Aura of Worlds is a chaotic, creative tactics roguelite platformer. Explore multiple dangerous worlds where you utilize creative abilities & wield the environment to your advantage. Blast, dash, grapple, fight, and charm your way through ever-changing death labyrinths & outwiting powerful guardians!
Alle recensies:
Erg positief (66) - 93% van de 66 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
24 apr 2018
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The game is functionally complete and in an enjoyable and stable state. Yet we chose to label it as "early access" because we are extending the game's content with feedback from the community.

The game already contains 5 very different procedural world types; 12+ randomized themes; 100+ unique enemies and traps and a plethora of mechanics. It has been quality tested across hundreds of players at trade shows (like PAX Australia) and local developer meetups (such as IGDA Melbourne). Audio and animations are being polished further.

Your progress in early access builds will give you various bonuses for the full release (such as the current system of unlocking world shortcuts, equipment, backgrounds etc.)
We want you to be part of the game's evolution; whilst engaging you with a thrilling and challenging experience.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'About 5.5-6 years. Depending on how much new content is added and the support of the community.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'

Planned features include

(note c̶r̶o̶s̶s̶e̶d̶ denotes some past planned, now implemented features)
  • You will continue to retain your progress between each version and receive bonuses for joining early (see the permanent progression overhaul update as an example).
  • Additional worlds: "Cold Crust Caves" and "Mantle's Edge"
  • New creative abilities such as "t̶e̶m̶p̶o̶r̶a̶l̶ ̶f̶i̶e̶l̶d̶", e̶n̶t̶h̶r̶a̶l̶l̶ and "f̶r̶o̶s̶t̶ ̶b̶l̶a̶s̶t̶"
  • Additional unlocks (Such as c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶b̶a̶c̶k̶g̶r̶o̶u̶n̶d̶s̶).
  • Additional enemies and traps unique to latter areas; that will challenge your wits, reflexes and planning
  • Additional bosses (currently at 5)
  • Cosmetics including c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶s̶k̶i̶n̶s̶
  • Daily Challenge mode
  • So much more...

Note: Certain features like Daily Challenge mode; may be added post full-release date.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Getting the game now; entitles you to all future updates and a reduced price. Aura of Worlds has been in development since 2013 and has been continually refined from player feedback. The game is in a stable state with over 100 enemies and traps, 5 procedural worlds, 12+ level themes and more.

NOTE: Be advised with controller support options: That the prompts are specifically for XBOX and XBOX 360 controls. Other controllers may work, but will require rebinding in the Pause->Options->Controls->Advanced->Gamepad menu.

Default gamepad controls support 360 degree aiming so are slightly different to other platformers with this feature (e.g. triggers for use items); but are rebindable.

The game has undergone many changes since launching; including:
  • Weapons are drawn on all humanoid characters
  • Several new abilities.
  • New enemies, traps and runes
  • A lot of rebalancing, bug fixes and optimization to support lower end systems
  • Updated graphics, sound, animations and mechanics
  • A new system of permanent progression and unlockables.
  • A new engine with support for Mac and Linux
  • Entirely new 4th and 5th procedural worlds: Cold Crust Caverns and Mantle's Edge.

Content is still being added and feedback is welcome 😊.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We are extending and refining the content of the game based on community feedback.
We will continue to be active on forums; taking note of all suggestions.

We want you to be part of the game's evolution; whilst challenging you with a thrilling experience that requires agility and creative strategy.'
Meer informatie

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Recensies

“(Among) The most promising indies we saw at PAX Australia”
PC Gamer

“It’s refreshing and a hell of a lot of fun!”
Double Jump

“Permadeath, clandestine enemies, and randomised stages make Aura of Worlds a fast-paced blast”
Gameranx

Over dit spel


Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

Adversity as your ally

Every challenge has multiple solutions


For example, if there is a chest on the other side of a lava pit; do you...?

  • Grapple across


  • Bend time and bounce off enemies

  • Use a boomerang to fetch the item

  • Blow up the pit with a grenade; setting everything nearby alight!

  • ...

F.A.Q.

Let's be transparent...
Does it work with Steam Deck and Gamepad?
Yes! Though the visual Gamepad button prompts correspond to those used by Steam Deck and XBox controllers 🎮! Feel free to rebind as You wish!
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...

“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:

“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

"Anything else to be aware of?"
  • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises on the player.
  • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
  • Being able to multi-task between abilities will greatly increase survivability.

More Features

  • Over 100 unique enemies and traps
  • 12+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
  • 5+ Primary world types (grotto, gardens, temple, cold crust caverns, Mantle's Edge...) each with their own traps, enemies, boss and special theme layouts.
  • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations
  • Regular updates
  • A unique musical score.
  • Customize character skin and clothing colors.
  • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
  • So much more...

Whilst functionally complete; the game is under active development and more content is being added.

This project was Greenlit by the community back in 2016.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7 or higher
    • Processor: 2 Ghz
    • Geheugen: 1 GB RAM
    • Grafische kaart: Either Direct X or Open GL Version 3.4 or higher
    • Opslagruimte: 1200 MB beschikbare ruimte
    • Geluidskaart: Any
    • Aanvullende opmerkingen: .Net framework required; Control Schemes: Mouse and Keyboard as well as Xbox Controller
    Aanbevolen:
    • Geheugen: 2 GB RAM
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Mac OS 10.7-10.14
    • Processor: 64 Bit
    • Geheugen: 2 GB RAM
    • Grafische kaart: Open GL 3.7 or higher
    • Opslagruimte: 1200 MB beschikbare ruimte
    • Aanvullende opmerkingen: You will also need Mono Framework 6.5-6.8. WARNING Catalina (10.15) requires special permissions to run apps not officially-nortarized
    Minimum:
    • Besturingssysteem: Ubuntu 10.7 or higher
    • Processor: 64 Bit
    • Geheugen: 1500 MB RAM
    • Grafische kaart: Open GL 3.7 or higher
    • Opslagruimte: 1200 MB beschikbare ruimte
    • Aanvullende opmerkingen: You will also need Mono Framework 5.8 or higher installed.

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