Forward Line is a two player, medium weight, skill-based strategy game with a World War Two theme. It features internet, LAN, hotseat multiplayer and single player against the computer.
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Release Date:
Jul 9, 2018

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December 22, 2018

Big update in the works

I'm working on a major update that will bring some larger map sizes and also a handicapping system.


The handicapping system allows players to start with more or fewer cities than their opponent. Forward Line is a game of skill that requires some practice to master, and it can be very useful to up the challenge against a newer player, so that both players can learn with a challenge appropriate to their relative level. Also, it can extend the usefulness of the AI in single player games by giving it an advantage against the human. It's kinda fun learning to surgically pick apart a continent spanning wall of units coming at you from the AI.

Larger Maps

I will include two new map sizes in addition to the current 24x24 map. There will be a 36x36 map with 18 cities, and also a 48x48 map with 32 cities. You can expect that games on these larger maps will take considerably more time to complete.

I was hesitant to make large maps initially, because I detest grindy games and I wanted to ensure a good balance between game enjoyment and time spent. I would prefer that people spend 10 hours having fun than feeling compelled to spend 50 hours just to feel like they've learned what there is to learn about the game.

After some experiments with larger maps however, I feel like I'm really enjoying certain aspects of a larger map. For one thing, larger continents means that the balance of land combat versus naval combat is more even. Battleships have a very far reach on a small map, but become less important as land masses become bigger. Also, supply networks also become more emphasized as there are more cities and also larger rear areas away from the fighting where it's safer to focus build supply units, rather than the usual situation of fighting for your life at every corner of the small map.


So far things are mostly in place, however there are some major issues getting the single player AI to handle these large maps. There is an exponential increase with these maps in the number of units that need to receive orders and be evaluated as targets. There are a great many O(N^3) or O(N^4) algorithms the AI uses that are acceptable on the small map, but on the largest map just get way out of hand, to the point of taking many hours for a turn or just crashing the computer if you start with a high handicap.

That means I might have to totally rethink the AI from scratch. I imagine that if I'm not close to finished by February 2019, I may be forced to make the larger maps multiplayer only. Check back around February for further news.
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November 18, 2018

Patch Notes 6

Version Update: BravoCharlieRomeoBaconflavor

Fixed a few end game presentation bugs
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About This Game

Forward Line is a turn based, medium weight, abstract strategy board game with a World War II theme. The object is to capture the cities of the world with your military units. The game is over when one player has more than twice as many cities than his opponent. Each city can create one unit per game turn, so the more cities you conquer the more units you can muster and the greater your chances of victory.

In some ways the game is like chess, in that it is a game of positioning and maneuver; there is no random chance involved in determining whether a unit defeats an enemy unit. However, you must also use the terrain to gain advantage, and must sometimes contend with imperfect knowledge, such as managing the danger of deadly, invisible submarines. There are 10 types of military unit that have unique roles that must be combined to deceive, outrun, outwit and overwhelm your opponent.

  • Multiplayer mode over LAN, Wi-Fi or internet.
  • Single player mode against the AI.
  • In game tutorial for learning the rules.
  • View the online manual for details on the gameplay mechanics (link on right)--->

System Requirements

    • OS: Windows 7 or newer
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible
    • DirectX: Version 10
    • Storage: 50 MB available space

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