Superfighters Deluxe is a unique action game that combines brawling, shooting and platforming in dynamic sandboxy 2D levels. Lots of weapons and fun gameplay systems interlock to create absurd action-movie chaos.
Recent Reviews:
Very Positive (32) - 90% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (548) - 89% of the 548 user reviews for this game are positive.
Release Date:
Nov 30, 2018

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Recent updates View all (23)

August 15

Superfighters Deluxe 1.3.1b is out!

* After a crash the editor will ask the user to save changes to a new file instead of overwriting the existing file.
* Fixed a crash caused by missing property 13 for SupplyCrate00 in older saved maps.
* Fixed a crash that could happen when copying/duplicating entire pulley joint structures or elevator path structures.
* ScriptAPI: Changed Events.PlayerKeyInputCallback, IPlayer.KeyPressed(..) so it only works while player input is Enabled, while PlayerCommands only work while input is Disabled. PlayerCommands and PlayerKeyInput are not compatible with each other.
* ScriptAPI: Added IPlayer.InputMode, IPlayer.SetInputMode(..) to be able to set input mode to Enabled, Disabled or to ReadOnly mode. PlayerInputMode.ReadOnly is useful if you want to listen on key input using the new ScriptAPI features added in v.1.3.1 while preventing a player from performing actions. Input mode Enabled and Disabled works the same way as IPlayer.SetInputEnabled(true|false).
1 comments Read more

August 12

Superfighters Deluxe 1.3.1 is out!

* Spectating while you're dead will now focus on other targets in the same way as if you were alive.
* Updated tooltip for "Map Interval" to clarify that campaign and survival maps have a fixed interval of 1.
* Updated map rotation information in the scoreboard for campaign and survival maps that have a fixed interval of 1.
* Fixed a bug where fast moving missiles (created from scripts) could clip through players and hit objects behind instead, e.g. when standing against a wall.
* Fixed a bug where the initial selected map would be skipped when map rotation interval is set to 1 when creating a new game.
* Fixed a bug where SpawnWeapon markers didn't handle Streetsweepers, resulting in a magenta tile.
* Fixed a bug where MedicalCabinet00 couldn't be targeted by other triggers.
* Fixed some faulty tile textures.

ScriptAPI:
* Added Events.PlayerKeyInputCallbackEvent to be able to listen on player key input.
* Added IPlayer.KeyPressed(..), IPlayer.KeyMovementIsFlipped, IPlayer.KeyDoubleTapSprintEnabled, IPlayer.KeyAttackAndBlockToGrabEnabled to be able to read pressed key states.
* Added IGame.SlowmotionModifier to be able to read the current speed of the game.
* Added Events.ProjectileCreatedCallback to be able to listen on created projectiles.
* Added IGame.GetBurningObjects() to be able to get all burning objects.
* Added IGame.GetFireNodes(..), IGame.EndFireNode(..) to be able to read and remove fire in the world.
* Updated IGame.SpawnProjectile(..) to return IProjectile instance.
* Updated ProjectileHitArgs with property bool RemoveFlag to determine if the projectile is going to be removed by the hit or not.
* IObject.TrackAsMissile(..) now registers it as thrown from a player.
* IPlayer.SetHitEffect(PlayerHitEffect.Metal) now plays a generic metal-destroy effect and sound instead of the gib effect.
* Made it possible to both call IPlayer.AddCommand(..) and IPlayer.SetInputEnabled(true) in the same update and still make the command execute.
* Fixed a bug where Events.OnObjectCreatedCallback wouldn't run unless you had registered Events.OnObjectTerminatedCallback as well.
4 comments Read more

About This Game

EMBRACE THE CHAOS!

Superfighters Deluxe is a chaotic 2D brawler-shooter-platformer in which various gameplay systems interlock to create absurd action movie chaos. It contains several game modes that can be played in singleplayer, online, or local multiplayer.

MIND YOUR SURROUNDINGS!

The levels are semi-randomized and contain many objects that can be moved, destroyed, used as cover, set on fire, wielded, thrown, and/or dropped on enemies. Learning to adapt, improvise and use the environment to your advantage is key to survival.

ARM UP!

Find a weapon, or knock one from your enemy's hands. The game's arsenal includes bottles, chairs, knives, swords, chains, handguns, rifles, bazookas, flamethrowers, flare guns, chainsaws and much more!

SHARE THE FUN!

Game modes include Versus (1-8 players, free team setup), Survival (1-4 players against endless waves of enemies) and Campaign (1-4 players move through the game's story).
All game modes can be enjoyed in offline singleplayer, online multiplayer, or shared-screen local multiplayer with up to 4 players.

RESIST!

The game takes place in a pulpy dystopian alternate history retro sci-fi world. The game's plot and backstory is sprinkled throughout the game and its three story campaigns: Prime Time in Sunny City, Operation Sunrise and Escape From Precinct 9!

CUSTOMIZE YOUR FIGHTER!

Choose your skin and gender, and mix and match various clothes, accessories and colors to set your fighter apart. Complete special Challenges to unlock additional customization items.

CREATE!

A powerful, built-in Map Editor lets users create their own levels, using all the same tools and assets that were used to create the official maps. Those who know C# can use the Script API to create game-altering extension scripts, and even whole campaigns! Maps and scripts can be uploaded directly to the Steam Workshop.
There is also a utility for creating custom language packs for the game's UI.

Mature Content Description

The developers describe the content like this:

The game contains blood splatters and characters that occasionally explode into gore, albeit in a cartoony and pixelated way.

The game's text contains occasional references to drug use and mild profanity.

When played online, the game has an online chat - with all that entails. MythoLogic Interactive cannot control what is written in the chat!

Additionally, it is possible to build and play user-made maps. MythoLogic Interactive cannot control what sort of content appears in user-made maps!

System Requirements

    Minimum:
    • OS: Windows Vista Service Pack 2
    • Processor: Intel Dual Core 2.2+ GHz (or equivalent), 4 cores if you plan to host an online game
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics card supporting DirectX 9.0c Shader Model 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Internet connection required to play online.
    Recommended:
    • OS: Windows 10
    • Processor: Intel iCore 5 2.4 GHz+ (or equivalent)
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Internet connection required to play online.

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