Boss Golf is a golf resort simulator that tasks players with building the golf course, running the resort, and playing golf in order to become the ultimate golf tycoon. The game features a set of increasingly challenging scenarios for players to try, including the possibility to create their own scenarios!
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Release Date:
Feb 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way to engage with the community before the full release of the game. In doing so, I'll be able to make changes to the game to improve its quality and gameplay, as well as get feedback on things that the players themselves feel is important or not. Boss Golf has benefited from being in a closed alpha for 6 months now, which has helped me immensely in developing the game and improving it to new levels. Feedback and Iteration are key to a great game.”

Approximately how long will this game be in Early Access?

“Boss Golf is expected to stay in Early Access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Boss Golf is set to include:
  • Multiplayer support
  • Workshop sharing of decoration pieces and scenarios
  • More terrain tile variations
  • More decoration pieces
  • Improved graphics

What is the current state of the Early Access version?

“Boss Golf is already in a state that can be played and enjoyed, possessing the following features:
  • A handful of scenarios for you to tackle and try yourself
  • Sandbox gameplay that allows you to build up your golf resort without any restrictions
  • Complete suite of landscaping tools
  • Golf gameplay
  • AI players golfing and exploring your course
  • Construction of buildings to increase the prestige of your golf course
  • Comprehensive employee and financial management

Will the game be priced differently during and after Early Access?

“The Early Access version will be cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

How are you planning on involving the Community in your development process?

“Players can reach us via Facebook, Twitter, Reddit, as well as our very own Discord server, where they can talk with the developer directly and give their feedback on features new and old. Everyone is free to ask questions, report bugs, submit suggestions, and just have a nice conversation.”
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Available: February 2019

 

Recent updates View all (9)

October 9

Weekly Update #6: Expanding the Systems!

Hello folks!

This week’s update for Boss Golf is about expanding the existing game systems, and making them play nice with each other! This is something hard to show in screenshots, though, as the majority of the work was under the hood. But let’s try!

Hole Building

As the main action you’ll be undertaking in the game, I’ve finished integrating the systems for hole building!

Now as you build the hole you can see the three ratings change. Add a tile here, remove a tile there, expand the play space, move the hole…

From easy and narrow:


To hard and wide:


Not only that, but these ratings are also being taken into account by the AI golfers. I’ve expanded their golfing system to react to these different ratings, preparing them for their potential performance ahead. So if they do well on a hard hole, they’ll feel better than if they do so so on an easy hole.

Character Management

I’ve also updated the panels for the character information, and customized them based on the type of character.

There’s also some extra functionality in there for you to check. Workers will now keep track of how many tasks they’ve completed, helping you see how busy they tend to be etc.



Building Features

Buildings now serve a purpose! That restaurant you build will provide you with income when AI golfers visit it. Break rooms (or buildings) will now be used for your workers to go to and lounge when they have nothing to do. Still mulling over what other sorts of buildings to add, but the main systems are in place already.

Buildings also come with limitations: your break room (building) can’t be taller than 1 story; the restaurant can go up to 3; hotels can be as tall as you want (and maybe become an eyesore).



Maintenance costs have also been added, depending on the size and complexity of the building!

Also began improving the paths in the game, to make them more relevant to the navmesh.

AI Expansion

Biggest implementation has to do with the AI!

In a list, because lists make things easier to understand:
  • Improved the logic for choosing the order to take care of for the landscapers
  • Implemented the building for the builders
  • Builder building time will depend on their skill
  • Builders will also go to buildings to maintain them
  • Pathbuilding is no longer instant: you’ll lay down the plan for the path, and the builders will go on there to build them
  • Fixed the golfer decision making to take into account the new ratings on the holes
  • Added a new routine for the golfers to allow them to visit certain buildings on your course, if they exist (such as restaurants)

Besides that, loads of other smaller fixes and little improvements, such as modifying the action of the buttons when you hover over them etc. Little things that make the game feel a lot more polished.

That’s it for this week! See you guys next time!

-Gus
2 comments Read more

October 2

Weekly Update #5: Very Important People!

Hello folks!

Time for this week’s update!

We start off with refinements to the employee system. There’s a brand new panel for management of the staff on your resort, combined with the option to hire new people, as you can see below!



Prior to hiring, you’ll have an overview of the candidate, a little backstory on them, and their hiring fee. This is a percentage of their yearly salary that is paid upfront to have the privilege of hiring them.

For managing, as well, now you can set the tasks that a specific employee can perform. Want one landscaper focused on decoration and one focused on landscaping? You can!



Clicking on the employee will also open up a more detailed panel with relevant information on them, as well as the possibility to fire them/relocate them etc.

Next up, Very Important People!

And a messaging system.

As your resort reaches a higher star level, there’ll be more opportunities for VIP characters to want to drop by and play some golf, and maybe put in a good word for your resort.

To that effect, a messaging system has also been implemented providing you with more interaction with the game world!



From here, you’ll get smaller missions, goals, and special offers to help improve (or hinder!) your resort’s profitability.

There are a lot of improvements under the hood too, specially when it comes to employee AI. Now they’re smarter in how they go about their job! Later on, I’ll add an energy meter for them, requiring them to take breaks every now and then to recharge. You’ll also have access to special facilities to build to improve their energy faster! (at a cost…. 😉)

That’s it for this week! There’s a three-day holiday coming up, so expect a bigger update for next week!

-Gus
2 comments Read more
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Reviews

“Boss Golf has all the charm of the '90s 'Tycoon' games”
Destructoid

“It’s a great looking game that gives you complete freedom to manage and play in your own custom built golf resorts.”
Alpha Beta Gamer

About This Game

In Boss Golf, you will take charge of your very own Golf Resort, and be tasked with making it the best resort in the world. Build challenging courses. Create amazing landscapes. Manage the support staff. Attract golfers from around the globe. Host and play golf tournaments. Take the decisions necessary to bring your golf resort to the top, and attract the very coveted VIP golfers!

The gameplay in Boss Golf is based in three distinct but connected pillars: Build, Manage, and Play


Boss Golf features several types of terrain, decoration types, paths, buildings. You can use the tools at your disposal to completely customize the look and feel of your golf course, as well as the amenities available for the golfers who are visiting. From swimming pools to tennis courts; from rolling fairways to waste bunkers; from seaside cliffs to green hills. There's very little limitation in how you can build up your course. Just hope the golfers enjoy what you are building!


Boss Golf features several types of employees that you can hire for working on your golf course: Marshalls to speed up play; Landscapers for turning your plans into reality; Builders for erecting course infrastructure; Janitors for making sure the environment is clean, and many more! You'll need to carefully balance the sheets to make your resort turn a profit, or face the wrath of the board of directors!


Boss Golf also features a more relaxing form of golf gameplay. Any course you build, you'll be able to go ahead and play it with your character. Golf gameplay works in a more indirect system: that is, you are effectively acting as a caddy to your golfer, telling him where you think he should hit. The golfer will then take try to take the shot you suggests, with the end results taking his attributes into account! Keep an eye on his confidence too!

An AI Playground

The main objective in Boss Golf is to create a successful golf resort, while fulfilling varied scenario win conditions. But what does it mean to have a successful golf resort? In Boss Golf, this means creating a resort that the AI golfers will enjoy visiting and playing, a place where they can go and meet their golf peers, relax from a day of hard work, and compete for trophies. As such, Boss Golf also features a system for better understanding the AI's opinions of a golf hole, of the environment, of the clientele, all things that you should take into account when building your resort.

Create Your Scenarios

To extend replayability, Boss Golf will also ship with an extensive Scenario Editor, giving you full freedom in creating custom missions and scenarios that you will then be able to share with other players. Take on challenges created by players around the world once the Workshop has been implemented!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows Vista/7/8/8.1
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 7/8/8.1 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.9 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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