A fast-paced rogue-lite with procedurally generated, action packed levels. Rank up and install Mech Tech upgrades from an overstock! Snap on ability cartridges to your battle-mech, slay huge bosses through 3 distinctive worlds and guide your tiny green heroes towards victory!
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8 user reviews - Need more user reviews to generate a score
Release Date:
Mar 1, 2019

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Recent updates View all (26)

March 14

Update 1.1 Illuminate

Hey Moss Folks!

We're back again with the first major update since the full release of Moss Destruction. We had a blast in the last month. All the anticipation, the excitement, all the tension building up to the big day when we finally celebrated version 1.0. We received tons of feedback. We got the nicest words and friendly slappings on our backs. We also had our share of the cruel reality of being faced with the flaws and errors we made in the game so far. All in all we are truly happy about the initial reception of the game. We payed close attention to both the warm and the cold, learned what we could from them and are back at the drawing board once again with newborn effort to make Moss Destruction even better.

With the annoying crashing issue finally out of the way thanks to the hotfix last week, let's see what we have in

Update 1.1 Illuminate

We have the joy to announce that we've been contacted by SteelSeries and have implementated their GameSense lighting in Moss Destruction! With the in-game integration you can now enjoy trigger reactive illumination, tactile alerts, and OLED messages on your supported SteelSeries devices! You can find more info on the tech here:


  • Performance improvement: you'll most likely feel the difference when playing, the game just got a whole lot smoother, with shorter loading times and a loading screen to spend the remaining short time enjoying precious gameart nevertheless.
  • Mouse aiming got smoothed out: as we received some comments about clanky handling of the crosshair, we reevaluated the controls - aiming with the controller also got improved upon.
  • Allowing for community wishes, the fog is now dissolving in a wider area around the player
  • Also as asked for, pushing down the sticks of the controller won't result in displaying the default in-game controls layout anymore.
  • Supply Drop will now also display the current health of the player prior to installing on the mech-tech screen.
  • The icons of installed mech-techs won't block the lower left corner of the screen anymore, instead they got a new place on the loading screen before entering a level.
  • Melee kills won't block loot drops anymore.
  • The Force Screen will not block the way of the Mr Beam now, neither will it block the laser sight of the Sniper. Enemies on the other side of the screen will not act now as if the player simply vanished from before their eyes. Or sensors. And tentacles.
  • Mr Beam cannot keep firing anymore if out of ammo.
  • Hazardous puddles will properly damage the player upon first entry.
  • The random drop of weapon crates got a fix, as it used to have the bad habit of dropping quite the same weapons in certain levels.
  • The Bomb Bot just finished its 'Dealing Damage Deliberately' extensional course, as in the past it sometimes seemed to forget about its number one duty of having the player's life turn into the player's death.

    The co-op mode is still in the forge, but the next major update will first comply with another community wish. Namely the game being to hard for one single run. To answer the call, we are going to split the worlds up into 3 separate scenarios and once unlocked, will make them available for runs on their own. For those of you worried that this might spoil your insane level of difficulty, we are still planning to have the option of completing the game in a single run as it is now, but will call that option the 'Endless mode' in future versions.

    We greatly appreciate your help and support in developing Moss Destruction and as always, remember to keep sending your comments and suggestions in the dedicated Steam threads or send them to contact@shotgunwithglitters.com or join the community in out Discord server here: http://shotgunwithglitters.com/discord

    Keep on being awesome!

    The SwG Team
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March 5

Thank You!

Look at this lad! Mosses is excited with joy about the initial reception of Moss Destruction! And if he is happy, we are happy!

Thanks for all the positive and kind words, the gameplay vids and coverage! We couldn't be more thrilled to go on with the game! Stay tuned for a hotfix soon, fixing some crashing issues and the next Moss milestone later: the local co-op mode!

The SwG Team

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About This Game

Moss Destruction is a tough-as-a-nail rogue-lite, twin stick action shooter, with a well-balanced ranking up system and sweet, hand-crafted visuals.

  • Tackle the hordes of exotic creatures through 3 unique worlds of isometric levels!
  • Play as the hero of your choice through the challenging adventure!
  • Rank up! Install Mech-Tech upgrades as suits your playstyle best for each run!

  • Experiment with unknown tech! With the randomized per run power-ups, upgrades and the procedurally generated levels, no two runs are the same!
  • Collect and spend Krysol in the shop to gain permanent upgrades for your mech!
  • Pick your weapon of choice from an arsenal of guns!
  • Defeat humongous bosses in strange lands among fast paced action!
  • Enjoy the sweet and crispy, hand drawn artstyle and full controller support!
  • Feature of the future: a co-op mode will be added to the game


The Mossorian Empire is dying. A once flourishing civilization spending their ever joyful lives in perfect photosynthesis has now been pushed to the brink of extinction. Their undisturbed prosperity has given birth to envy and hatred in the hearts of the neighboring folks who have sworn destruction of the Mossorians. With their forces allied, the enemy have prepared a vicious plan to annihilate the Empire and with the completion of their DieSun Sphere around the Mossorians only sun, the fate of a race will be sealed forever.

Hope is but the last thing to die, for a handful of fearless Moss-warriors are ready to stand up to the challenge. Hopping into their battle mechs, these reckless heroes serve as the last line of defense for the Mossorian Empire. Can they stand against the joined forces of evil? Will they defeat them and save their own kind? That is yet up to you to answer!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: OS X 10.9.5
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 MB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space

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