Irony Curtain: From Matryoshka with Love is a satirical point-and-click adventure inspired by the classic games you know and love – you will be smuggled out of your comfort zone and thrown deep into the middle of a Cold War spy intrigue.
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March 19

Creating dialogues in Irony Curtain



Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
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March 1

The making of stop-motion animation in Irony Curtain



Comrades!

Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images.

4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
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Reviews

“Irony Curtain looks absolutely awesome and is lovingly crafted in a really nice 2D hand drawn art style”
Dumee Gamer

“The game not only makes the gameplay feel right but also keeps the humor coming, partly from laughing at the main character and partly from specific jokes and the absurdity of it all”
Adventure Gamers

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About This Game



“Our glorious country of Matryoshka has invited a representative of the Western media to witness the glory of communism firsthand. The lucky journalist will be the first ever person to bask in the light of merciless merciful Leader, who is the embodiment of all that is good as well as having the best-looking stash in history. The sponsored visit also includes an interrogation a meeting with our Minister of Propaganda Information, Vlad, whose job is very cruel crucial to our country. So, without further ado, stay away from welcome to Matryoshka!”

Signed: the Department Of Propaganda Information
--



Take a look behind the Irony Curtain in a satirical point-and-click adventure inspired by the best works of LucasArts and Daedalic Entertainment! See Matryoshka through the eyes of Evan, a goofy journalist, who travels to this far away, secluded, and odd communist regime. Investigate the secrets of the bizarre communist country, witness a story full of unpredictable twists and turns, and meet the mysterious Supreme Leader!



What business might the dictator loving father of the Matryoshkan nation have with a lowly, capitalist pen pusher?

Original Setting: fictional Cold War era

The game setting has been inspired by the factual events of the ’50s – the Cold War and power struggle between the capitalist West and communist East. Thanks to setting it in an alternative universe, though, it is unbound by the duties of historical accuracy, which allows the introduction of the wackiest adventures and most unique characters.

Inspired by classic point-and-clicks

All the fun without any of the drawbacks! We remember too darn well what irritated us no end in the ye-olden-day point-and-clicks, and we want to deliver a game free of that frustration. No dream-logic, and no odd puzzles scattered around that make no sense. All you get are straightforward solutions that allow you to use your common sense to solve the riddles. No pixel-hunting, no listening to low-quality audio riddles for hours, no-nonsense.

The Political Satire

Part of the fun derived from playing Irony Curtain is its humor, present in almost every scene in a variety of forms – from slapstick to satire to situational humor. If you enjoy laughing your heart out, you will enjoy Irony Curtain – especially if you know something about the politics in Russia and the rest of the former Soviet Bloc.

Cool characters

The characters of Matryoshka are based on vivid, strong archetypes, equipped with their own twists and quirks that invite you to explore their background and personality. They will guide you through the entertaining political intrigue, ensuring there is never a dull moment – because there can be no dull moment in Matryoshkha, the bestest country in the world!

Prepare For


  • 22 hand-painted locations that look surprisingly better than their original counterparts.
  • 9 postulates introduced during the first Matryoshkan Revolution that nobody remembers or cares about.
  • 170 black market items – you really won't know what to do with some of them!
  • A 5-year plan that no one ever hoped to achieve, and neither should you.
  • 1,951 jokes punishable by political imprisonment.





System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0b
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0b
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space

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