Zombie Barricades is a 3rd person, multiplayer RPG featuring customizable weapons, vehicles and physics! Work alone or as a team and mission through the wastelands and construct Barricades to protect yourself from the horde!
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Release Date:
Sep 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've worked on games before, but this one really needs input from the players to make it truly great. The premise is big, we can incorporate all sorts of ideas and suggestions and work away any issues before we call the game finished.”

Approximately how long will this game be in Early Access?

“We're pretty much there mechanically, just need around 6 months to roll in content and see if there's anything you want to see.”

How is the full version planned to differ from the Early Access version?

“More beasties, vehicles, weapons, characters, missions - more of everything.”

What is the current state of the Early Access version?

“We've been in development for 2 years now and is available for free while we make things ready for Steam. It's stable, playable and very fun and at the exciting stage now where we pump in content content and polish what's in already. We regularly update the 'About this game' section below with current content.

Will the game be priced differently during and after Early Access?

“The price of the game may rise as we add additional content because it'll place more load on the servers.”

How are you planning on involving the Community in your development process?

“By using Discord and the Steam forums to collect information on bug and feature requests - come join us already we have an enthusiastic community!”
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Coming soon

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Recent updates View all (2)

July 19

Update 10.1 - Performance Tweaks, AI and Blood Splatters

We’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update.

Here’s a shot of something we’re working on right now the ‘Infected Hospital’ map, one of our very first interiors! It shows of some of the tweaks we’ve made to the visuals quite nicely.

AI Overhaul

One of the things we wanted to put into Zombie Barricades right from the start was a team system that allowed us to have Players and AI fighting together vs. other Players or AI. This is key to our dream of creating something that can be played cooperatively, but also allows us to create insane action-packed gameplay environments.

We’re happy to report that we have started to overhaul the AI, so they are able to target things over a greater range and have much better behaviour when hearing noise or engaging.

Blood Splatters, Bullet holes and Blast Marks

So far, we’ve been focusing mainly on the mechanical stuff and keeping the visual FX fun and simple.

We started experimenting with using decals for blood splatter and bullet holes when recording the new trailer and found it really adds a new dimension to things, so we added them to the full game. Enjoy!

Fixes and Performance Improvements

We’re moving to a system whereby game things are preloaded like most games to keep in-game lag to a minimum, this is pretty much implemented now – so older computers should get a little performance boast.

Some mentioning of game server crashes on Discord, these have now been addressed also.

Another round of tweaks to come yet with Update 10, so keep a look out. You’ll need to download the game again from the Game Website or your favourite up-to-date source.

From all the team here at Barricade, cheers for the continued support!
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July 5

Update 10 - Tutorial and Controller support added!

We’ve spent the last month tightening the bolts on the servers with the latest patch improving stability and we’ve added a number of exciting new features to the client.

Partial Controller Support

Controller support is in we’re pleased to say and it adds such a cool dimension to the game. It's pretty fun with the mouse and keyboard but when played with the joypad it's almost like a different genre of game. We're looking forward to adding some more action based components like sprinting to compliment it.

Following the same standard most games adopt these days, controller hints are shown only if a controller is detected. We’re calling it ‘partial’ support right now because we still haven’t added controlling the menus or inventory via the controller, all this will be coming very soon.

To tidy things up and make things flow a little better, the grenade throwing experience has been updated so it makes a little more sense. Grenades have a minimum and maximum throw range and there’s a little bit of trickery with the camera now to help you aim.

What’s more, you can now loot resources and stash piles by silently clicking on them when you are near, kinda makes more sense than having to shoot the place up to extract a sandwich from a vending machine – although, you can still do that if you wanna.

Fully Interactive Tutorial

You asked for it and it is here folks, a full tutorial!

We had to wait until we added controller support else we would have been chasing our tail, but we now have a 30-step tutorial taking us though all the controls of Zombie Barricades and you’ll hopefully be an expert once you’ve completed it.

Getting ready to launch on Steam

The dream was to create a game that was free for people to play and leave it to you to decide whether to contribute. We planned to do this via a F2P model – but it quickly became apparent this was going to compromise some of the game mechanics and this is important, because if we have to purposely break parts of the game to sell more in-game stuff then that isn’t cool.

Plus, when we mention ‘F2P’ people seem to visibly tense up, no matter how pure the intention. But we know we have something fun to play because the feedback has been positive, with many of you surprised at just how far we’ve come. We just need to change the model to make the game even better.

It’s been really great getting the feedback from the community and building something tight from the very start but servers cost money to run, the services we need to use to provide you the game have a cost and people ultimately need feeding.

As such we’ve decided to release on Steams Early Access and are proud to announce the coming soon is up! We anticipate we’ll keep the game free for a while yet though don’t worry and we have some cool stuff indeed waiting to added.

And beyond…

So, we boldly venture forth toward getting ready for Steam - still some very cool stuff to be added in the interim so it's worth playing the alpha for free in the meantime!

Look forward to the introduction of mission and quests, the first interior ‘the infested Hospital’ and we’ll start taking down the F2P boundaries and rolling in the some of the more traditional stuff that’s lacking such as se. items etc.

Remember you can download the game for free right now on the games website! Thanks for the support and you’ll be hearing from us again real soon!

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About This Game

We love the good ol' days of the 3rd person RPG, sure they are still around but there can never be enough of them and we have a few ideas on how to innovate.

So, we were wondering: Can we have a 3rd person RPG that lets us team up with our buddies and play competitively or co-operately? Can we hop in helicopters and trucks together and mission around vast play areas that can erupt into warzones at any time? Can it be set in some sort of zombie infested post-apocalyptic world so we get all kinds of interesting foes? Can we build barricades to protect our stuff and defend them from other teams and foes?

Then we spent a few years working on it and found the answer is yes, we can!

Current Content:

  • Interactive tutorial
  • Partial controller support
  • Ragdoll physics for Humaniods
  • Huge world split into exterior and interior game areas
  • Lots of weapons with multiple attachments and customizations
  • Skill based leveling system
  • Online co-operative cross-platform multiplayer

System Requirements

    • OS: Windows 7/8/10 32bit
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 1 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: Microsoft Windows 8/10 (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 2 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or ATI Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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