Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Find your way in the ruined kingdom of Hiraeth while fighting against legendary warriors of the past and spawn of the unfathomable Abysm.
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Erg positief (61) - 96% van de 61 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
2 aug 2019
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Lost Flame is a big project with lots of interactions and unpredictability. The game is mostly developed by myself in my spare time, so I would like the community to help with ironing of all the elements and systems to make Lost Flame a better game. Also I enjoy interaction with players and getting feedback is something I look forward to.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I plan to release the 1.0 version somewhere around Q1 2024. Most probably I will continue providing updates even after that (just like I did with my previous roguelike platformer Madness of Little Emma - regular, monthly big updates for almost a year after 1.0 release).'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The core game won't differ that much in 1.0. What's missing is big part of item flavor texts, more variety in NPCs dialogues, some late game characters don't have voiceovers recorded. I also plan to add one or two alternate areas to Hythe Monastery and Castle Istimid to increase the run variety and tie some loose ends in Lost Flame's lore.
I also plan to wrap up some quest lines before 1.0 (the minimum being bottle knight's quest, Derrick's quest and a quest related to Arent's Mastif)
I will also add a bunch of new items and monsters in the meantime.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The core of the game is completed and you can find more than 100 hours of content in the game. The game has 5 alternate endings, over 400 different items, over 200 different monster types.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will probably be increased with the 1.0 version. I will post a heads up few weeks before dong so in one of the game updates.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'What works for me, and the community, are regular small updates to beta branch (which you can follow on the Discord server), and big, quarterly updates to the stable branch. I follow and respond to all comments and questions on Steam forums, game's discord and r/roguelikes.'
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Over dit spel

Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.

The game takes lots of inspiration from classical roguelikes and includes stuff such as turn-based, permadeath, lots of procedural content.

There is a number of features which are something new in the genre, the most important one being a unique take on the turn based combat.
Melee combat focuses a lot on positioning and movement, it's not the typical bump into enemy until it dies.

Dodging attacks
Most of the enemy attacks are slow and you can usually dodge them by simply walking away:

It's simple at first area or two, but gets more difficult very quickly!

Big and unique enemies
Lost Flame features lots of multitile enemies

Most of the enemies have some unique traits or abilities and you cannot just apply the same approach to everything you meet.

Different weapons
Depending on which weapon you carry, you have access to, usually, 3 or 4 different special attacks.
For example

with long sword you can slash 3 grid tiles in one turn:


with short sword you can lunge - jump one grid and attack in one turn


with halberd you can slash around everything in a huge semi-circle


There are also other weapon types, such as spears, greatswords, all kind of axes and maces and a few more. Each with their own set of attacks.
Some unique weapons have completely new, unique attack types.

Each type of weapon requires a different strategy in combat, for example with short swords you are extremely mobile and can land quick hits on single targets, while dodging enemy strikes, with big weapons such as great axes or halberds, you usually want to position well and attack multiple enemies at once, because your attacks, while powerful, are slow.

Customization of character builds
Your character is completely defined by the items he carries.

You can empower your weapons by selecting which rings you want to wear, their effects are unique and usually it's not obvious which ring will suit best for your current build, below are a few ring types you can find:


Right now there are over 120 ring and amulet types possible to be found. Your character has 4 ring fingers and 2 amulet slots.

There are multiple magical item enchants (prefixes and suffixes), for example:


Another layer of customization are scrolls of enchant items. They are quite plentiful and you can use them almost on any non-consumable item - you can enchant weapons, armor, but also rings, wands and other usable magical items. What you will want to enchant depends on you and there are no clear-cut correct answers here.

SFX
Lost Flame features cinematic music, rich sound effects and recorded voice overs for NPCs.

Gameplay features
  • Over 100 hours of content
  • While the game gets more difficult in the later areas, the earliest areas also require some thinking, you cannot just autopilot through them.
  • Mistakes are costly - when in combat usually single move, or attack can determine the outcome
  • Power curve is quite flat - while with proper equipment your character can dish out significant damage, he still remains quite fragile and getting too cocky results in a quick death
  • There is a small id game - there are unidentified potions and scrolls you can find, however they get identified every time you gain a level.
  • All attacks consume stamina and if you run out of it, you can no longer use weapon special attacks (you can still use the basic "bump into enemy" attack) and you receive more damage
  • There is rich lore behind the game world, however it's not "in your face" - if you are interested you can connect the dots about game world from the flavor texts of items and monsters (this one is work in progress, I have the lore and the story all laid out, however there are still lots of flavor texts to be written)

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7 or newer
    • Processor: 2.5 GHz
    • Geheugen: 2 GB RAM
    • Grafische kaart: integrated GC with OpenGL support
    • Opslagruimte: 150 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Ubuntu or compatible
    • Processor: 2.5 GHz
    • Geheugen: 2 GB RAM
    • Grafische kaart: integrated GC with OpenGL support
    • Opslagruimte: 150 MB beschikbare ruimte
    • Aanvullende opmerkingen: java 1.8 (open JDK or JRE)

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