You wake up in a dark prison full of vampires and you have only one chance to escape alive. Stoneshard: Prologue is a playable alpha which will get you familiar with some of game’s core mechanics.
Recent Reviews:
Very Positive - 88% of the 208 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,277) - 89% of the 1,277 user reviews for this game are positive.
Release Date:
Jun 5, 2018
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Recent updates View all (14)

August 15

Devlog: Stats & Perks



Hello!

From now on we return to our practice of regular devlogs. We successfully ported the game to GMS2, and while the rest of the team fixes some remaining problems, I decided to write about what changes of our attribute system should you expect in the full game. I emphasize that everything described below is so far mostly a concept and can change in the course of direct development.

So, what are the most important problems we have identified based on the feedback from the players?
  1. The system of attributes was too cumbersome and overcomplicated. Some of the stats could have been combined or completely removed without decreasing the overall depth.
  2. Imbalance (aka "level up Strength only"). Making an attribute that simultaneously boosts your health and damage was a mistake that will be corrected.
  3. Many stats were too situational. For instance, if you play as a pure warrior (I speak of the full game, where you won’t have Firewave from the very start) in the current system you have literally no reasons to level Intellect or Willpower at all.

And now to the changes. First, let's see how the new system of attributes will look like:



  1. Intellect and Willpower are combined into single "magical" primary stat, Willpower.
  2. Intellect was replaced by Vitality – a new primary attribute showing your survival potential.
  3. Mana was replaced by Energy (a temporary name very likely). Most "physical" skills will also cost Energy now, but less than magical spells. Due to this, most skills cooldowns will be decreased, thus making combat more dynamic and tactical at the same time. “Flee to reset your cooldowns” strat is no more!
  4. A number of attributes have been merged. Old Vitality and Fortitude are grouped into one stat, the same fate befell Critical / Miracle Chance and Fumble / Fizzle Chance.
  5. Finesse was removed. Instead Agility points will directly reduce Fumble Chance. Alertness was also cut out, so all attention checks will now be tied directly to Perception.
  6. Added some new stats – for example, Block Power, necessary for the blocking system rework.
  7. Some attributes will work differently. In short: Stealth and Health / Mana Restoration will no longer be chance-based, and are now strictly deterministic. I will tell more about their new mechanics some other time. Spell Power was renamed to Magic Power, since now it will affect any magical damage dealt by your character. Accuracy is called Hit Chance now, and it also became more transparent, since it shows your default to-hit chance.

Well, seems like everything was covered. Now let's move on to the main new feature – perks.



Perks are special traits and abilities that your character is guaranteed to receive after reaching a specific thresholds of the primary stats. This will make levelling system more deep and variable, and give players more meaningful choices regarding character development.

Many of these perks are not final (especially the numbers), and I even marked with stars those we are especially unsure about. Also, if you have carefully read all the descriptions, then for sure you will notice a lot of hints of unannounced new mechanics or changes to existing systems.



Stay tuned, and also have this little pretty travelling merchant's tent as a bonus!

======

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https://store.steampowered.com/app/625960/Stoneshard/
3 comments Read more

July 29

Alpha 0.4.8.51 Is Live!


Hello everyone!

We’re happy to announce the long-awaited Settings update is now live! We faced many issues during its development so it took more time than was initially inspected. But we’ve made it in the end and even managed to fit some new content into it. Now to the changelog:


MAJOR:
  • Added Settings menu. You can now rebind most of the controls, and also tweak some other options to your liking.
  • Added Game menu.
  • Reborn Archon was reworked so he’s totally killable now without exploits. Killing him won’t softlock the game as before, and will result in an alternative ending.
  • Added new secret achievement (well, not anymore) for killing Reborn Archon.
CONTENT:
  • Added new mob: Vampire-Outcast. This insane creature is brought to a half-animal state by an unsatisfied bloodthirst. Maybe they are not as dangerous as their normal brethren, but their bestial rage can be a nuisance sometimes.
  • Added new armor set – Northern Marauder.
  • Added new shield – Northern Marauder’s Shield.
  • Added new axe – Mercenary’s Axe.
  • Added necklaces to the droplist: Sapphire Pendant, Ruby Necklace and Fang Amulet.
BALANCE:
  • Health and damage of most mobs were increased by approximately 15-20%, as the game became way too easy considering prior significant buffs to player weapons, adding guaranteed drops and skill points every level up.
  • Minor balance tweaks of some armor and weapon.
ART:
  • Added new visual effects for some modifiers (e.g. being in Coma will plunge everything around into the darkness).
  • New sprite for Clumsiness modifier.
  • Pop-up inscriptions were localized for other languages.
  • Added new visual for the Rest Mode. Verren now takes a sit to catch his breath.
  • Corpses are now torn to pieces by nearby explosions. BLOOD FOR THE BLOOD GOD!!!
  • Critical hits now decapitate skeletons. SKULLS FOR THE SKULL THRONE!!!
OTHER:
  • Rest Mode now automatically cancels after clicking on any tile.
  • If player flees when fighting Archon, Darrel will warn him and beg to come back. If player will continue to flee, transformation will happen.
  • Many new sound effects.
  • Some rare bugs and crashes were fixed.
  • English translation rough edges were smoothed a bit. Some lines were re-recorded.


Have fun!

======

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23 comments Read more

About This Game

Stoneshard: Prologue is a free playable alpha demo of Stoneshard — the old school turn-based RPG inspired by legendary roguelikes like ADOM and Nethack. This version of the game contains 2-3 hours of gameplay and introduces Stoneshard's world and combat system.

  • Learn the story behind one of Stoneshard's main characters — Verren, who'll play a significant role in the full game
  • Explore grim dungeons beneath the kingdom of Aldor
  • Fight ancient vampires and customize your hero with different armor sets and weapons
  • Get familiar with Stoneshard's health and psyche system — put splints on broken bones, use medical aid and even drugs to ease hero's pain and fend off insanity
  • Face the Prologue's mysterious boss and find out if you're strong enough to defeat him

Keep in mind that Prologue is just an alpha version of Stoneshard and is developed for gaming audience to get familiar with the game's concept.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space

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