Fight through a randomly generated alien world you've crash landed on to locate your Beacon and signal for rescue. With the help of your Clone Bay and DNA collected from defeated enemies, mutate yourself to victory.
All Reviews:
Positive (12) - 83% of the 12 user reviews for this game are positive.
Release Date:
Feb 27, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Beacon already has much of the core features and content implemented, but hearing from more perspectives will help us make important decisions on what needs to be improved and help us determine what our playerbase wants most from the game as we implement the final content and features. Through engaging with our community and releasing steady updates we believe we can create the best version of Beacon together.”

Approximately how long will this game be in Early Access?

“We plan for Beacon to be in early access for 6-10 months with the final release in late 2019. Content expansions will be released every 4-6 weeks during EA development with minor updates and quality of life fixes in between these larger updates. Check our news page to see the latest updates and additions!”

How is the full version planned to differ from the Early Access version?

“Our Steam Early Access development period will focus mostly on fleshing out Act 2 of the game and of course tweaking the game and testing new features based on community suggestions! Below is a list of some of our planned additions.

  • Level 6
  • New Enemies, Items, and Mutations
  • Boss Mutations
  • New original music
  • Daily Runs and Challenges
  • Difficulty Options
  • Improved controller support
  • Performance Improvements

What is the current state of the Early Access version?

“Much of the core game is completed in the current build after our latest period of First Access development. Act 1 of the game is near completion offering enough randomization to give a new challenge every clone life. Below is a quick list of the content currently included.

  • Levels 1-5
  • 35+ Enemies spread over 4 Factions
  • 3 Act 1 Boss Fights
  • 100+ Items
  • 60+ Weapons
  • 70+ Mutations

Will the game be priced differently during and after Early Access?

“We don’t plan to change the price of Beacon during our Early Access development, but with the release of the final version and the addition of content afterwards there might be a slight increase.”

How are you planning on involving the Community in your development process?

“Collecting community feedback is one of the core reasons we decided to release to Steam Early Access. We’ll be checking our Steam community and other channels for feedback constantly, so don’t hesitate to give feedback. Below are a few of the main ways the community can engage us and help the game improve!

Suggestions: Although we’ve got a solid roadmap for where to take the game from here, any suggestions from the community will influence the future of the game. If you’ve got a suggestion on how to improve something or a feature you’d like to see added eventually be sure to share it!

Balance: Let us know if the game is too easy or too hard for you! Eventually we’d like to add difficulty scaling and any feedback will help influence how it will change the game. Remember we want you to die often though so you have a chance to use all that freshly collected DNA.

Bugs: There’s only so much time we can play the game ourselves, and without a dedicated testing team sometimes things slip through into an update. Let us know if you find any bugs or visual issues and we’ll make an effort to clean them up as soon as possible!”
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Recent updates View all (13)

April 19

Undying Brood Patch 2.10

Undying Brood is released, the first major content patch for Beacon! The planet’s autochthonous inhabitants take drastic action to ensure their survival. Along with new enemies, mutations, items, and levels, we’ve added Enemy Health Bars to this build after community requests to implement them. We were against having health bars in the earlier stages of development, but after testing them out they greatly improve readability of combat and help you prioritize targets more easily. If you prefer not to have them there’s an option to disable them as well.

More improvements to combat readability have been made as well such as notifiers when an enemy is strong or weak to the damage type being dealt to them and improvements to critical hit readability, along with balance tweaks to many weapons and items.

This patch took a bit longer to release than we’d hoped after some delays to focus on optimization and other post release improvements, but it’s also ended up becoming one of our largest content patches to date with more level content than any previous patch. The next couple of content patches should be a bit quicker to release hopefully. Patch 2.2 will be our next focus, including new Uncharted content and the Bestiary screen.

Undying Brood
New Enemies
  • Chilopodrae - An evolved form of the Chilopod found in cavernous native areas. It charges forwards with a pair of reflective bulwarks facing forwards, knocking back anything in its path.
  • Karnak - A rare large species found only on the surface of the planet, they will idle passively in the background drinking water.
  • Champion Mod: Polluted - The enemy is afflicted by Prism's Pollution, causing them to burst on death and apply the Pollution debuff if hit

New Mutations
  • Ballooned Flesh - A strange sense of rushing water begins to build in your lower back, as an unseen pocket of flesh begins to bulge fills with an unknown liquid. Gives +80 Health, +40 Resistance, -40 Speed, and doubles the stamina cost to dodge.
  • Reflective Bulwark - An indescribable feeling descends down the length of your arm, as though the very bones are thickening beneath your skin. Melee attacks now push back enemies and reflect projectiles for a short window.
  • Springy Claws - You feel an intense cramping sensation in both of your feet, as they begin to constrict themselves inward. Your dodge roll now completes twice as fast.

New Items
  • Auxiliary: Nightshroud Launcher - The fruiting body of a Nightshroud plant, activating it places a Nightshroud Bouncer for you to bounce vertically off of
  • Grenade: Nightshroud Bouncers -Juvenile examples of the Nightshroud plant exhibiting the same extreme elasticity present in more mature members of its species, your grenades bounce off of enemies and the world.
  • Grenade: Rotneedle Popper - Small improvised devices combining the naturally-occurring Rotspore needles with a home-made explosive, your grenades explode on impact into a cluster of Rotspore Needles.
  • Passive: Rotvine Ammo - Ammunition seemingly augmented with the undeveloped seedlings of the native Rotvine, your shots have a chance to root enemies in place.
  • Pickup: Rotneedle Bombs - A device of unknown origin that appears to repurpose the sharp needles of the Rotspore plant into a semi-reusable explosive, releasing a large cluster of Rotspore Needles when activated. Has 3 Charges.
  • Pickup: Flydrop Core - The semi-translucent internals of the Flydrop fauna, giving immediate Stamina recovery for 120 seconds when used.
  • Pickup: Crab Legs - The darkly sweet leg meat taken from small crab-like animals native to the planet’s forests and streams, each use regenerates a small amount of Health and Stamina when used. Has 3 Charges.
  • Pickup: Wild Feast - An apparently purposefully prepared platter of meats and fruits harvested from the local environment, it grants Health regen for 120 seconds after use
  • Pickup: Quill Spears - Spear-like weapons, constructed by hand from the quills found on certain subsets of the Solus genus, you throw a large Quill Spear on use. Has 5 Charges.

New Levels
  • Level 1 - Rotspore Hive Landmark - A large forest spire covered in Rotspore Fungus, tread carefully when bunches of Rotneedle Balloons are present.
  • Level 2 - Untamed Sanctuary Landmark - Explore one of the last remaining Native dominated areas on the surface of Kovus-18, home to all Native species including giant Karnaks on rare occasions.
  • Level 2 - Nesting Islands Landmark - A new Solus dominated area, Intestinal Cannons propel you around the egg infested spires.
  • Level 4 - Irradiated Sanctuary Landmark - Polluted by Prism's industrial operations, the Native lifeforms near the Prism Vault are being driven out of their territory but still fight for what remains.
  • New Act 1 Chilopod trap level tiles - Fight the Chilopods in a small cavern platform and collect either Fungi or Shipwreck loot at the end of the arena
  • New Act 2 Native Loot Dungeons added - Scavenge the inner cavern of a mega spire
  • Updated Act 1 Chilopod Spire Landmarks, improving the terrain flow adjusting the layout to make use of Nightshroud Bouncers for traveling
  • Updated Act 1 Native Loot levels, adding more areas to scavenge and improving the combat scenarios

New Traps and Travel Mechanics
  • Stormcell: Wastefall- A large barrel of Pollution created by Prism's operations is released from a drone in the sky, filling an area with a pool of Pollution for a while. Appears on Level 4 in the Polluted base weather type.
  • Trap: Rotneedle Balloon - Floats idly around and bursts into a cluster of homing rotspore needles when damaged
  • Travel: Rotpit Launcher - Swallows the player and spits them out, flinging them to a new location
  • Travel: Nightshroud Mound - When touched bounces the player to a new location

  • Added Enemy Health Bars - Appear after enemies are hit and tinted to faction of enemy
  • Added Enemy Weakness/Strength notifiers - Appears when an enemy is being damaged by a damage type they are weak or strong to
  • Updated Debuff warning notifier to use diamond for alert effect
  • Uncharted Faction Color changed from red to purple
  • Updated a handful of item and mutation names

  • Enemies - Raised the base health of many Small and Medium tier enemies by 10-20
  • Enemies - Adjusted the base armor weaknesses and strengths on many enemies
  • Enemy: Chilopod - Increased speed of roll and increased armor reflect chance
  • Pickup: Emergency Override - Buffed damage and increased radius to make more useful for its rarity
  • Weapons: Increased Semi-Auto Hold rate of fire
  • Weapon: Impeder - Increased max ammo and added a larger explosive acid pustule fired on critical shots
  • Weapon: Rotneedle Blaster - Increased max ammo, increased bullet spread and wave width, increased bullets per shot, and reduced ammo regeneration speed
  • Weapon: Rotspore Repeater and Seeker - Increased homing power on both weapon's projectiles, increased rotspore explosion arm time
  • Weapon: Starborn Pistol and Snowball - Increased base shot damage, decreased charge time, and decreased bonus charge bullet damage (Still the highest damage bullet in the game when charged)
  • Weapon: Grenade Launcher - Reduced contact grenade damage
  • Weapon: Assault Rifle and Swift Arbiter - Increased shot damage, increased max ammo of Assault Rifle slightly
  • Weapon: LMG - Increased max ammo, increased accuracy
  • Weapon: Sonic Shotgun - Increased wave size and wave duration, making it much more effective in close to medium range against groups
  • Weapon: Laser Engine - Increased damage per second, increased damage radius, decreased max ammunition.
  • Weapon: Rapture's Emissary - Increased time before initial globule explosion and reduced amount of initial clusters
  • Weapon: Chaingun and Death's Door - Decreased bullet spread slightly, increased base damage, and increased max ammunition on Chaingun.
  • Weapon: Flame Pistol and Spitfire- Increased flame explosion damage, reduced duration of flame pool left on impact, increased projectile speed
  • Weapon: Flame Cannon - Increased damage of Flame Wave projectile, increased max distance of Flame Wave
  • Grenade: Fragment - Increased damage, increased time before explode to 2 seconds
  • Grenade: Tesla - Increased damage, greatly increased amount and range of tesla arcs and added visual to show enemies struck by arc
  • Grenade: Rotspore Sacks - Increased damage, increased damage ticks per second, and increased cloud duration slightly
  • Mutation: Palier Head - Reduced Stamina stat bonus to +25
  • Mutation: Bonespike - Increased Bonespike melee damage, increased stun duration, and increased melee cooldown
  • Mutation: Rending Claw - Replaced melee function with new low stamina and low cooldown melee. One-handed weapon restriction removed.

  • Added new Laser Redirector Prism sounds for beam, trap, and loot variants
  • Added new Prism Conveyor Belt sounds
  • Increased max audio players to prevent sounds from clipping in and out

  • Added new Native mementos detailing more of their species interaction with Prism on Kovus
  • Add new clone dog tag mementos

  • Added option to disable Enemy Health Bars
  • Moved Video options to new tab
  • Optimizations
  • Optimized and updated more explosion effects
  • Optimized lighting on more objects
  • Optimized audio on many enemies and removed unnecessary idle sounds

  • Enemies latched when you fall off of the level will now die
  • Fixed loading screen music cutting off shortly after starting
  • Fixed Reactive Flesh Mutation breaking player statistics occasionally when the players size and stats were changed
  • Fixed missing mining lasers in levels
  • Fixed Chilopods not rolling off of cliff edges correctly
  • Fixed hailshard drone exploding on certain environment objects
  • Fixed DNA being set to critical at 100 instead of only greater than 100
  • Fixed Keypad Locked sounds not playing
  • Fixed Palier Crown head mutation missing from mutation drop list
  • Fixed some Prism stockpiles locked by laser fences trapping the player in if bypassed with an item like the Rotspore Booster(Will now disappear if you manage to pass the laser gate)
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April 1

Beacon Patch 2.05

Patch 2.05 is out, adding one final set of optimizations before we switch focus to finishing patch 2.1. Hopefully the game will run much more smoothly for the majority of players after the last few patches! This of course isn’t the end of the optimizations either, and we’ll continue to keep an eye out for any areas that are performing badly to improve in future patches.

  • Weapon: Flamethrower - Increased delay before regen ammo begins
  • Optimized more lighting on Containment Chambers (Should greatly improve FPS in Containment Fortresses and Level 5)
  • Optimized enemy and player Flamethrower effects
  • Optimized and improved Tesla pulse ball effects
  • Optimized and improved Sonic Shot particle effects (Basic droid attacks)
  • Optimized and improved droid low health FX
  • Optimized Prism champion mod effects
  • Optimized and improved Tesla MK1, MK2, and MK3 droid particles
  • Optimized and improved Pyro MK1, MK2, and MK3 droid particles
  • Optimized and improved Mining, Tesla, and Pyro Spider Droid particles
  • Optimized many explosion and impact particles
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About This Game

Beacon follows the journey of space privateer, Freja Akiyama, on her endless search for her crashed ship’s emergency distress beacon. In your search you’ll not only find weapons and items to help you; you’ll also be collecting DNA from the enemies you defeat. When you inevitably die, you’re given the opportunity to integrate the DNA you've collected into your genome, allowing you to alter your statistics and gain gameplay-altering physical mutations for your next clone's life.

In the search for the Beacon, new questions arise; just how many clones of Freja are there? How long has she been stuck in an infinite cycle of survival? How much of her humanity will be sacrificed before escaping?

  • 5 Randomly Generated Levels -- Enter at the outer forest, fight your way through the tropical swamps, and push through the pollution to the cryptic Prism Vault where your Beacon is being held!
  • A rich multi-faction world to explore -- Discover the mysteries behind Kovus 18, find tinkered Weapon Variants left behind by previous clones, and track your secrets found percentage at the end of each level!
  • 6 Unique Weather Types with Storm Events -- Avoid or make use of Hailshards, Tesla Storms, and Polluted Tornadoes.
  • 125+ Items Spread Across 4 Item Types -- Regain an advantage with one time use Pickups, activate your re-useable auxiliary, swap your grenade mod, and stock up on passive mods!
  • 75+ Weapons -- Spread across 5 factions each with their own unique technologies.
  • 75+ Mutations -- Gain new abilities with each death and alter your character into something not quite human.
  • 35+ Enemies with 8 Champion Variants -- The varied factions that inhabit Kovus 18 will fight each other as well as you.
  • 3+ Boss Fights -- Including the Solus Hivemind and Excavation Spider!

DNA is the core of Beacon’s gameplay loop. Through the use of Freja’s state-of-the-art Clone Bay and DNA dropped by deceased enemies, upon death you’re given the opportunity to alter your genetic makeup, changing your statistics before a fresh clone is ‘printed’ back at the beginning of the game. Each faction has their own set of unique DNA and mutations, allowing you to become a battle-hardened mass of metal, a luminous abomination of insect flesh, or anything inbetween.

The planet you've crashed on is unfamiliar. The only information available is its name – Kovus-18 – as it flashes up on your Visorsys OS; the rest of the record is blank. It seems that either nothing is known about it, or whatever was known has been scrubbed from the database. Multiple factions populate its surface, each seemingly at war with the others, and all of them hostile to the planet's newest inhabitant… you.

In Beacon, you play as Freja Akiyama. Having grown up in the backwaters of civilised space, Freja always dreamed of adventure. Enrolling in the military at a young age, she quickly discovered both her natural abilities for combat and piloting spacecraft, and her inability to work within the strict regimen of the armed forces. Freja lives and works aboard her ship, the Ouroboros – a single-berth, heavily-modified light spacecraft that boasts state-of-the-art weaponry and facilities.

System Requirements

    • OS: Windows 7
    • Processor: 3.2 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM
    • DirectX: Version 11
    • Storage: 3 GB available space

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