Unleash your inner tycoon and build your golf club from a one-hole course to a 5-star resort. Paint the land with luscious fairways, design world-class golf courses and manage staff to attract VIP golfers from all over the planet.
All Reviews:
Mixed (38) - 52% of the 38 user reviews for this game are positive.
Release Date:
Feb 14, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback and iteration is key to any great game. That’s why we want to engage the community and allow players the opportunity to help shape the game’s development. Resort Boss: Golf features a bunch of management features which will be influenced by player feedback. We’re also able to adjust our line of focus depending on which elements of the game players enjoy the most.”

Approximately how long will this game be in Early Access?

“Ultimately this will be led by our community of early adopters. We believe we are launching with a great version of the game, and if our players agree, then we could be in Early Access for just a few months.”

How is the full version planned to differ from the Early Access version?

“We have lots of ideas about how Resort Boss: Golf can evolve and are already experimenting with scenario-based game modes. However, the ultimate evolution of the game will be influenced by the players.”

What is the current state of the Early Access version?

“We are launching with a fully realised version of the game in which players can take their club from a one-hole course to a 5-star resort; creating holes and facilities and attracting VIPs. Where the game goes next will very much depend on player feedback.”

Will the game be priced differently during and after Early Access?

“The game’s price will increase throughout Early Access and/or at full launch. We will let you know about any price increases before they happen.”

How are you planning on involving the Community in your development process?

“We will be looking for suggestions and feedback frequently throughout Early Access – we’ll be very active across Steam forums, social media and Discord.”
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Recent updates View all (23)

March 13

UPDATE NOW LIVE - Day/Night Cycle, Dynamic Weather, Bridges, Wind



Hello all,

We have now launched a massive Resort Boss: Golf update, which focuses on making the game more dynamic. The game now features weather, including the rain effects seen in the screenshot above. Also introduced is a day/night cycle, alongside wind and the ability to place down bridges.





Full Patch Notes - Update Releasing 13 March

New Features
  • Varied weather patterns that will bring more style and effect to your golf courses. Rainy days will reduce attendance; Sunny days will give golfers a happiness boost.
  • Day night cycle to vary the look of the course. They function at a different pace to the game speed, and serve currently as cosmetic enhancement to the game.
  • Wind has been added, uniformly with a marker next to the message button showing you the direction (which also rotates together with the camera to give you the correct reading). Some golfers are better at reading the wind than others.
  • Bridges have been added to allow you to connect patches of land surrounded by water to the mainland.
  • Path tool has been reworked to become easier to use.
  • Added speed shortcuts, using keyboard 1, 2, and 3
Fixes
  • Water now actually acts like water; balls that land in the water will splash, and the golfer will need to try again.
  • Increased the membership count of Member's Lounge by 30%.
  • Increased the staff count of the Staff Room by 25%.
  • Golfers will no longer try to play from the edge of the water.
  • Fixed an issue where the number of golfers that visited a course could be limited by the spawn queue.
  • Deleting the active save after starting a game will now disable the continue button.
  • Fixed an issue where raising/lowering height on a hole could cause the tool to stop working.
  • Terrain elevation is now properly loaded when loading a save game after having a game loaded.
  • Adjusted the building price formula to make it more balanced
  • Adjusted the lighting on the night setup to make it less dark
  • Reduced the fog intensity during the foggy weather
  • Reduced the emissions of the water to make them less glowy
  • Opening the menu with ESC now also pauses the game
  • Players will no longer receive revenue from buildings if the resort is closed at the start of the day. They will still pay for maintenance.
  • Golfers should now properly leave the queue.
  • Fixed issue where players could complete the current hole by sinking the ball in any hole.
  • Fixed issue that caused the tee/flag to be unaffected by the height adjustment.
  • Potentially addressed the golfer tantrum issue by removing the function to make them rotate to face the ball. This will be replaced by a proper animation later.
  • Added a sanity check to remove duplicate messages and thus avoid the infinite golfer spawn issue.
  • Golfers will no longer sink near the water.
  • RBG-293: Fixed issue with the selection of the building panel not being reset to 0, causing it to try and load a selection that wasn't available.
  • Fixed issues where cancelling the path building would remove the path selection panel, and you weren't able to close the tool by clicking on the cancel button.
  • Buildings will now no longer charge maintenance if they aren't yet built.
  • Fixed issue where paths and bridges were sometimes not cleared when starting a new game.
  • Fixed issue where the default roof cost was 0, causing the price of the building to be vastly cheaper if the player did not change the color.
  • Fixed issue where visit result was checking for non-implemented buildings, causing it to fail when it should.
  • Tracked down the null reference that was causing the issue. Terrain tools should work properly.
  • Fixed issue where visit requests weren't being acceptable.
  • Fixed issue where buildings could be approved without a door if you deleted the door tile.
  • Fixed a null reference that caused the check for a wrong hole to always fail.
  • Fixed an issue where the path.bridge information wouldn't save properly under some circumstances.
  • Fixed issue with the roof cost starting at 0 by setting the correct value on the prefab property.
  • Money won't be spent while the user is in tutorial mode.
  • Fixed issue where visit requests weren't being acceptable.
  • Fixed issue where buildings could be approved without a door if you deleted the door tile.
  • Fixed a null reference that caused the check for a wrong hole to always fail.
  • Fixed an issue where the path.bridge information wouldn't save properly under some circumstances.
  • Fixed issue with the roof cost starting at 0 by setting the correct value on the prefab property.
  • Money won't be spent while the user is in tutorial mode.
  • Loaded game and cannot open guest list.
  • UI disappears when selecting Continue.
  • Lack of VIP visits and VIP Guests no longer increasing.
5 comments Read more

March 8

Content Update Launching 13 March - Weather, Day and Night Cycle, Bridges



Hello all,

Yesterday, we announced a roadmap for Resort Boss: Golf's Early Access updates for March - May.

The content listed in the roadmap for March, including new languages, a course builder, and a character editor will release before the month is out. But before then, we have one more exciting surprise announcement.

On Wednesday 13 March, we're launching a content update featuring weather, a day and night cycle and bridges, alongside a plethora of fixes.



Full Patch Notes - Update Releasing 13 March

New Features
  • Varied weather patterns that will bring more style and effect to your golf courses. Rainy days will reduce attendance; Sunny days will give golfers a happiness boost.
  • Day night cycle to vary the look of the course. They function at a different pace to the game speed, and serve currently as cosmetic enhancement to the game.
  • Wind has been added, uniformly with a marker next to the message button showing you the direction (which also rotates together with the camera to give you the correct reading). Some golfers are better at reading the wind than others.
  • Bridges have been added to allow you to connect patches of land surrounded by water to the mainland.
  • Path tool has been reworked to become easier to use.
  • Added speed shortcuts, using keyboard 1, 2, and 3
Fixes
  • Water now actually acts like water; balls that land in the water will splash, and the golfer will need to try again.
  • Increased the membership count of Member's Lounge by 30%.
  • Increased the staff count of the Staff Room by 25%.
  • Golfers will no longer try to play from the edge of the water.
  • Fixed an issue where the number of golfers that visited a course could be limited by the spawn queue.
  • Deleting the active save after starting a game will now disable the continue button.
  • Fixed an issue where raising/lowering height on a hole could cause the tool to stop working.
  • Terrain elevation is now properly loaded when loading a save game after having a game loaded.
  • Adjusted the building price formula to make it more balanced
  • Adjusted the lighting on the night setup to make it less dark
  • Reduced the fog intensity during the foggy weather
  • Reduced the emissions of the water to make them less glowy
  • Opening the menu with ESC now also pauses the game
  • Players will no longer receive revenue from buildings if the resort is closed at the start of the day. They will still pay for maintenance.
  • Golfers should now properly leave the queue.
  • Fixed issue where players could complete the current hole by sinking the ball in any hole.
  • Fixed issue that caused the tee/flag to be unaffected by the height adjustment.
  • Potentially addressed the golfer tantrum issue by removing the function to make them rotate to face the ball. This will be replaced by a proper animation later.
  • Added a sanity check to remove duplicate messages and thus avoid the infinite golfer spawn issue.
  • Golfers will no longer sink near the water.
  • RBG-293: Fixed issue with the selection of the building panel not being reset to 0, causing it to try and load a selection that wasn't available.
  • Fixed issues where cancelling the path building would remove the path selection panel, and you weren't able to close the tool by clicking on the cancel button.
  • Buildings will now no longer charge maintenance if they aren't yet built.
  • Fixed issue where paths and bridges were sometimes not cleared when starting a new game.
  • Fixed issue where the default roof cost was 0, causing the price of the building to be vastly cheaper if the player did not change the color.
  • Fixed issue where visit result was checking for non-implemented buildings, causing it to fail when it should.
  • Tracked down the null reference that was causing the issue. Terrain tools should work properly.
  • Fixed issue where visit requests weren't being acceptable.
  • Fixed issue where buildings could be approved without a door if you deleted the door tile.
  • Fixed a null reference that caused the check for a wrong hole to always fail.
  • Fixed an issue where the path.bridge information wouldn't save properly under some circumstances.
  • Fixed issue with the roof cost starting at 0 by setting the correct value on the prefab property.
  • Money won't be spent while the user is in tutorial mode.
0 comments Read more
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March - May 2019 Content Roadmap

About This Game




Paint the land with fairways to create the world class resort required to attract VIP golfers from all over the planet.

Utilise expansive landscaping tools; mould terrain, plant trees and populate your resort with sprawling green hills, lakeside cliffs, bunkers and water hazards to create fun and challenging holes.

Build the restaurants, shops and hotels demanding golfers expect from the world’s best resorts.




Strategically transform your business with full control over hiring, firing and shops, while always keeping one eye on balance sheets to see if your revenue is on track as you build a bustling resort!

Ensure that your golf courses are of the utmost quality by taking to the fairways and sneaking in a round or two of golf for yourself.




Attract new guests and act on feedback to hone your resort and deliver the luxury golfing experience VIP guests demand.

Will you be able to take your golf club to the global stage and build a world-renowned resort?

System Requirements

    Minimum:
    • OS: Microsoft Windows Vista/7/8/8.1/10
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Recommended:
    • OS: Microsoft Windows 7/8/8.1 (64-bit)/10
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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