Aquaculture Land is an aquafarming management game. In this game, you will act as a businessman that runs a freshwater fish farm. You will manage all things related to fisheries, raise your fish, produce some high-quality fish, and fulfill the needs of your customer to get benefits for your business.
All Reviews:
Positive (23) - 82% of the 23 user reviews for this game are positive.
Release Date:
Jun 7, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We learned that making a game that is considered as a good game by the community is not only based on our design that we made. There are also other things such as listening to feedback and suggestion from the players to make the game better. We feel that Steam Early Access is the best way and place to get feedback from players. We hope by this process, this game will be developed into a fun simulation for freshwater aquaculture business.”

Approximately how long will this game be in Early Access?

“We plan to be in early access around 4 months or when we get all the features that is needed in the game implemented. But it is possible to take more time if there are features that we will adopt some feature that is suggested by the player to make the game better.”

How is the full version planned to differ from the Early Access version?

“The early access version is currently a free mode version of the core gameplay. During the early access processes we plan to implement the campaign mode, where players can progress through the game by completing the quest that has been given.

Features and contents that we plan to implement for the full version are:

- Freedom to design the pond
- Various commodities with unique characteristics in each commodity
- Raising and farming to obtain raw materials and pellets
- Crafting medicine and pellets from the raw materials
- Business Management
- Recruiting Workers
- Conducting aquaculture business
- Special event

Other than the features that is mentioned above, we are going to adopt some of the feedback from the players suggestion.

So in the full version of the game, it should have new modes, more features and contents, bug free, polished and balanced. Not forgetting Steam achievement to make the game more challenging.
The development of Aquaculture Land will be more towards management games like kairosoft, megaquarium, projecet highrise and not simulation or based-story games like stardew valley, harvest moon, graveyard keeper.”

What is the current state of the Early Access version?

“Current state of the version is playable and the core gameplay is implemented. In this state the player will be able to play in free mode where existing features and content is unlocked and player can use this freedom to test the game.

In this game player can create fish pond, installing the equipment that is necessary for the fishes and the pond, raising fish, and harvesting the fishes. Player also can sell the harvested fish to fulfill the order from the events or wholesale the fish. Currently in this version the player can hire some workers to help player. This version of the game also has implemented Steam Cloud. Also the save system is still using auto save system.”

Will the game be priced differently during and after Early Access?

“During the Early Access, the price may increase as more features and content that is added to the game. Low pricing at the Early Access is one of our way to get a lot of feedback from players as well as the form of thank you for supporting the game. The final price will be considered again if there is feedback or suggestion from the community.”

How are you planning on involving the Community in your development process?

“We want this game to represent the freshwater aquaculture business. Our main focuses are to implement all the list of the features that we planned to be polished as possible, for that we will consider all the feedback that is provided by players who has been supporting the game. It is possible that we will adopt new features and content from players as long as they are within the scope of freshwater aquaculture.

If you want to give us some feedback or suggestion, you can leave it at steam discussion board. We will gathered your feedback and suggestion from there.”
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Recent updates View all (17)

July 15

Early Access Devlog 02 - Fishing Pond New Look, New Feature to Move Fish, Water Plant

Hello guys.
How are you today?

Today we still talk about fishing pond. This past week, our artist team make a new design for fishing pond. So, there will be a different look between your normal pond and your fishing pond. We also add a feature to moving out your fish from one pond into another. And some water plant design to show you. Without further ado, let’s check it out!

Fishing Pond
So, actually, our artist team make two designs for how fishing pond will look like. Then we decided to use this design. We chose this design because it’s suite better than the other one.

We decided to make this kind of look because we want to make fishing pond and normal pond looks different. So, you can easily distinguish between fishing pond and normal pond. At first, to distinguish between fishing pond and normal pond, we only used a piece of board with fishing sign on it for fishing pond. But, we thought that fishing board (or sign) is not enough to show or to distinguish between fishing pond and normal pond. That's why we tried to change the appearance of the fishing pond.

We are still looking for a good and smooth way to show the process when you change from normal pond into fishing pond (it won’t be that instant).

Moving Fish
After we have planned a fishing pond feature, we thought that it will be bad if every time you run out of fish on your fishing pond, you must change your fishing pond into normal pond to nurturing some fish. After your fish big enough, you change your normal pond into fishing pond again. That will take too much step for you, right? Or you could change your other normal pond into fishing pond while you're nurturing some fish, but that's kinda troublesome. That's why we come with this feature, moving out your fish. With this feature, you can easily fill your empty fishing pond with new fish from your normal pond.

With this kind of feature, you're not only can move your fish from normal pond to fishing pond but also you can move your fish into any pond you have. You can come with strategy to save your fish from a bad pond with move it to a better pond.

Water Plant
Actually, water plant is an old feature that already done but we decided not to show or use it when we released Aquaculture Land on Steam Early Access in early phase. Water plants will be alternative pond equipment you can use for producing dissolved oxygen for your pond. It won’t produce any noise and cheaper than aerators. It can be used for decoration too and make your pond look beautiful. But, thing to remember, it will increase your pond parasite. We already make several designs for water plant and each of it will have different statuses, just like other pond equipment.

There are still things to do for those new features. We’ll do our best so you can try it soon and enjoy playing it. If you have any suggestion about today’s devlog, maybe about how the change process from normal pond into fishing pond, or if you have any feedback, maybe about new design for fishing pond and water plant, feel free to tell us on discussion.

Hope you guys have a beautiful day.
2 comments Read more

July 6

Early Access Devlog 01 - Fishing Pond and Hatchery

Hello guys.
How’s your day?

These past two weeks are some intense yet exciting weeks for us. Because we're not only working for one new feature, but we are working on two new features for our next big update. So, what are those two features? Let’s check it out!

Fishing Pond
One of the new features that we are working these past two weeks is fishing pond. We already gave you a teaser about it in the past update. And today, we’ll talk about the details. Let’s go!

The main purpose of this feature is because we got feedback that said it takes a long time to receive some money, which is when you succeed in selling your fish. But, as long as you wait for your fish to get big enough to be sold, you got no income. The problem is you still need to pay some routine expenses even when you don’t get any income. We make this feature to solve that problem. This fishing pond will be your steady stream of income. So, while you waiting for your money from selling fish, you will still get some income from your fishing pond.

Then, how you make this fishing pond? The fishing pond comes from your fish pond. Basically you just need a pond (old one or make a new one) then just register it to become a fishing pond and voila you get your fishing pond. And if you register the fishing pond from an empty pond, you can transfer fish from your other pond to the fishing pond. Things to note, fish that can be transferred into fishing pond only level 2 fish.

After you have a fishing pond, customer will come and he will be fishing in the pond with the fish he wants. Every fish that customer catch will give you some money. You can also do promotions to attract customers. Or you can make your fishing pond more attractiveness so customers will come to your place (we still figure it out how to increase attractiveness, whether using decoration or something. Maybe you guys have suggestions about this? :D ).

The second feature is hatchery. This feature comes when we want to give “Quality” to fish status. This feature is used for increasing the basic status of fishes. So, to make a superior fish product, you can use this feature.

In the game, you will use service from your colleague that works on the hatchery industry to breed your fish. You just need to choose which fish you want to breed and what kind of status you want to increase. Basic weight, growth rate, resistance status from something bad, and others, those are kind of basic status you can increase.

Every process of hatchery will need breed points. You can get this breed point from nurturing your fish. Every time your fish grows, you will get breed points.

Things to remember, after your hatchery process is done, only the fish seeds basic status will increase. If you have same fish on your pond, that fish status won’t increase.

We hope these two features will make the game more exciting and more enjoyable to play. And of course more fun too. We already make a list of feedback and suggestions for feature we’ll add to the game. And we choose to work on these two features first. We’ll do our best and hope we can finish these features soon so you guys can try it. There will also chance that you guys need to play the game from the start (new game) if we already add these new features. Because these new features will change some components from the game and that will affect your save file.

Okay, that's it for today's devlog. What do you guys think about the new features? Or maybe you have suggestions for those new features, as always feel free to tell us on discussion.

Have a nice day, guys.
4 comments Read more
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About This Game

Aquaculture Land is a freshwater aquafarming management game with sandbox style mechanic and 2D pixel art visual design. Player will act as a businessman that runs a freshwater fish farm. They will manage all things related to fisheries, produce some high-quality products, fulfill the needs of customers to get benefits, and develop the business.

Key Features:

    Pond-Based Fish Environment (Sandbox Style)
You can build your own pond for fish farming. You can manage your pond condition to meet the best condition for the fishes.

    Pond Equipments
To manage pond condition, you need to add some equipments such as aerator, purifier, and generator.

    Diverse Types of Commodities with Each of Its Unique Characteristics
You can raise many types of fishes, crustaceans, and mollusks with each of its unique characteristics to create a diversity in their farm.

    Feeding Your Fish
Fish will get hungry sometimes. You can feed them to make sure they stay alive.

Worker will do the farm job for you. By default, worker will automatically do their job such as maintaining equipments, feeding fish, etc. But you can choose whether make them stay self initiative or player-directed in doing something.

    Business Time
Manage your resources efficiently and produce high-quality fish, crustaceans and mollusks to keep your business running!
There are two options for you to get money. Customer order and market selling. First, you can take some order from customer that need some certain fish to be sold. Second, just check the market price statistics and look for what kind of fish that has the highest price, then raise that fish and sell it to the market.

System Requirements

    • OS: Windows® 7/8/10, 32-bit
    • Processor: Intel i3 550 or AMD Phenom II X4
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
    • Storage: 250 MB available space
    • OS: Windows® 7/8/10, 64-bit
    • Processor: Intel i7
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
    • Storage: 250 MB available space

What Curators Say

9 Curators have reviewed this product. Click here to see them.

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