FlyInside Flight Simulator is a brand new flight simulator built for VR! It ships with ten beautiful aircraft and scenery covering the entire continental United States. Fly high-speed jets, hover helicopters, and enjoy general aviation aircraft around a variety of locations and weather types!
All Reviews:
Mixed (39) - 69% of the 39 user reviews for this game are positive.
Release Date:
Dec 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A fully-fledged flight simulator is a long-term, continuous process, so we are beginning to seek feedback at this early stage to guide our course of development going forward.”

Approximately how long will this game be in Early Access?

“We plan for the simulator to be in Early Access for 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We plan on implementing the following features and improvements:
  • Improved scenery
  • World-wide scenery coverage
  • Live road and air traffic
  • ATC functionality
  • Improved flight model physics
  • Additional aircraft and missions
  • Expanded functionality and documentation for add-on developers

In addition to these big-picture items, we will concurrently be implementing smaller feature and quality-of-life improvements.”

What is the current state of the Early Access version?

“The current version is generally stable, with ten available aircraft and scenery for the continental USA. Please refer to the "About This" section for more details.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new features.”

How are you planning on involving the Community in your development process?

“We will be organizing our priorities in accordance with community feedback: if many people request a particular feature, that feature will move closer to the top of our list. We also look forward to working with add-on developers interested in creating new plugins, scenery, etc. to use in the simulator.”
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Recent updates View all (4)

February 22

FlyInside Flight Simulator 0.5.4 Released!

We've just released FlyInside Flight Simulator 0.5.4.0. This update includes loads of fixes and improvements, along with a couple of big new features!

This update includes the beginning of our flight school, which will include a series of tutorials and challenges. Two missions are currently included. Intro to Flight will teach you basic aircraft controls and instruments, and guide you through a take-off and landing. The second tutorial is an interactive 737 startup procedure. You'll flip tons of switches and start a 737 from cold and dark! The second tutorial is still a work in progress, we're going to add voice-overs and explanations so you know what you're doing, and why. You can expect more scenarios soon, now that we have an efficient process for creating them.

In addition to the flight lessons, we've added several major usability improvements. You can now configure VR touch controllers to your liking from "Settings -> VR". This includes how sensitive the "virtual yoke" is and how it responds to motion, and whether you hold down your trigger, or simply tap-on/tap-off for yoke grab. All aircraft cockpits now support beautiful internal night-lighting, so you can read the gauges when it's dark out. Finally, the built-in video recorder has been upgraded to output MP4, making it a lot more user friendly.

In addition, there are quite a few minor bug-fixes, performance improvements, aircraft fixes, and loading speed improvements. We hope you enjoy this new build, and as always, look forward to your feedback!

Thank You,
The FlyInside Team
3 comments Read more

February 22

FlyInside Flight Simulator 0.5.4.0 Patch Notes

  • Adds "Intro to Flight" scenario
  • Adds 737 startup checklist. Look for white spinning arrows on the ceiling to find the first switch. White spinning arrows mean you need to set the switch (per the checklist), a green circle means the switch is already in the correct position
  • Adds internal cockpit night-lighting to all aircraft
  • Adds VR keyboard which appears when you tap into a textbox in VR
  • Greatly improves simulator startup speed
  • Video recording now records to MP4, and you can include audio or menus
  • Positional yoke now supports all settings/features that rotational yoke does (under Settings -> VR)
  • Some performance improvements
  • Some improvements to stutter during scenery loading
  • Fixes memory leak which occurs after opening moving map
  • Fixes CPU usage bug which occurred after opening and closing moving map
  • Fixes crashes caused by corrupt texture files
  • Fixes B55 Fuel Flow gauge
  • Adds SDK APIs to parse XML from strings, create strings from XML
  • Adds newer less obnoxious waypoint model
  • Adds wind sound, several sound fixes
  • Fixes several issues with loading stutter
  • Improves speed of terrain loading. Not done yet, but it's harder to outpace the terrain loader when flying fast
  • Fixed several aircraft systems bugs
  • Sim no longer hangs when audio devices are unplugged
  • Helicopters are now properly affected by wind/gusts
  • Several fixes to Steam installation process
  • Adds option so you can choose whether yoke is "hold to grab" or "tap to grab"
  • Adds UDP socket capabilities to scripting.
  • Yoke/collective are now grabbed via "tap on" / "tap off". Click the trigger once to grab it, then click the trigger again to let go. No need to hold it down constently.
  • You can now grab yoke using "grip" buttons on Vive/Touch controllers, which grabs from palm/fist rather than finger-tip
  • Adds setting to disable VR rudder control when grabbing yoke/collective
  • Adds setting to leave yoke where it is when you let go of it with VR controller
  • Adds sensitivity sliders for VR yoke/collective. I find that the helicopters are super flyable using only VR controllers if you turn down sensitivity a little
  • Tooltips/hands now appear at night, but not blindingly bright
  • Ground friction is now proportional to "weight on ground". You can get light on your skids in a helicopter and you won't be stuck in place
  • Propeller and mixture levers now function as multi-grab
  • Piston engine sounds now turn off when engine turns off
  • Fixes turn-coordinator ball bug
  • Improves 717 interaction
  • Adds heading to location dialog
  • Adds units/descriptions to helicopter flight dynamics tables
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About This Game

FlyInside Flight Simulator is a brand new flight simulator built for virtual reality! It ships with ten beautiful aircraft and scenery covering the entire continental United States. Fly high-speed jets, hover helicopters, and enjoy general aviation aircraft around a variety of locations and weather types! Our custom flight simulation engine provides unparalleled performance, even under load with dense scenery and realistic weather.

Our software supports a variety of input options, including joysticks, gamepads, VR motion controllers, Leap Motion, and keyboard/mouse. You can play in VR or on-desktop.

The software is in Early Access, so we're constantly working on new features, improvements, and fixes. You can expect a steady stream of updates, both major and minor throughout 2019 and beyond.

Included aircraft:
  • MilViz B-55
  • MilViz 310R
  • MilViz T-50
  • MilViz DHC-3
  • MilViz 737-200
  • TFDi Design 717
  • MilViz T-38A
  • MilViz B-407
  • MilViz MD-530
  • MilViz CH-47D

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11.1 Compatible GPU
    • DirectX: Version 11
    • Storage: 16 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 or equivalent
    • DirectX: Version 11
    • Storage: 16 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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