Boss Golf is a golf resort simulator that tasks players with building the golf course, running the resort, and playing golf in order to become the ultimate golf tycoon. The game features a set of increasingly challenging scenarios for players to try, including the possibility to create their own scenarios!
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Release Date:
Aug 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way to engage with the community before the full release of the game. In doing so, I'll be able to make changes to the game to improve its quality and gameplay, as well as get feedback on things that the players themselves feel is important or not. Boss Golf has benefited from being in a closed alpha for 6 months now, which has helped me immensely in developing the game and improving it to new levels. Feedback and Iteration are key to a great game.”

Approximately how long will this game be in Early Access?

“Boss Golf is expected to stay in Early Access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Boss Golf is set to include:
  • Multiplayer support
  • Workshop sharing of decoration pieces and scenarios
  • More terrain tile variations
  • More decoration pieces
  • Improved graphics

What is the current state of the Early Access version?

“Boss Golf is already in a state that can be played and enjoyed, possessing the following features:
  • A handful of scenarios for you to tackle and try yourself
  • Sandbox gameplay that allows you to build up your golf resort without any restrictions
  • Complete suite of landscaping tools
  • Golf gameplay
  • AI players golfing and exploring your course
  • Construction of buildings to increase the prestige of your golf course
  • Comprehensive employee and financial management

Will the game be priced differently during and after Early Access?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

How are you planning on involving the Community in your development process?

“Players can reach us via Facebook, Twitter, Reddit, as well as our very own Discord server, where they can talk with the developer directly and give their feedback on features new and old. Everyone is free to ask questions, report bugs, submit suggestions, and just have a nice conversation.”
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Available: August 2018

 

Recent updates View all (2)

July 7

Boss Golf Closed Alpha updated to 0.65!

Hello folks!

Finalized the update for the closed alpha for Boss Golf! Things changed for this version include:
  • Fixed issue where golfers couldn’t acquire an open hole if the number of open holes was less than the number of available holes.
  • Added a radar display for overview of the golfer abilities.
  • Separated golfers into rankings: Casual, Recreational, Serious, Competitive, Professional, and Legend. Rankings determine the starting ability of the golfers. After a lot of play, once their attributes increase, they may achieve a higher rank. This system will tie in with the “perks” system that I described some time ago.
  • Added proper calculations for draw, fade, hook, push, pull, and pure. Now when golfers hit the ball, based on their attributes, there’s a chance for either of these forces to be added to the golfer. Includes your own golfer! (Right now no way to increase it, so bear with it)
  • Added golfer dominant hand, now you’ll see golfers taking a stance according to their main hand.
  • Increased variety of golfer thoughts and improved the display of the thoughts in the character panel. Added more thoughts for analyzing the results of a hole playthrough.
  • Improved calculations for stroke generation to give golfers better/more realistic options. There’s still some issues with some edge cases, since we can’t set OB areas yet. Once that’s in, it should be more accurate.
  • Added a display for the state of the hole (open or closed).
  • Added a panel showcasing the statistics of the hole (average score, number of plays etc).
  • Added a panel showing a history of plays on that hole with the ability to see the shots. Simply click the play you’d like to see, and it will be shown. Golfers also keep a memory of their playthrough at any given hole.
  • Added shot evaluation buttons based on golfer ranking. In the Edit panel of the Hole panel, you can click on the button for each golfer ranking, and see more or less the average path they will take. Works with multiple tees as well.
  • Closing a hole will now make the AI abandon the current hole, if they are queuing for it or playing it. May lead to bad thoughts 😉 (The player will never be booted)
  • Fixed issue with golfers roaming outside the resort grounds.
  • Tweaked the graphics of the terrain by adding some better boundary effects. Still heavily work in progress.
  • Increased the size of the character collider to make it easier to click them.
  • Added snapping option for decorations. On the decoration selection, you’ll see a little magnet button that you can toggle to snap the decoration. It’ll snap on a 1 meter grid.
  • Tweaked speeds for detecting when the ball successfully enters the hole.





Work now continues for 0.66! Which will bring a building editor, golf carts, and tons of quality of life improvements! Stay tuned!
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May 30

Boss Golf Closed Alpha updated to 0.6!

Hello folks!

Boss Golf Closed Alpha has been updated to 0.6!

Features implemented in this version include:

  • Complete UI overhaul
  • Ability to rename your hole
  • AI Golfers will now apply to become members if they enjoy their time at the course
  • You can now hire and fire more landscapers
  • Completely new Financial panel, including tons of charts to show you the financial aspects of your resort
  • Improved AI shot creation
  • Increased game speed

And much more!
A more detailed breakdown of the implemented features can be found Here!

0.7 will then focus on readding water tools, adding a building system, adding a shot analyzer for the whole you are building, and adding depth to the AI relations system.

Stay tuned for more!
4 comments Read more
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Reviews

“Boss Golf has all the charm of the '90s 'Tycoon' games”
Destructoid

“It’s a great looking game that gives you complete freedom to manage and play in your own custom built golf resorts.”
Alpha Beta Gamer

About This Game

In Boss Golf, you will take charge of your very own Golf Resort, and be tasked with making it the best resort in the world. Build challenging courses. Create amazing landscapes. Manage the support staff. Attract golfers from around the globe. Host and play golf tournaments. Take the decisions necessary to bring your golf resort to the top, and attract the very coveted VIP golfers!

The gameplay in Boss Golf is based in three distinct but connected pillars: Build, Manage, and Play


Boss Golf features several types of terrain, decoration types, paths, buildings. You can use the tools at your disposal to completely customize the look and feel of your golf course, as well as the amenities available for the golfers who are visiting. From swimming pools to tennis courts; from rolling fairways to waste bunkers; from seaside cliffs to green hills. There's very little limitation in how you can build up your course. Just hope the golfers enjoy what you are building!


Boss Golf features several types of employees that you can hire for working on your golf course: Marshalls to speed up play; Landscapers for turning your plans into reality; Builders for erecting course infrastructure; Janitors for making sure the environment is clean, and many more! You'll need to carefully balance the sheets to make your resort turn a profit, or face the wrath of the board of directors!


Boss Golf also features a more relaxing form of golf gameplay. Any course you build, you'll be able to go ahead and play it with your character. Golf gameplay works in a more indirect system: that is, you are effectively acting as a caddy to your golfer, telling him where you think he should hit. The golfer will then take try to take the shot you suggests, with the end results taking his attributes into account! Keep an eye on his confidence too!

An AI Playground

The main objective in Boss Golf is to create a successful golf resort, while fulfilling varied scenario win conditions. But what does it mean to have a successful golf resort? In Boss Golf, this means creating a resort that the AI golfers will enjoy visiting and playing, a place where they can go and meet their golf peers, relax from a day of hard work, and compete for trophies. As such, Boss Golf also features a system for better understanding the AI's opinions of a golf hole, of the environment, of the clientele, all things that you should take into account when building your resort.

Create Your Scenarios

To extend replayability, Boss Golf will also ship with an extensive Scenario Editor, giving you full freedom in creating custom missions and scenarios that you will then be able to share with other players. Take on challenges created by players around the world once the Workshop has been implemented!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows Vista/7/8/8.1
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 7/8/8.1 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.9 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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