"As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia. Will you help the empires of the world, or destroy them? 4 different classes with unique stories, & 12+ party units to summon at the barracks. (Build an Empire, Custom Party, Deep character stories)
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Release Date:
Jul 10, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access because this game is not small, and feedback from players is very welcomed as we finish the last parts of the game. We are very close to the finish line, and with your help we will get there faster!”

Approximately how long will this game be in Early Access?

“12-16 months, then the game should be finalized by then.”

How is the full version planned to differ from the Early Access version?

“The game will have multiple chapters for each class and the main story, Many more build mode parts will be added to expand the build sim experience. The whole world will be filled with many meaningful side quests by the release. Up to 20 powers per character is planned. We plan to add any missing gaps to the crafting system. Siege will be accessible and tied into the main storyline. Chapter 2 will be added (Chapter 2 is huge and is the main storyline quest, and opens up siege and the full build mode system). The airship and navel ship will be available for all characters. The airship will have the ability to upgrade your cannons, customize your sail.”

What is the current state of the Early Access version?

“4 playable classes, all 4 characters can start their Chapter 1, for the Ninja and Airship Pirate it's about 2 hours each, give or take. Once any one character gets to Elderium (Main city of the game) they are have finished that classes chapter 1. So about 6-8 hours of gameplay(give or take) with all 4 character story intros (Chapter 1). Outside the chapter 1 stories a couple hours of harvesting and adventuring around is possible. Each class has powers to unlock via leveling up: The Ninja has 6 powers currently, the rest have 4 in game right now. All of these powers are unlockable right now after leveling up you get power points, then you unlock them via status menu. The airship system is fully functional, however only the Airship Pirate can access the airship at the moment, crafting, and cooking is in game and functional, but definitely not complete. The player CAN build and it's easy to test by going to the grassland plot East of the Dark Knight and South of the Druid starter areas. No resources required for now so you can have fun building, everything you build saves and loads back in.”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Feedback on the forums, social media promo codes for special items. Social media news updates.”
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About This Game

What is Crescent Hollow?

Crescent Hollow is an Action RPG, (2D Top Down Orthogonal).
"As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them? Four different classes with unique stories, and around a dozen party units to summon at the barracks. (Build your own Empire, Custom Party, Deep character stories + Couch COOP)

Crescent Hollow is handcrafted from the ground up with custom art, music, sound design, and code.

There are currently 4 classes to choose from: Ninja, Dark Knight, Druid, and Airship Pirate. All 4 classes have unique custom animations, have their own unique intro story, and each class has many powers to unlock. Again, all 4 characters have their own intro stories (Chapter 1). Then it leads into (Chapter 2) where all main characters meet up and come together.

Real-time action combat The Ninja and Airship Pirate have 4 melee attacks to unlock and the Dark knight and Druid have only 1 (Unlocked by default). Plenty of powers to unlock as you level up.

Harvest items from plants, trees, enemies, etc. Craft potions from the alchemy station, cook food from the campfire. Gather wood, stone, and ore to build your empire from the ground up. The build system ties into the main story quest, after completing chapter 1 with any class you will unlock the build mode.

Dynamic airship battle system that allows you to experience real-time combat in the skies.

30+ fully animated creatures in the game, some of them can be gained via quests and can be commanded with command scrolls, then summoned at the barracks. (*not all enemies can be turned into party units) When you buy command scrolls at the barracks, and then use a command scroll, it has a 15% chance of sucking the soul of special enemies in, then it turns into a command card. From there you can summon that particular creature at the barracks. Did we mention plenty of crazy bosses to fight!

Three controllable party members called "Party Units", mix and match them, level them up. The barracks buildings can be found in any major Empire or town, and is used to summon your party units. *Each class starts off with their own unique party units that either start with them based on quest or can be summoned at the barracks.

Experience combat with up to four friends local COOP.

About a dozen biomes, each highly detailed and fleshed out. Multiple overworld maps. Explore the islands of the seas and the skies.

The day/night cycle is connected to a global clock. There is also a calendar that keeps track of the day of each month so that events can be triggered with a future release. As day turns into night it becomes especially dangerous as there are exclusive nighttime creatures that spawn all throughout the world.

Complex, yet comprehensive stat system, complete with resists for player, party and enemy.


STRENGTH – Multiplies melee damage

INTELLIGENCE – Multiplies Magic/Elemental damage

VITALITY – Health Pool and Regen

ENDURANCE – Stamina Pool and Regen

WISDOM – Mana Pool and Regen

AGILITY – Movement Speed

DEXTERITY – Attack Speed

Current Resists: Fire, Ice, Water, Lightning, Earth, Air, Dark, Light

Fully customized music to bring the world of Crescent Hollow to life. The composer (Maritza Santana) has brought her unique sounds in creating modern retro style music.
Please refer to the Steam Community Forums, Crescent Hollow website, and Crescent Hollow YouTube channel to listen to a preview of the soundtrack.

System Requirements

SteamOS + Linux
    • OS *: Windows 7
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: On board
    • OS: Windows 10
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2 GB
    • Storage: 2 GB available space
    • Sound Card: On board
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • Storage: 500 MB available space
    • Sound Card: On board
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2 GB
    • Storage: 2 GB available space
    • Sound Card: On board

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