An open-ended programming puzzle game where you design Artificial Intelligence with symbols, to control robot cubes and build space pyramids. Inspired by SpaceChem, Lightbot, Human Resource Machine and the Redstone from Minecraft. A game 99% made by one guy.
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Release Date:
Oct 11, 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The 100 levels are available, and the game has been in Alpha for more than 3 years, on 3 OS (Windows, Linux and Mac). The advanced levels need your feedback, as well as the user interface. If you liked SpaceChem, Opus Magnum, Human Resource Machine or even the Redstone from Minecraft, your feedback will be very appreciated. And if you are a newcomer to the programming puzzle game genre, welcome and please give your feedback on the many integrated tutorials.”

Approximately how long will this game be in Early Access?

“As I'm the sole developer of the game, everything takes time, but it should be a matter of months and the final version will be out in early 2019. Everything crucial is already in the game, so I will work on the game to add popular features and polish everything.”

How is the full version planned to differ from the Early Access version?

“Everything will get more polish, and there will a few more additional content, depending on your feedback.”

What is the current state of the Early Access version?

“The game's content is 95% done and the game is 99% bug free. Expect to see no crashes, no lag, no bugs and no glitches. The first half of the game (50 levels) has been in Alpha for 3 years and showcased in around 10 events. The second half of the game (50 other levels) got several rounds of testing and is waiting for your feedback, to make the difficulty curve perfect for a maximum pleasure and efficiency.”

Will the game be priced differently during and after Early Access?

“Price should be the same after Early Access.”

How are you planning on involving the Community in your development process?

“There is an integrated 3-questions form after each level, so you can say if you liked the level, if it was interesting and if the difficulty was right (or not). Just checking the boxes is a huge help, and if you have more complex feedback, the forums and discussions are open to talk about it.”
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Buy God is a Cube: Programming Robot Cubes

 

Recent updates View all (1)

October 11

Pop Culture Days: a succesful press event in Paris


God is a Cube was presented at the press event Pop Culture Days in Paris, where only journalists and influencers were allowed.


This is me, Marc Kruzik. I'm making the game.

There I met tens of journalists, blogers and influencers interested to write about the game.


Every journalist got a lot of goodies

Of course those articles will be available in french publications, and that's a first very big step. Thanks to all those who tested God is a Cube!

If you are interested to know more about this event, here is a full presentation of all geek products presented (in french):
https://www.youtube.com/watch?v=g3B5x75G1CY&t=1015s

Meet indie video game developers
If you are in Paris and want to meet indie developers and play their games, just send me an email and I will give you some invitation. The developers will be glad to show you what they created!
My email: contact (at) godisacube (dot) com
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Reviews

“Looks like a neat programming puzzle game about self-replicating machines.”
Zachtronics (SpaceChem, Opus Magnum, Shenzhen I/O, TIS-100, Infinifactory, Exapunks)

“The very smart God is a Cube, able to teach programming basics and provide fun - at the same time.”
Le Monde

“This is a good project, and a pretty brain teaser, it's incredible !”
MisterMV

About This Game

God is a Cube: Programming Robot Cubes is a programming puzzle game, where you control robot cubes with Artificial Intelligence made of simple symbols. You start with just one robot cube, then you learn how to manage conditions, then get access to tens of robots to build bridges and space pyramids.



Key features
  • 100 levels with open ended solutions
  • 10 chapters with their own difficulty curve - if you are stuck, just start another chapter and discover something new!
  • secret solutions for every level and a whole secret campaign
  • 20 creative mini cutscenes and several big cutscenes to show you the world
  • a complete level editor, with image cards to share your levels

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: a 2008 graphics card will be fine (256 Mb RAM)
    • Storage: 600 MB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 600 MB available space
    Minimum:
    • OS: almost all configs
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: a 2008 graphics card should be fine (256 Mb RAM)
    • Storage: 600 MB available space
    • Additional Notes: I ported the game to Linux 3 years before launch, and tested it with thousands of users, so it should run fine on almost all configs. I hope you will like this programming game!

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