Sandbox Showdown is a physics based brawler where you choose an Archetype Hero and match them against Enemy Types from different genres, including Sci-Fi, Fantasy, Modern and Ancient.
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Release Date:
Jun 8, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While it's a very silly game, it's also a solemn attempt at a combat game and I hope it comes through. Although I've been working on it for a year, I'd like people to experience Sandbox Showdown and really have fun with what there already is to offer. Being an Independant Developer, I'd like to hear out the players and see what they enjoy about it, what could add to the experience, and what Heroes or Enemy Types they'd like to see. Early Access also will allow me to introduce Sandbox Showdown to public and allow others to participate in the development. I have big dreams for this game and I hope a public setting will help it come to full development.”

Approximately how long will this game be in Early Access?

“6 Months - 1 Year.”

How is the full version planned to differ from the Early Access version?

“I'd like to add additional Hero Types and Enemy Types, along with fully customizable level options. Although most of the features are in place, I will fine tune the process for players and allow more ease of use.

There is currently a leveling system for each individual Hero, allowing them to buy more powerful perks in the in-game shop, and I'd like to expand this leveling system to include a lot more rewards.

Finally, although a small amount of spoken voice-lines are in the game, I'd like to have each hero have full voice-over work, completed by me and my chosen associates, or if the opportunity arises, join with another company to finish the work. I think this will add a lot of fun to the game.”

What is the current state of the Early Access version?

“Sandbox Showdown has 9 Hero Types to choose from, and 9 Different Enemy Types to battle against, with selection of one of 4 Different Battlegrounds. I plan to add more enemies in the coming weeks. It is heavily physics based with very goofy gameplay, and still has many bugs. Heroes flail around and accidently lose their footing after a jump, and enemies stumble off of each other. The enemies use a bit of strategy, but the addition of unforeseen events (like catching fire, tripping over a dead enemy, or accidently stepping into a trap) makes the combat completely random and fun.”

Will the game be priced differently during and after Early Access?

“For the length of early access, besides temporary Sales or Discount periods, the price will remain the same. There will be additional content added during the development with no additional cost (towards the final product). Based on consumer interest, after Early Access more content may be added and the price may increase (No more than $5 additional).”

How are you planning on involving the Community in your development process?

“Opening the public to the current development of Sandbox Showdown allows me to gauge their reaction on the Gameplay and address concerns they may have about its flaws. I plan on releasing this game in an enjoyable format while it's in Early Access, and will talk to the customers through the Community Groups and other proper channels. While not currently active, I plan my developer website (fistfang.com) to become active as I go through Early Release.”
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Recent updates View all (2)

June 10

Patch v0.51

Hey everyone. Fixing a few goofs that were released in the last version, including a bug where the player Volume preference was set to 0.


Here we go.

PATCH NOTES v. 0.51

--Fixed--

  • Music should be on by Default.

  • Audio should be 100% by Default.

  • Heroes respawning would sometimes get stuck flopping around the ground indefinately.

  • Heroes attacks getting stuck after a Revive.

  • Raptors would 'melt' after dying. Into a gooey pile of Raptor parts.

  • Decreased distance zoomed-in when entering vehicle.

  • Slightly higher resistance to stumbling. Slightly.

  • Typos in the Hero Select Screen.

  • Adjusted Fly Cam speeds and rotations.


NEW FEATURE: The Fly Cam (Default Hotkey J) can now lock onto a target enemy or hero body, even while time is stopped. Press E to lock on during Fly Cam Mode, and E again to unlock. Great for screenshot.

--HEROES--
  • Lil Pete's Knockback ability was, while hilarious, keeping him from moving and not really doing anything.

  • Adjusted several attack animations, sound effects, and speed.

  • Heroes selected customization options should now display correctly in-game.

If you guys have any requests, questions, comments, FEEL FREE to comment or post in the Community. I'm happy to chat when I get the chance.

-Deejay




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June 8

Releasing 0.5v Today

Hey, DJ Here. Currently fixing some HUD issues and collision monitoring things to help stabilize the game just a little bit. Stay tuned!
1 comments Read more
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About This Game

Sandbox Showdown is a third-person physics based brawler, allowing you to match up Heroes with different play styles to enemies from different genres. Want to match sword-and-shield knights with a gun wielding soldier? A shuriken throwing Ninja against prehistoric Raptors? Or perhaps a spell-flinging wizard against intergalactic Space Marines? You can!



Sandbox Showdown is a third-person physics based brawler, allowing you to match up Heroes with different play styles to enemies from different genres. Want to match sword-and-shield knights with a gun wielding soldier? A shuriken throwing Ninja against prehistoric Raptors? Or perhaps a spell-flinging wizard against intergalactic Space Marines? You can!


- Pick one of 9 Heroes from different genres.
- Match them against several different Enemy Types, including Knights, Space Marines, Zombies, Raptors, Wizards and More.
-Drivable vehicles from different eras, including Motorcycles, 4 Wheelers, Cars, Hover-Bikes, and more!
- As you level your Hero, greater traits are earned by your battle using the In-game store.

The Heroes



Each Hero has a different mix of abilities to match their genre, such as bashes, dodges, and defensive blocks.
Play as …





  • The Soldier: A classic take-no-prisoners, trigger-happy Hero from your standard shooter games, has good range and is all out of bubble-gum.
  • The Knight: For Honor, for Victory! Or For Fun! The medieval warrior brandishes a big two-handed sword, and a swift arming shortsword.
  • The Pirate: Just searching for some splendid booty now and again, Argo the Pirate has a deadly sabre, and if things get too out of hand, he can use an off-Hand Pirate Flintlock.
  • The Wizard: With a deadly mix of Flame and Lighning attacks, the Wizard is explosive but a bit on the squishy side.
  • The Dwarf: Hailing from the Mines of Shortan'Wide, Gimply the Dwarf pummels people with his giant blessed hammer.
  • The Ninja: Fast, agile, attacks with quick devasting lunge-kicks and roundhouses. If your enemy strays too far, pick them off with a few well aimed shurikens!
  • The Bulk: A giant mass of a failed science experiment, the Bulk is nearly unstoppable and clobbers most foes with ease, and can fling them around the battleground with ease.
  • and MORE TO COME!



More updates will be released as I come closer to Launch. More Enemies, Vehicles, and definitely new Heroes ....

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: SSE2 (Streaming SIMD Extensions 2) instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DX10, 256mb VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7
    • Processor: 2.0 GHz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DX10, 512mb VRAM
    • Sound Card: DirectX 9.0c-compatible, 16-bit

What Curators Say

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