Adeptus Titanicus: Dominus, the 3D turn-based strategy PC game adaptation of Games Workshop’s Titan Legions tabletop game, puts you in control of the greatest weapons available to the Imperium of Man, the mighty Titans of the Adeptus Titanicus!
All Reviews:
Very Positive (118) - 88% of the 118 user reviews for this game are positive.
Release Date:
May 31, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Membraine Studios is a small team—Glenn and Mark. We need feedback from a larger base of players who will help us understand what's working and what we need to improve. If you understand what Early Access is about, you're happy to be part of a journey of discovery with us, and you love the idea of helping shape Adeptus Titanicus: Dominus by giving us your constructive criticism in our Steam Discussions forums or Facebook, it would be great to have you on board.”

Approximately how long will this game be in Early Access?

“The Full Release date is currently a moving target. Between our own ideas and ambitions for the game and the feedback we anticipate our community may contribute as we make the game together, we are unsure how long we'll be working on the game, but we think a reasonable estimate is somewhere between six months and a year.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the number of battlefields and the roster of Titans variants over time in regular updates. We also want to add more significant features, like Steam Achievements and a loot-drop system, in the Major Updates we have planned. Beyond these things, we also hope to be able to implement new ideas and features that our community may request—all reasonable requests will be considered...but we're not making any promises.”

What is the current state of the Early Access version?

“The current Early Access build of Adeptus Titanicus: Dominus features the following:
  • A true-to-source adaptation of the Titan Legions tabletop rules, streamlined for PC
  • Nine Titan variants, three each for the Warlord, Reaver and Warhound
  • Four Loyalist Legios and four Chaos Legios to choose from
  • Three battlefields, each with distinct environments
  • Destructible terrain features - watch buildings collapse as stray weapons fire obliterates their structural integrity
  • Several game modes with multiple victory conditions - there is more than one way to win
  • Eight fixed-forces scenarios to challenge your skills as Legate of a Maniple of Titans
  • Discover the strategic depth underlying the game, with points-based army list building in Skirmish and Multi-Player via the Detachment Builder

Will the game be priced differently during and after Early Access?

“The price at Early Access launch will be commensurate with the amount of content available in the game at that time. We intend to then raise the price with each Major Update, as by the time each of these updates is released, significant new content should have been added to the game. We feel this approach will appropriately reward those gamers who join us on our Early Access journey, and will particularly reward those who join us right from the start.”

How are you planning on involving the Community in your development process?

“We want to recreate the world of Adeptus Titanicus and the glorious Warhammer 40,000 universe on PC, doing justice to that universe and forging a true-to-source game to which players want to return again and again. To achieve this, we will need constructive feedback from the community on each Early Access release. Feedback like this will enable us to amend and prioritise our development cycle as appropriate. We will of course avidly monitor our Steam Discussions forum, but we will be particularly active on our Facebook page, where you will be able to engage with us in public and/or private discussions, depending on your preference.”
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Recent updates View all (15)

December 1

News! Changing damage model: from Abstraction to Direct Action

Hi everyone! We're getting closer every day to releasing the first Major Update to Adeptus Titanicus: Dominus, so now is a good time to let you know about a significant change we're making to how damage works in Dominus.

As you may know already, over the past few months, we've been engaging in discussions with our players here in our Steam Discussions forum about all aspects of the game. One area that has frequently been flagged for discussion is how damage was handled.

To date, we have tried to keep Dominus as close to the original 4th Ed 6mm tabletop experience as we could. This meant that damage, like on the tabletop, was calculated at the end of your Titan's action, which allowed us to take time-on-target and other mechanics into account almost exactly as they were accounted on the tabletop.

We thought this was cool. Our players found it counter-intuitive and generally did not like it very much.

We've had the past few months to ponder this feedback. To weigh it up. To consider all angles.

We've come to a conclusion: you are right.

We decided to make a change and take the damage model further away from the tabletop's abstraction in favour of a more direct action approach that calculates damage as it happens, in real-time. As the bullets are flying, as it were.

Total Overhaul of the Damage Model
Today, we are announcing that the first Major Update will now also include a total overhaul of the damage model, both in shooting and in close combat.

Combat in the first Major Update will be more direct. Each individual shot, if it connects, will have an impact. Every bullet. Every laser. Every rocket.

To counter this and ensure shooting stayed true to the effectiveness apparent in the tabletop rules, we have introduced accuracy modifiers. Depending on what Order you have given and intervening terrain, some shots may now go astray. In this way, the tabletop game's inherent balance is retained.

Each shot now has a penetration test against armour. This is founded in the original tabletop rules, so again that inherent balance is retained. Shots that bounce of armour are indicated with an icon that briefly appears on screen. Penetrating hits will, of course, cause damage and a reduction in your damage bar.

One BIG change that we're making, however, that is NOT part of the tabletop game is the effectiveness of weapons against Void Shields. Currently, all weapons have to penetrate the shields in order to reduce them, which meant that AP-centric weapons like Vulcan Megabolters were almost always less appealing than AT-centric weapons like Turbo Laser Destructors. From release of the first Major Update, however, this will change. All weapons will reduce shields equally well—not necessarily by the same amount, but penetration tests will not longer be needed for shields. This will have HUGE implications for weapon selection, as you may now elect to take variants with cheaper, high rate-of-fire weapons purely for use as "shield strippers". We'll be keeping an eye on this aspect to see if it's working as intended and what, if any, points changes are needed, but our internal testing indicates this is a fun and exciting change to army list building and the overall game dynamic.

The new damage model also changes our approach to "friendly fire". If you have placed your Titans so they cannot shoot past each other, they will quite likely hit each other and cause damage.

As always, we are extremely grateful for your continued support for us and Adeptus Titanicus: Dominus through our Early Access journey. Your feedback, your Steam reviews and your enthusiasm for what Glenn and I are trying to achieve with Dominus constantly amazes us and is ALWAYS appreciated.

We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve. As we hope today's announcement evidences, we are listening and willing to change direction when we decide you're right and we are wrong. :steamhappy:

— Mark & Glenn
15 comments Read more

November 20

News! Details regarding the first Major Update for Adeptus Titanicus: Dominus!

Hi everyone! We're getting close to releasing the first Major Update to Adeptus Titanicus: Dominus, so we thought it high time we gave you details about what's coming as part of that.

Total Overhaul of the Battlefields
We have completely redone the first three battlefields for this update. In response to feedback received about the look and feel of the battlefields, Glenn has painstakingly recreated each of the three existing maps to improve and extend Dominus' aesthetics—in doing so, he has also set a new, much higher bar, from which all the battlefields yet to come will likewise benefit. This has taken Glenn a LOT of time, but we think you will agree the new maps were worth the wait when you play on them.

Here are some screenshots of the replacement battlefields that are now being tested in-game.

Facebook Replacement Battlefields Album

Optimisations and Performance Improvements
Glenn and I have done a lot of work to improve the game's overall performance, which will particularly benefit those of you playing on older hardware.

This has been achieved in several ways, but most notably by implementing Unity's level of detail (LOD) system. In the new build, building models will increase in details as you get closer, but the trade-off is that there may be some visible changes now and then as buildings transition. This will be more noticeable on some battlefields than on others, depending on lighting, but is hopefully not too noticeable or jarring—and we think it's worth the trade-off, anyway, as this technique will also allow us to add EVEN MORE DESTRUCTIBLE BUILDINGS!

Glenn has already started planning his first Dense Urban battlefield, which is something many of you have requested—and we have wanted to do!—so Glenn and I are pretty pumped for that.

Cinematic Mode
We have added a new Cinematic Mode (which will be turned on by default, but can be turned off if you don't like it) that selects pseudo-random camera positions around the Titans as they execute their orders.

Stress
The first Major Update brings in the new Stress mechanic, which fans of the 6mm tabletop game will recognise as stemming from the "blast markers" rules. Stress adds a new strategic layer to the game, as you will need to manage how much stress individual Titans are suffering. Here's how it works.

As a battle progresses, your war engines will suffer Stress from the strain that enemy attacks put on the god-machines and their crews. Your Titans can each suffer Stress equal to their starting Damage Capacity, and a new Stress meter/status bar will appear above your other bars (Void Shields and Damage) so you can see at a glance how much Stress your engines are coping with—or not coping with!

Each enemy attack will add to your Stress meter, regardless of whether or not damage was done—as Stress captures everything from the physical to the mental—and any actual damage done further adds to the Stress meter. When the Stress meter hits 100%, the war engine will temporarily shut down, becoming completely ineffectual—in game terms, this means that if it has not already been activated that turn, it will be set activated.

At the end of each turn, in the End Phase, each Titan will shed just over half the Stress it is carrying and return to a fighting stance, so Titans that were forced to shut down in the previous turn will return to active duty in the new turn.

Close Combat
We have added the 4th Edition's Close Combat mechanics, along with the first close combat weapon system—the Reaver Power Fist!

Close combat is a MASSIVE game-changer for Dominus. All princeps will have the option of going in for "hand to hand" combat when they find themselves in close-quarters battles, whether armed with close combat weaponry or not, but those crews that have selected close combat weapons for their Titans will RELISH IT and actively seek it out upon field of battle!

Close Combat is DECISIVE—meaning it's frequently deadly. Close combat occurs inside of the Titans' void shields, which means any damage done completely bypasses the combatant's shields, hitting the armour directly.

In an assault, Titans armed with close combat weaponry will have a massive advantage over those without. For example, the Reaver's new Power Fist weapon system is adding THREE EXTRA HITS in any close combat (over and above the Reaver's standard six hits—standard hits are equal to the Titan's starting Damage Capacity) and the Power Fist's extra hits are all TITAN KILLER hits, each of which can do up to THREE DAMAGE with NO ARMOUR SAVES! As you can probably appreciate, even just one Power Fist turns your average Reaver into a close-quarters killing engine—and you can have TWO OF THEM if you're happy to forego most of your ranged shooting capability!

That's the trade-off, of course: carrying more punchy weapons means taking less shooty weaponry—it's up to you to decide what these new close combat weapons are worth to you, and whether or not you want to bring them for your battles.

It's also important to understand that close combat occurs both ways—the engaging Titan will hit its enemy and the enemy will hit it back! This differentiates close combat from normal shooting attacks, where the enemy does not shoot back within the activation (unless it was on Overwatch).

The Future
We hope you agree there is plenty to look forward to in the first Major Update, but of course that's not where the story of Adeptus Titanicus: Dominus' development ends. There's a LOT more to look forward to as Dominus comes together, most notably new environments, new weapon systems, new variants, and of course the single-player campaign!

On behalf of Glenn and myself, THANK YOU for your continued support for us and Adeptus Titanicus: Dominus through our Early Access journey. Your feedback, your Steam reviews and your enthusiasm has been fantastic and is very much appreciated. We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve. It all helps us a great deal.

— Mark & Glenn
7 comments Read more
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Announcing Three New Battlefields and a Price Rise Incoming!

Hello, everyone! Mark here with a few announcements today.

Glenn and I have been working on getting the first Major Update for Adeptus Titanicus: Dominus approved so we can put it in your hands as soon as possible. We have now received all the necessary approvals, so we're in our final testing phase before release of the first Major Update!


As you may be aware, for the first Major Update, Glenn has painstakingly recreated each of the first three maps to improve and extend Dominus' aesthetics—in doing so, he set a new, much higher bar, from which all future battlefields would benefit.

Today, we're announcing that the first Major Update will now also ship with the next three battlefields, each predicated on the aesthetics introduced in the first three battlefields.

VOLCANIC WALK
A combination of shielded gullies, uncovered walk-ways and open areas calls for flexible tactics.



RESEARCH FACILITIES
Dual facilities sit at either end of this battlefield, with plenty of obstructions to cover your approach.



TWISTING CANYONS
A plethora of shielded gullies means cat-and-mouse tactics are the order of the day.




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As per our Early Access pricing statement (available on our Steam store page, if you haven't seen it), the price at Early Access launch was commensurate with the amount of content available in the game at that time—which was the first three Titan variants, a Single-player Skirmish mode, Multi-player and three battlefields. Since then, we've added many new Titan variants and a Single-player Scenarios mode, and the first Major Update is about to add new Close Combat mechanics and weapons, the new Stress mechanics and a complete overhaul of the game's damage model, not to mention the revitalised visuals.

Further to this and in-line with our stated pricing policy, we are today announcing that we will be raising the price upon release of the first Major Update from USD9.99 to USD14.99.

We feel that this approach of raising the price upon release of Major Updates will appropriately reward those gamers who have joined us on our Early Access journey—and we are particularly happy that it rewards those of you who joined us from the very beginning.

On behalf of Glenn and myself, THANK YOU! for your continued support for us and Adeptus Titanicus: Dominus through our Early Access journey. Your feedback, your Steam reviews and your enthusiasm has been fantastic and is very much appreciated. We hope you will continue to add your voices, sharing your thoughts and opinions with us, and help us make Dominus the best game we can make it.

Updated! New Warlord Battle Titan variant!



We have added a new Warlord variant to the roster of Battle Titans available in Adeptus Titanicus: Dominus! This new Warlord variant is packing a Sunfury Plasma Cannon and a Volcano Cannon, supported by twin caracace-mounter Laser Blasters, making it a VERY serious beast on the battlefield!

New anti-armour Warhound variant added!



We've added a new Warhound variant to Adeptus Titanicus: Dominus. This latest Warhound variant packs twin Turbo Laser Destructors for great anti-armour capability!

Updated! New Warhound variant and new weapon system added!



Adeptus Titanicus: Dominus has just received its latest Titan variant—a Warhound that combines an Inferno Cannon for short-range work with the new Turbo Laser Destructor weapon system! This new Warhound variant is available for deployment right now in your single- and multi-player games.

The Turbo Laser Destructor is the smaller cousin of the Laser Blaster. It offers a lesser rate of fire and a reduced range when compared with its larger peer, but also comes at a lower points cost than the beastly Laser Blaster. The Turbo Laser Destructor is a potent weapon and favoured by Warhound crews needing enhanced anti-armour capability over what the Vulcan Mega Bolter can provide.

The Turbo Laser Destructor is primarily intended for use on Scout Titans, which cannot carry the weight of a Laser Blaster; however, the Turbo Laser Destructor can also be mounted on Battle Titan carapace, enabling its use on Warlords and Reavers.

New Warhound variant added!



Adeptus Titanicus: Dominus has been updated again, this time adding a new Warhound Titan variant armed with dual Vulcan Mega Bolters! The new Warhound variant is available to play now in both single-player and multi-player!

New Warlord variant added!



Adeptus Titanicus: Dominus has just been updated again a add a new Warlord Titan variant armed with twin Volcano Cannons and dual Laser Blasters. Available to play now in both multi-player and single-player Skirmish modes!

About This Game

Adeptus Titanicus: Dominus, the 3D turn-based strategy PC game adaptation of Games Workshop’s classic Titan Legions tabletop game, puts you in control of the greatest weapons available to the Imperium of Man, the mighty Titans of the Adeptus Titanicus!

Coming soon to Steam Early Access, Adeptus Titanicus: Dominus features a Skirmish mode against an AI opponent for single-player and an online multi-player mode. Upon full release, the game will also offer an exciting single-player campaign.

Control a force of Titans
In Dominus, choose to control a force of Titans from the loyalist Legions of Astorum (Warp Runners), Gryphonicus (War Griffons), Crucius (Warmongers) or Osedax (The Cockatrices), or choose from the traitorous Chaos Legions of Mortis (Death Heads), Vulcanum (Dark Fire), Damnosus (Lords of Ruin) and Fureans (Tiger Eyes).


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Futuristic warfare
Utilising the tabletop Titan Legions rules system as its foundation, Dominus features an easy-to-play yet deep strategic and tactical experience via its streamlined command system, which sees you and your opponent giving activation orders to your Titans, resulting in fast-paced battles. It successfully marries this strategic play with action sequences as the gargantuan Titans exchange volleys of cannon shots, blistering laser blasts and other epic, super-powered weapons of the far off future!

Easy to play, challenging to master
While luck will play a part as you trade blows with your foe on the futuristic battlefields of the 41st Millennium, your path to victory lies in your army list building and how you manoeuvre your units upon the battlefield. As a commander, you will have access to the most classic, iconic Titan units from the Warhammer 40,000 universe: Warhounds, Reavers and the gigantic Warlord, for both the Imperial and Chaos factions. Each of these Titans will have multiple variants available, featuring different weapon configurations, thereby enabling your Titans to fulfil the battlefield role your strategy demands.

A living battlefield
Adeptus Titanicus: Dominus will feature a "living battlefield" that employs unit and battlefield animations to show players the Warhammer 40,000 universe they know and love.

ABOUT MEMBRAINE

Membraine Studios is a small indie team based in Sydney, Australia. The team is Glenn Osmond-McLeod and Mark Sheppard - both avid tabletop gamers and indie developers with more than 16 years game development experience between them. In recent years, Membraine has focused on the turn-based strategy genre.

CURRENTLY PLAYABLE

The current Early Access build of Adeptus Titanicus: Dominus features the following:
  • A true-to-source adaptation of the Titan Legions tabletop rules, streamlined for PC
  • Twelve Titan variants, three each for the Warlord, Reaver and Warhound
  • Four Loyalist Legios and four Chaos Legios to choose from
  • Three battlefields, each with distinct environments
  • Destructible terrain features - watch buildings collapse as stray weapons fire obliterates their structural integrity
  • Several game modes with multiple victory conditions - there is more than one way to win
  • 12 fixed-forces scenarios to challenge your skills as Legate of a Maniple of Titans
  • Discover the strategic depth underlying the game, with points-based army list building in Skirmish and Multi-Player via the Detachment Builder

THE ROAD AHEAD

Over time, we plan to release a series of updates to the game as it progresses towards the full version of the title.

Update One (currently in development)
The first major update planned for Adeptus Titanicus: Dominus focuses on gameplay additions::
  • Stress (suppression mechanics) - an additional layer of tactical concern that adds depth!
  • Close Assault and Fire Fight - engage with your enemy in deadly close-quarters combat!
  • General quality-of-life improvements
  • STRETCH GOAL #1: Steam Achievements (first grouping)
  • STRETCH GOAL #2: A loot-drop system (initial implementation)

Future updates
After the next Major Update has been released, our attention will shift to producing additional battlefields in a series of updates—these updates will also regularly include new Titan weapon systems and variants.

The scope of the next Major Update has not yet been announced. Follow us for news about the next exciting instalment of Adeptus Titanicus: Dominus' Early Access journey!

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia 850 (or equivalent)
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 64-bit or later
    • Processor: i5 or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia 950 (or equivalent) or better
    • DirectX: Version 11
    • Storage: 2 GB available space

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