and player interest based on feedback from Early Access. To be clear, this is a wish list, but not necessarily feasible or even necessary to play and enjoy the game.

-More arrival scene drawings and music
-More mini games and variety in mini games
-Leaderboards
-Ship and player upgrades
-Achievements
-Space Ship comm taunting
-More varied enemy ship Ai behaviours
-Crew discussions during travel
-Menu for viewing previously viewed arrival drawings and music
-More and different space mini games
-More and different FPS mini game types
-Reputation system
-Kids mode (disable violent parts)
-More in depth controller support. Show buttons based on type of controller (xbox, ps4, etc).

Please keep in mind I am not saying any and/or all these items will make it into the game. They are just things I'd like to see implemented depending on time, funds, and the amount of potential interest from the community.”

What is the current state of the Early Access version?

“The current version is fully playable from start to finish and a complete game in its own right.
I consider this the most basic form of the game that is fully playable and enjoyable. If the game was just what it is now, I would still be proud and happy with it. It just needs a bit more balance.

The features implemented in this version include:
-Travel to each planet along the hyperspace delivery route.
-Trade, purchase, sell supplies
-Manage supplies such as fuel, oxygen, food, health kits, and more
-Multiple FPS mini game types
-Multiple Space flying mini game types
-Repair your ship
-Rest your crew
-No temporary art work.
-30 minutes of original music
-Local high scores
-And much more!”

Will the game be priced differently during and after Early Access?

“The price is lower during during early access but will go up to around $10 to $15 upon final release depending on how many new features are added.”

How are you planning on involving the Community in your development process?

“I am hoping the community will share their experience with the game in detail so that I can use that feedback to help shape the balance and difficulty. I can also use the community's opinions to help shape both further development and the current and possible future mini games.”
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Recent updates View all (10)

October 14

Early Access Version 035 Uploaded

Early Access Version 035
-Fix FPS Ai leading target..there was a bug that made the Ai only able to hit you while you were still.

-Increase difficulty of FPS Ai.

-Tear in space will now only show up a certain amount of times throughout the game instead of purely random.

-FPS add variations on rewards or upgrades depending on what crewmember you chose. For example: science gets a personal shield, engineer finds parts, etc.

-New feature: Passengers. Can now be hired to carry passengers to planets. Random events with CYOA elements will have a chance at happening during travel while you have passengers aboard. These could be pirates looking to collect a bounty on your passenger, the passenger trying to take over the ship, the passenger helping with repairs, etc.

-More CYOA events added. These will happen randomly throughout hyperspace travel. If you are loading a saved game, it is highly unlikely you will see new events until you start a new game. More will continually be added as development continues.Also the balance of these to non CYOA events will be more balanced as development continues.

-various smaller bug fixes

What's next:
-More balancing of event types so you get different types more often. The newer CYOA types are out numbered currently and so will appear less often.

-Passenger balancing. Once some feedback and more testing occurs I will balance this section more

-New art!
I have 4 new planet introduction paintings ready to go. Next week I'll begin implementing them. They take a while to implement because I also have to create music to go along with them.

-More art for FPS will be coming as well as more bridge crewmember sprites to chose from. These will be a few weeks at least. Along with the new FPS art will be art to make new FPS event types.

Stay tuned and thanks for playing and supporting the game!
3 comments Read more

October 10

Whats coming this week (or early next week!).

I decided this week to concentrate on adding a feature requested by multiple community members...Passengers!

It's taking a little longer than anticipated as there are turning out to be many more possibilities than I originally thought there would be involving passengers and possible events based off of having them. So I'm just building a system to handle this and coming up with some events that are within my ability to balance and manage.

I hope to have this ready by the end of the week or early next week. Passenger events are currently made so that it would take a bunch of playthroughs to hit all the permutations of passenger events. Some are CYOA and some are events that just happen to you. Passengers will not be at every planet. They will show up randomly in your communications but at a minimum and maximum amount of times throughout a game.

I should have some new art work coming in this week. So next week I'll add that into the game and then after that I'll begin on some new FPS variations and events.

One thing to keep in mind if your on the fence about buying into the Early Access is that the more Early Access sales I get, the more art I can get made.

Hope your enjoying and thanks for playing!
4 comments Read more
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Reviews

“...this looks like the kind of thing that would have warranted a massive cardboard box, at least three 3.5″ floppy disks and a chunky manual dense with evocative line-art and lore.”
Rock Paper Shotgun

About This Game

You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V.
Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon.

Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time.

Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action. Can you make it to Miridian V?

See you on the next delivery!

Features:

  • Retro pixel art graphics
  • Name your very own space ship
  • Fight robot pirates in retro FPS game-play
  • Trade with aliens
  • Shop at orbiting space stations
  • Manage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew alive
  • Name your crew members and watch them live or die by your decisions
  • Original soundtrack using Adlib sound card inspired sounds
  • Control your space ship in first person view to fend off pirate attacks
  • Dodge asteroids!
  • Help space citizens or leave them to suffer
  • Simple to understand with a quick core game loop which offers pick up and play style gaming

Credits:
Program, Design, Music by Mike Pinto (Zotnip Games)
Art: Pablo Messuti
Art: Toendra Nulta
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios

Join our Discord https://discord.gg/EEaZzR9

**Please note the game is currently in Early Access. The game is fully playable in its current state. Please review the Early Access section above for information on what this entails.

System Requirements

    Minimum:
    • OS: Windows 8 and above
    • Processor: 1Ghz+ SSE2 instruction set support.
    • Memory: 2 GB RAM
    • Graphics: Generally everything made since 2008 should work.
    • DirectX: Version 9.0c
    • Storage: 400 MB available space

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