Siralim 3 is a mechanically deep, monster taming RPG. Summon and customize over 700 different creatures to fight for you as you battle your way through randomly generated dungeons. Find rare treasure and use it to craft new items, empower your creatures, learn new spells, and much more.
Recent Reviews:
Very Positive (38) - 92% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (228) - 97% of the 228 user reviews for this game are positive.
Release Date:
May 25, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Siralim 3 is our third game in the Siralim series, and it is also the third time we've utilized Early Access to make our games even better. While the game is already mostly content-complete, we still want to add some additional end-game content and focus on both polishing and balancing the game to make it as fun and addicting as possible. We enjoy interacting with the community and look forward to creating the perfect monster taming game alongside you!”

Approximately how long will this game be in Early Access?

“Probably a few months. We'll keep it in Early Access as long as we need to in order to make it perfect, though.”

How is the full version planned to differ from the Early Access version?

“There will be a lot more end-game content, as well as polish, balance adjustments, and of course, bug fixes.”

What is the current state of the Early Access version?

“It's full-featured and content-complete. We're still working on adding more end-game content, but there's already plenty to do. In addition, we have a lot of content that we plan to add to the game post-launch.”

Will the game be priced differently during and after Early Access?

“No. We want to keep things as fair as possible for everyone, and we don't want to tempt people into buying our game at a lower price when it's not even fully released yet. We only want people to buy Siralim 3 if they want to play the game for the sake of testing it and providing feedback. Otherwise, it's best to wait until the game leaves Early Access. (Note: this doesn't mean we won't have a launch sale. It just means the game's base price will remain the same)”

How are you planning on involving the Community in your development process?

“If there's one thing we do right, it's interacting with our community. We love to discuss gameplay adjustments with our already-established community, and we look forward to meeting new players who are just now jumping in to the Siralim series for the first time as well! Community is the backbone of any successful game, and for that reason, we will do everything we can to help it grow.

We'll patch the game at a rapid pace - sometimes multiple patches per day, depending on the volume of feedback and bug fixes we receive from our players. Eventually, updates will slow to a pace of every few days, and finally to about once per week once Early Access nears its end.”
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Recent updates View all (6)

July 12

Early Access - Report #2

It's been almost a month since I last posted a report on Siralim 3's progress in Early Access, and what a productive month it's been! The amount of features that we've added to the game in just a few weeks is staggering. If you haven't been keeping a close eye on the patch notes, here's a quick rundown of just some of the new features we've added since we posted last month:
  • Nether Crucible. This relic allows you to summon the bosses you defeated during the main story quests and fight more powerful versions of them. Each boss drops one of many exclusive legendary crafting materials, along with several other rare items.
  • Mallet of Awakening. You can assemble these mallets by completing prophecies. They are used to awaken your artifacts, granting them a chance to cast a spell when your creatures attack.
  • Breeding Adjustments. There are now fewer breeding recipes to find, and you now have a chance to find rare recipes for creatures you haven't seen before. The breeding interface has also been improved significantly, and you can even choose how your creatures are sorted in the breeding menus. In addition, Heredity was revamped - you can read about it here.
  • Talisman powers are now fully implemented and functional. Several talismans have been changed or rebalanced to make them more useful as well.
  • Artifact Adjustments. Gone are the days of worrying about whether an artifact is "Crafted" or not. And, just for good measure, we've added some new artifact properties as well. Read about all the changes here.
  • Knowledge Adjustments. It is now a little easier and more satisfying to gain knowledge about creatures, and it is now far less difficult to gain knowledge about Itherian Creatures.
  • Casual John, a new NPC who allows you to increase the difficulty of enemies in exchange for greater rewards.
  • Life Mage Perk adjustments. We merged a few of the less-powerful perks together and added some awesome new ones to the game.
  • New prophecies, as well as adjustments to the arena prophecy to make it easier to complete.
  • Enchanted Trashcan. Tired of seeing so many artifacts or spell gems when you find loot? Filter them out with this strange item!
  • 88 new achievements.
  • Tons of quality of life improvements.
Many of these additions wouldn't have been possible without your feedback. Thanks to everyone who has continued to post suggestions, bug reports, and even words of encouragement!

Wait a minute. Before we continue, let's celebrate this milestone with a new creature code. Just give the code "SUMMER" (without quotes) to the jester in Nex and you'll receive a shiny new Singular Chaos Guard Egg! Not sure how to redeem a code? We've got you covered with this guide.

Moving forward, here's a list of what I plan to work on next:
  • Macros. I'm still not sure if this idea will end up working out, but the idea is that you'll be able to specify a set of actions that your creatures will take if they meet certain conditions. For example, one macro line might read "If this creature has less than 50% Health, cast Healing on this creature". You can add as many of these lines to a creature as you want, and then you'll simply choose the "Macro" command in battle and the game will take care of the rest. The idea here is that you'll be able to create your own artificial intelligence for your creatures. I have some really cool ideas about how else these macros can be used in other content, but it's too soon to reveal anything just yet.
  • Gate of the Gods. This relic allows you to challenge the gods to battle. If you defeat them enough, you might earn the right to summon their avatars as creatures that can fight for you.
  • Balance. I'm planning to do my first balance pass on the game very soon. Spells, traits, runes, perks, resource costs, enemy level scaling, and item drop rates will all be adjusted to make for more comfortable and rewarding gameplay.
There's plenty more to come after that as well, but I'm not quite sure what order I'll tackle it in.

I know that one of the most common questions you have is when the game will be available on other platforms, such as Mac, Android, or PS4. Unfortunately, I still don't have an answer for you yet. As long as the game is in Early Access on Steam, I won't be working on any version other than Windows, Mac, and Linux, and I'll announce additional platform release dates as soon as I can.

Thanks to everyone for their support! I'm getting a lot of positive feedback about the game from happy players, many of whom have invested hundreds of hours into the game already. It is amazing to watch players interact with each other on our forums, social media, and Discord server to discuss the game and suggest ways we can improve it together. Let's keep it up!
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June 13

Early Access - Report #1

Wow! It's been almost three weeks since Siralim 3 hit Early Access on Steam. The time has flown by for me... probably because I've spent just about every minute of my days reading and implementing feedback, adding new content, and fixing bugs. So far, I've released over 60 patches for the game, and I don't plan to slow down any time soon.

I want to start by thanking everyone who has submitted bug/crash reports, and for remaining patient while I fix those issues. Luckily, there are hardly any crash reports anymore, and the bugs are now really minor and generally unnoticeable to most people. That means that I can spend more time adding content and quality-of-life improvements to the game!

Here's a quick glimpse of what has been added to Siralim 3 in the last few weeks:

- Prophecies: repeatable, end-game quests that you can complete while enjoying other content.
- Nemesis Creatures: mini-bosses that can spawn anywhere in realms, and drop extra loot and exclusive items when defeated. Each Nemesis Creature has a special "affix" that grants it a unique bonus in battle, forcing players to adjust their strategies accordingly in order to win.
- Talisman effects: these items can be upgraded indefinitely in order to confer a bonus to you and your creatures. You can unlock an additional Talisman power after you upgrade them to rank 100 - those powers aren't implemented yet, but that's what I'm focusing on right now!
- Adjustments to the death penalty to make it less frustrating while maintaining tension.
- Adjustments to the breeding system to make it feel more rewarding.
- Adjustments to the arena to make it feel less random and more skill-based.
- Countless quality-of-life changes, balance adjustments, bug fixes, and more!
- My current priorities are to implement rank 100 powers for all the talismans in the game, as well as to start using a new compiler to build the game so that you'll never run into any performance issues, even if you collect 5000 creatures and 100,000 items! (Yes, I tested those numbers specifically).

After that, I'll start to work on additional content including Nether Bosses, God Bosses, Avatars, Tavern Brawls, and much more! In the coming weeks, I'll also release the game on Steam for Mac and Linux.

I'd also like to return to my old schedule of writing a new blog post each week. I have plenty of good ideas for topics that I'm excited to share with everyone, so stay tuned! Until then, I hope you'll continue to enjoy Siralim 3.

Friendly reminder: this is a really bad place to submit bug reports or suggestions! Please remember to use the forums for that.
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About This Game

The King of Siralim, tainted by an unknown force, has brought war to the lands of Rodia, capturing all of the country's kingdoms and slaughtering their people in the process. Now, only one kingdom remains that can stand against this unlikely adversary: Nex. As the king (or queen) of Nex, it is your job to fight back against Siralim's tyranny and return peace to Rodia once more.

If you're in a hurry, we've written a short list of features Siralim 3 has to offer. You can read about each feature in more detail by scrolling down past this list.

  • Collect and breed over 700 different creatures to fight for you.
  • Explore randomly generated dungeons with 15 unique tilesets.
  • Craft artifacts and spell gems to equip your creatures for battle.
  • Infinite playability - there's not even a level cap. New features are introduced well-beyond the 100-hour mark. You'll never run out of things to do!
  • Rich end-game content, including Itherian Realms, super-bosses, arena battles, asynchronous player-versus-player, and much more!
  • Content updates and patches are planned for after the game launches.
  • Take part in our community, contribute your suggestions, and let's create the ultimate monster taming game together!

Your primary goal in this game is to collect creatures to fight for you. There are over 700 in total, and each one has a unique trait that improves its abilities in battle.

You can acquire new creatures either by finding them in the wild, or by breeding two of your own creatures to make them lay an egg. For example, you can create a Gula Sin by breeding together a Wyvern Sonicscreecher and an Aaxer Apocalypse.

Keep your eyes open for ultra-rare "Singular" creatures, which are creatures that have a unique color scheme compared to their normal counterparts.

Each creature also has its own lore that you can read about in the library. In total, our creature lore contains more than 55,000 words. That's the size of a novel!

Take your creatures into randomly generated dungeons called "Realms". There, you'll fight against enemies that can be killed to increase your creatures' experience points, as well as drop resources and items that you can use to further improve your party.

There are 15 different tilesets for Realms, and each Realm offers exclusive creatures, quests, events, and much more.

Your creatures can equip items called Spell Gems, which allow them to cast the spells contained in these gems. You can enchant these Spell Gems to add new properties to them which change the way the spell works. For example, you can customize the type of damage the spell does, or cause the spell to activate an additional effect after a creature casts it.

There are over 300 Spell Gems to find in the game, and over 20 properties that you can add to each spell. The possibilities are endless!

Each of your creatures can also equip an Artifact. Artifacts are items that grant the equipped creature a wide array of bonuses. These bonuses range anywhere from a simple boost to their attacks, all the way to granting them new traits and spells.

Artifacts have randomly generated properties, but you can also utilize over 1000 different crafting materials to add, remove, or modify these properties. Different creatures work better with different properties, so you'll need to experiment to figure out what works best for your team!

There's an insane amount of rare items and accomplishments to collect. Here's a brief list... and believe it or not, this doesn't even begin to scratch the surface.

  • Cards - these rare items have a small chance to drop from enemies after you defeat them. They grant bonuses to you and your creatures just by having them in your inventory. It will take a long time to find all of the 700+ cards in the game!
  • Talismans - these work a lot like Cards in that they provide you with passive bonuses. However, by completing certain end-game content, you can upgrade your Talismans to improve the bonus and even unlock new powers!
  • Favor - There are 15 gods in the game, and you can increase your favor with each one. As you do so, you'll unlock new game features, creatures, items, and more!
  • Knowledge - the more you defeat a certain creature, the more knowledgeable you'll become about it, which unlocks new bonuses when you're fighting against that creature. Eventually, you'll be able to see a creature's health/mana bars in battle, view their lore in the library, deal additional damage to them, gain more experience points and resources by defeating them, and increase their chance to drop their Card.
  • Singular Creatures - each creature in the game has a "Singular" counterpart. Singular Creatures are extremely difficult to find and have a unique color palette.
  • Achievements - the game has hundreds of achievements for you to collect. When you earn an achievement, you'll gain some Achievement Points which improve the quality and quantity of loot you'll find during your travels.
  • Wardrobe and Titles - you can unlock new costumes for your character to wear (such as a chef's uniform), as well as titles that change your name (so you might go from being called "King James" to "James the Drunk"). Wardrobes and titles can be seen by other players when you participate in asynchronous player-versus-player battles.

Don't you hate when a good game comes to an end? We do too. That's why Siralim 3 never truly ends.

There's not even a level cap. You can continue leveling your character and creatures forever, all while still finding new challenges waiting for you just around the corner. We've crafted every game mechanic around players who want to someday accumulate hundreds, if not thousands of hours of playtime.

Completing the game's main story quests is just the beginning. After that, you'll unlock countless new systems to keep you entertained for hundreds of hours to come.

Here's a brief list of some of the game's end-game content, but again, there's so much more to this game than we can possibly write here.

  • Itherian Realms - these work like normal Realms (as we described earlier), except these have randomly generated properties that change the way the enemies or even the Realm itself behaves. You can acquire and upgrade Talismans in Itherian Realms in order to bolster your party. You can even find the elusive Itherian Creatures here, which are rare creatures that have unique traits you won't find anywhere else.
  • Tavern Brawls - fight against other players' creatures in asynchronous player-versus-player combat. You can earn exclusive Spell Gems and other items if you win!
  • End-Game Quests - a never-ending supply of quests and missions for you to complete long after you experience the main storyline quests.
  • Super Bosses - we can't spoil what these are or how they work here, but rest assured that you'll face plenty of grueling challenges by fighting these bosses... and you'll be handsomely rewarded if you manage to win.
  • Arena - draft a team of creatures and see how many enemies you can take down before your party is wiped out.
  • More is on the way! We're committed to bringing content updates that include tons of awesome, end-game content after the game launches.

    Q: Do I need to play Siralim or Siralim 2 before playing Siralim 3? Are the stories related in any way?
    A: Siralim 3 is a completely standalone game, and for that reason, you should have no problems playing it without playing the other games first. While the stories in Siralim 2 and 3 are intertwined, they can still be enjoyed independently. In short, there's something for new and old players alike!

    Q: What's new from Siralim 2?
    A: We already listed most of the new features elsewhere on this page, but if you're looking for a more concise list, check out the FAQ on our website!

    Q: What platforms is Siralim 3 available on?
    A: It will be available on Steam (PC/Mac/Linux), Android, iOS, Playstation 4, and possibly Xbox One and Nintendo Switch. We'll release the game in the following order: PC, Mac, Linux, Android, iOS, PlayStation 4, Xbox/Switch. We do not have any ETAs on release dates for any of these platforms, but we will make an announcement when we do.

System Requirements

    • OS: Windows 7
    • Storage: 200 MB available space
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