A small retro inspired indie shmup that takes inspiration from the pixel games of yesterday and combines it with modern game engine technology.
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Release Date:
Oct 15, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The fundamentals of That Tiny Spaceship have been compelled for some time now but we want to get the communities feedback on some aspect to help us gauge difficulty, ship handling and power-up balancing. We want to develop a shooter that you’ll enjoy and feedback about how our ships handle, how power-ups make you feel and how challenging the current levels are very important.”

Approximately how long will this game be in Early Access?

“We are expecting early access period to last a couple of months. The EA version gives players access to 2 of the 4 intended levels and a tutorial. With their feedback we will be able to ensure levels 3 and 4 meet their standards as well as create hard mode variants of all levels. Koo”

How is the full version planned to differ from the Early Access version?

“The final version of That Tiny Spaceship will feature additional playable levels, additional playable pilots, hard modes of existing levels and balance adjustments based on community feedback.”

What is the current state of the Early Access version?

“The current early access version features 2 out of 4 intended level. Level 2 is currently in an alpha state and we are looking for player feedback in regards to boss mechanics and boss feasibility.”

Will the game be priced differently during and after Early Access?

“We do not intend to raise the price at release no it will not change.”

How are you planning on involving the Community in your development process?

“We want specific feedback from the community about power-up balance. Does the combination of power-ups in the current game make them feel powerful enough. We also want feedback about boss design and mechanics as well as overall difficulty.

Specifically we are welcoming feedback on the following:
  • Effectiveness of ship power-ups in combat
  • Mechanic encounter design - do players find the mechanics presented within Early Access Builds to be engaging.
  • Visual Novel Section integration - does the story flow naturally from combat sections to the Visual Novel Story Sections.

We want to hear player feedback. Have an idea for a neat enemy mechanic? A suggestion on how we can adjust our gameplay balance or encounters? Let us knows.

The Steam discussion forums are our preferred method of communication for gameplay balance suggestions, mechanic improvement suggestions and feedback regarding the feel of the game.”
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“Looks like Asteroids and R-Type had a baby. A very relaxed baby...”
Wolvie-619 (YouTube Commenter)

“Watch as a tiny spaceship navigates space in the physics based arcade shoot'em up.”

“new features are coming to the game in the next update, including full Xbox One gamepad support, a new tutorial system, and more.”

About This Game

Taking a Cue From Coin-Op – Utilizing tried and true mechanics that helped define the shmup genre, That Tiny Spaceship’s gameplay returns to the days where forward was the only way to go and getting a power-up opened up new tactical options. Warp from one side of the playfield to the other, just like in the arcade titles of yesterday.

A Few Seconds Can Feel Like A Lifetime – Each mission in That Tiny Spaceship might only be a couple of minutes long but when a flaming asteroid or enemy fighter comes barreling towards you with little notice, reaction time can make the difference between placing a high score and being another piece of space debris.

5 Levels – Travel from the narrow spaces of an asteroid field to a battle for survival within orbit of a blazing sun in That Tiny Spaceship’s 5 campaign missions. Each mission features a unique locale, unique gameplay mechanics and challenges that build upon the foundations established in prior missions.

10+ Achievements – Mastering each of the 5 levels is just the beginning for those looking to obtain all of the achievements in That Tiny Spaceship. Just like console games from the 16-bit era, there’s going to be a number of hidden Easter Eggs and challenges if you want to 100% That Tiny Spaceship.

Physics of Fun – Every moving object, hazard, ship and projectile utilizes a built-in physics simulation. While this does not provide the “pixel perfect” accuracy that earlier shoot’em ups made their name on, it provides a unique sense of movement and flow not found in similar games.

Full Controller Support – Now fully supports the Xbox One gamepad from the first menu right through to your last pulverizing explosive death when an asteroid careened into That Tiny Spaceship.

Chose Where You Play – At launch That Tiny Spaceship will be available on Microsoft Windows, macOS and Linux. More information on the macOS and Linux ports will be released at a later date.

Dynamic Backgrounds – That Tiny Spaceship generates the stunning and vibrant particle based backgrounds as the game is played. Enjoy the majesty of virtual space with ever changing colorful swirls and stars.

Brand New Tutorial System – Key mechanics, gameplay tips and strategies will be available through both standard static tutorial screens and interactive lessons.

System Requirements

    • OS: Windows 7 / 8.1 / 10
    • Processor: Dual Core 2.0 GHZ
    • Memory: 2 GB RAM
    • Graphics: Intel 6000 HD or Nvidia / AMD Equivilant
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: On-board sound or stand-alone equivalent
    • Additional Notes: Specs presented on this page have been calculated based upon a development version of That Tiny Spaceship and are subject to change prior to release.

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