Unleash your inner tycoon and build your golf club from a one-hole course to a 5-star resort. Paint the land with luscious fairways, design world-class golf courses, host tournaments and manage staff to attract VIP golfers from all over the planet.
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Feb 7, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback and iteration is key to any great game. That’s why we want to engage the community and allow players the opportunity to help shape the game’s development. Resort Boss: Golf features a bunch of management features which will be influenced by player feedback. We’re also able to adjust our line of focus depending on which elements of the game players enjoy the most.”

Approximately how long will this game be in Early Access?

“Ultimately this will be led by our community of early adopters. We believe we are launching with a great version of the game, and if our players agree, then we could be in Early Access for just a few months.”

How is the full version planned to differ from the Early Access version?

“We have lots of ideas about how Resort Boss: Golf can evolve and are already experimenting with scenario-based game modes. However, the ultimate evolution of the game will be influenced by the players.”

What is the current state of the Early Access version?

“We are launching with a fully realised version of the game in which players can take their club from a one-hole course to a 5-star resort; creating holes and facilities and attracting VIPs. Where the game goes next will very much depend on player feedback.”

Will the game be priced differently during and after Early Access?

“The game’s price will increase throughout Early Access and/or at full launch. We will let you know about any price increases before they happen.”

How are you planning on involving the Community in your development process?

“We will be looking for suggestions and feedback frequently throughout Early Access – we’ll be very active across Steam forums, social media and Discord.”
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Available: February 7, 2019

This game will unlock in approximately 8 weeks

 

Recent updates View all (10)

November 22

Resort Boss: Golf Launching 7th Feb! | Previously Known as 'Boss Golf'

Hello,

We're happy to announce that Resort Boss: Golf (previously known as Boss Golf!) will launch in Early Access on 7th February 2019!

Take a look at the brand new announcement trailer below:
https://youtu.be/gaBXIQJeMQo
Unleash your inner tycoon and build your golf club from a one-hole course to a 5 star resort. Paint the land with luscious fairways, design world-class golf courses, host tournaments and manage staff to attract VIP golfers from all over the planet.



As some of you will already know, the developer of Resort Boss: Golf, Gus Martin, is hard at work on the game. Today we're excited to announce that Excalibur Games has joined forces with Gus in order to publish Resort Boss: Golf.



We're thrilled to work with Gus on such an exciting project, and can't wait to get it into your hands on 7th February 2019. Between now and launch we will be sharing a wealth of updates on the game, so make sure to add the game to your Steam wishlist!



You can also keep up to date by visiting our various official social media channels and/or joining our Discord, and our mailing list.

Official Discord
Official Facebook
Official Twitter
Official Instagram
Official Website (including email newsletter sign up form)



Thanks,
The Resort Boss: Golf Team
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October 9

Weekly Update #6: Expanding the Systems!

Hello folks!

This week’s update for Boss Golf is about expanding the existing game systems, and making them play nice with each other! This is something hard to show in screenshots, though, as the majority of the work was under the hood. But let’s try!

Hole Building

As the main action you’ll be undertaking in the game, I’ve finished integrating the systems for hole building!

Now as you build the hole you can see the three ratings change. Add a tile here, remove a tile there, expand the play space, move the hole…

From easy and narrow:


To hard and wide:


Not only that, but these ratings are also being taken into account by the AI golfers. I’ve expanded their golfing system to react to these different ratings, preparing them for their potential performance ahead. So if they do well on a hard hole, they’ll feel better than if they do so so on an easy hole.

Character Management

I’ve also updated the panels for the character information, and customized them based on the type of character.

There’s also some extra functionality in there for you to check. Workers will now keep track of how many tasks they’ve completed, helping you see how busy they tend to be etc.



Building Features

Buildings now serve a purpose! That restaurant you build will provide you with income when AI golfers visit it. Break rooms (or buildings) will now be used for your workers to go to and lounge when they have nothing to do. Still mulling over what other sorts of buildings to add, but the main systems are in place already.

Buildings also come with limitations: your break room (building) can’t be taller than 1 story; the restaurant can go up to 3; hotels can be as tall as you want (and maybe become an eyesore).



Maintenance costs have also been added, depending on the size and complexity of the building!

Also began improving the paths in the game, to make them more relevant to the navmesh.

AI Expansion

Biggest implementation has to do with the AI!

In a list, because lists make things easier to understand:
  • Improved the logic for choosing the order to take care of for the landscapers
  • Implemented the building for the builders
  • Builder building time will depend on their skill
  • Builders will also go to buildings to maintain them
  • Pathbuilding is no longer instant: you’ll lay down the plan for the path, and the builders will go on there to build them
  • Fixed the golfer decision making to take into account the new ratings on the holes
  • Added a new routine for the golfers to allow them to visit certain buildings on your course, if they exist (such as restaurants)

Besides that, loads of other smaller fixes and little improvements, such as modifying the action of the buttons when you hover over them etc. Little things that make the game feel a lot more polished.

That’s it for this week! See you guys next time!

-Gus
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About This Game




Paint the land with fairways to create the world class resort required to attract VIP golfers from all over the planet.

Utilise expansive landscaping tools; mould terrain, plant trees and populate your resort with sprawling green hills, seaside cliffs, bunkers and water hazards to create fun and challenging holes.

Build the restaurants, shops and hotels demanding golfers expect from the world’s best resorts.




Strategically transform your business with full control over hiring, firing and shops, while always keeping one eye on balance sheets to see if your revenue is on track as you build a bustling resort!

Ensure that your golf courses are of the utmost quality by taking to the fairways and sneaking in a round or two of golf for yourself.




Attract new guests and act on feedback to hone your resort and deliver the luxury golfing experience VIP guests demand.

Will you be able to take your golf club to the global stage and build a world-renowned resort?

System Requirements

    Minimum:
    • OS: Microsoft Windows Vista/7/8/8.1
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 7/8/8.1 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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