Boss Golf is a golf resort simulator that tasks players with building the golf course, running the resort, and playing golf in order to become the ultimate golf tycoon. The game features a set of increasingly challenging scenarios for players to try, including the possibility to create their own scenarios!
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Feb 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way to engage with the community before the full release of the game. In doing so, I'll be able to make changes to the game to improve its quality and gameplay, as well as get feedback on things that the players themselves feel is important or not. Boss Golf has benefited from being in a closed alpha for 6 months now, which has helped me immensely in developing the game and improving it to new levels. Feedback and Iteration are key to a great game.”

Approximately how long will this game be in Early Access?

“Boss Golf is expected to stay in Early Access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Boss Golf is set to include:
  • Multiplayer support
  • Workshop sharing of decoration pieces and scenarios
  • More terrain tile variations
  • More decoration pieces
  • Improved graphics

What is the current state of the Early Access version?

“Boss Golf is already in a state that can be played and enjoyed, possessing the following features:
  • A handful of scenarios for you to tackle and try yourself
  • Sandbox gameplay that allows you to build up your golf resort without any restrictions
  • Complete suite of landscaping tools
  • Golf gameplay
  • AI players golfing and exploring your course
  • Construction of buildings to increase the prestige of your golf course
  • Comprehensive employee and financial management

Will the game be priced differently during and after Early Access?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

How are you planning on involving the Community in your development process?

“Players can reach us via Facebook, Twitter, Reddit, as well as our very own Discord server, where they can talk with the developer directly and give their feedback on features new and old. Everyone is free to ask questions, report bugs, submit suggestions, and just have a nice conversation.”
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Available: February 2019

 

Recent updates View all (6)

September 17

Weekly Update #3: Divide and Conquer!

Hello folks!

This past’s week task was focused on expanding the gameplay systems in Boss Golf; mostly revolving around giving the players more things to do and to manage.

First things first: Decay!

Now the landscapers won’t be tasked solely with laying down decoration and tiles: they’re also responsible for maintaining them! The tiles you lay will decay after a set period of time, with special events making them decay faster. The landscapers will try and attend to it to ensure your resort is running in tip top shape. If it decays to 0, it’ll revert to plain grass.



Together with that, you can now set the priorities for each type of task for the landscapers! Want a guy solely focused on maintenance? You can do that. Want a guy that prefers doing the landscaping than decoration? You can do that too!

Next up, hole building overhaul!

Until now, the hole building in Boss Golf was very loosely constrained; you just placed things around and saw how they worked. It was nice in the sense that you had a lot of freedom, but not so nice in the sense that it was hard to get information about how you should be building the hole, the outcomes of it etc.

Not anymore, with the new hole building!



Now the new panel is pretty much all in one; you place the hole, tee, lay down the tiles, place decoration, all in one go. Then, when you’re happy with what the hole should be, you just accept it and the landscapers will get to work!

New also is the ability to set the “play space” for your hole. This is the area where you can landscape and place decoration and the hole components. This also tells you the estimated play path in the hole (as seen in the yellow line in the picture), which is completely dynamically changing as you shape your hole. It’s only a guideline, though, as golfers will still try and decide for themselves the best way to play it!

But it does act as a marker for out of bounds. Any ball that lands in the fenced-in area is fair game. If it lands outside, oops! Penalty!

After building the hole, you can summon a special NPC to give it an expected rating of play. (you’ll also get this rating adjusted as golfers play through it)

Later on there’ll be a better shot analyzer to give you information about potential shots on different spots in the hole.

This style of building will be expanded to the water hazards and other hazard types too, giving you more control about shaping them, and reading the statistics on them.

On the other side of things, I’ve also begun prototyping the system for building buildings in the game. It’ll be a pretty cool click and drag system with options for customizations, allowing you to build the building the way you want it built.

That’s all for now, folks! Stay tuned for the next weekly update!
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September 9

Weekly Update #2: Breaking New Ground!

Hello folks!

Following the development path, this week has been focused on extending the new UI to the other elements, implementing the localization pipeline, and beginning the implementation of new workers!

To start off, the new UI!

I’ve decided to take the UI into a more modern and streamlined direction. Gone is the green/white panels, and in are these awesome new darker panels:



In there you can see one of the new features, which is the resort rating. It’s based on the categories as seen in the window. Improving these will increase the rating of your resort, which will unlock new things as well as attract better golfers.

Another thing added were more ingame panels:



These are for when you wanna expand your resort! You can now break new ground and expand your resort to accommodate more holes. Now, the number of holes you can build is limited to the size of your resort. Need the full 18 holes? Gotta need a larger resort!

Next is the localization pipeline. It has been integrated into the panels, and anything that uses text in the game will be connected to a main localization controller that pulls the necessary data. It’s also very easy to update/add new languages! Big win!

And I’ve also begun adding new staff to the resort. Soon there’ll be janitors and foremans roaming around. I’m also implementing the systems ingame to make those characters needed!

That’s all for this week! These updates will tend to come on the weekend, as that’s when I have extra time to boost development!

See you next Sunday!
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Reviews

“Boss Golf has all the charm of the '90s 'Tycoon' games”
Destructoid

“It’s a great looking game that gives you complete freedom to manage and play in your own custom built golf resorts.”
Alpha Beta Gamer

About This Game

In Boss Golf, you will take charge of your very own Golf Resort, and be tasked with making it the best resort in the world. Build challenging courses. Create amazing landscapes. Manage the support staff. Attract golfers from around the globe. Host and play golf tournaments. Take the decisions necessary to bring your golf resort to the top, and attract the very coveted VIP golfers!

The gameplay in Boss Golf is based in three distinct but connected pillars: Build, Manage, and Play


Boss Golf features several types of terrain, decoration types, paths, buildings. You can use the tools at your disposal to completely customize the look and feel of your golf course, as well as the amenities available for the golfers who are visiting. From swimming pools to tennis courts; from rolling fairways to waste bunkers; from seaside cliffs to green hills. There's very little limitation in how you can build up your course. Just hope the golfers enjoy what you are building!


Boss Golf features several types of employees that you can hire for working on your golf course: Marshalls to speed up play; Landscapers for turning your plans into reality; Builders for erecting course infrastructure; Janitors for making sure the environment is clean, and many more! You'll need to carefully balance the sheets to make your resort turn a profit, or face the wrath of the board of directors!


Boss Golf also features a more relaxing form of golf gameplay. Any course you build, you'll be able to go ahead and play it with your character. Golf gameplay works in a more indirect system: that is, you are effectively acting as a caddy to your golfer, telling him where you think he should hit. The golfer will then take try to take the shot you suggests, with the end results taking his attributes into account! Keep an eye on his confidence too!

An AI Playground

The main objective in Boss Golf is to create a successful golf resort, while fulfilling varied scenario win conditions. But what does it mean to have a successful golf resort? In Boss Golf, this means creating a resort that the AI golfers will enjoy visiting and playing, a place where they can go and meet their golf peers, relax from a day of hard work, and compete for trophies. As such, Boss Golf also features a system for better understanding the AI's opinions of a golf hole, of the environment, of the clientele, all things that you should take into account when building your resort.

Create Your Scenarios

To extend replayability, Boss Golf will also ship with an extensive Scenario Editor, giving you full freedom in creating custom missions and scenarios that you will then be able to share with other players. Take on challenges created by players around the world once the Workshop has been implemented!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows Vista/7/8/8.1
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 7/8/8.1 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.9 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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