"G.O.O ~ Arrival" is an action role-playing game developed by two independent game enthusiasts. We are trying to create a game with a sense of battle that tells the story of the last guardian to save the world in crisis after the arrival of the great old one.
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Release Date:
Sep 13, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to have the game available as soon as possible so we can benefit from your feedback to build the best possible gameplay and level design experience.”

Approximately how long will this game be in Early Access?

“We will be in early access at least until late 2018 to polish the battle experience. Ideally we want to keep going in early access for half year or more if there is sufficient interest in other RPG features.”

How is the full version planned to differ from the Early Access version?

“Our first priority will be polishing up the battle experience.

We also plan to offer more special weapons and uniforms. If there is sufficient interest, we will offer a rogue-like challenge mode and more levels.”

What is the current state of the Early Access version?

“Gameplay and content wise, we are very closed to being done with 50+ polished levels.

And lots of features as below:

  • 12 different weapon with unique action and spell effects.
  • 5 different dragon pet to assist the adventure.
  • A very very special practicing mini game.

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Feedback will be helpful for bug hunting and shaping up the future experience.

The player can present the desired game features and improvements in the forum, we will respond to the player's suggestions and publish the game development progress and future plansat the expected weekly frequency.”
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Recent updates View all (6)

September 16

UPDATE 0916

Hello everyone, this update mainly brings some display bugs fixed and we reduce the difficulty in "Church of Truth" and "Star Tomb".

We've received lots of great suggestions about the game.

We will focus on improve the battle experience first.

2 comments Read more

September 13

Early Access version released.

Thanks for all your patience and follow. The EA version of Great Old One - Arrival has been released today. Please enjoy the release discount and continue to support us.

Please send any suggestion about the game in the community or contact us by the following way:

Email: knigtmahjong@gmail.com
Twitter: https://twitter.com/Mahjong_Knight

We will collect the feedbacks of the game and continue to improve it. The next update is planned to release at Sep 26th.
0 comments Read more
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About This Game

Here is an honest introduction to the game.

"Arrival" is not a diablo-like game, except for the camera perspective.



Friends who helped us with the test were asking us at the first sight of the game, is this the type of game Diablo? Yes, we are all Diablo, especially the Diablo 2 fans, but when we develop "Arrival", we are more focused on the sense of the battle. We also love the rich RPG features of Diablo, which are presented in a simpler, more straightforward way in "Arrival". So if you're a fan of a heavy RPG system, "Arrival" may not meet your expectations, it's our fault.

If you like real-time and muson battle, "Arrival" should be worth a try.

Save the world in a simple way



How can the last Guardians save the world in crisis?

Although we provide unique settings and complete storyline in the game, in general it is the constant ascent of the Guardian's power to keep the Guardian strong enough to defeat the Great Old One who once again brought the world into crisis.

In the case of saving the world, we still think that simplicity is the best way.

The simple way does not mean that there is no difficulty and challenge, the Guardian can take advantage of the following features in game:

- Careful and superb combat skills, brute force fight can not be won.
- Use the different characteristics and attributes of various weapons will make the fight against a particular enemy more efficient.
- Strengthen the Dragon pet which is a powerful force in the fight. The hero should never be alone.
- The Magic card collected in battle can promote different attributes, choose the way you like to combine cards, you can create the most convenient fighting style.
- Fighting is not the only way to be strong, the "Master Turtle" has already seen through this point, remember must go to ask him.

Message from Developer



Arrival is an indie game that was developed by Zack Zhu and Lyle Shu. It is the first Real-time 3D Action Adventure game we developed.

14 months of hard work is a fun and challenging journey for Zack and Lyle. Thankfully, we can finally show the game. We do not want to use seductive and gorgeous words to describe it, because we also hope that there are many ways to achieve higher standards in mind.

We expect the rhythm of battle in "Arrival" to be so intense that it will be fun to have a brisk fight. We also try to avoid redundancy and deliberate procrastination in the rhythm of the game, entertainment time for everyone is very valuable.

Your purchases and encouragement will help Zack and Lyle better to continue developing more fun games. We love games, we always feel that the most important thing in the world should be simple and happy. if we can create some such things to the world, it is worth our joy.

Thanks to Exocet Yu for advice and testing assistance during the development process.

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 4096 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 10, 64-bit compatible
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 11
    • Storage: 4096 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 4096 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalenta
    • Memory: 4096 MB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 4096 MB available space
    • Sound Card: DirectX compatible sound card
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