Aura of Worlds is a creative tactics roguelite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. Finding your way through ever-changing death labyrinths...
All Reviews:
Positive (31) - 96% of the 31 user reviews for this game are positive.
Release Date:
Apr 24, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is functionally complete and in an enjoyable and stable state. Yet we chose to label it as "early access" because we are extending the game's content with feedback from the community.

The game already contains 3 very different procedural world types; 9+ randomized themes; 70+ unique enemies and traps and a plethora of mechanics. It has been quality tested across hundreds of players at trade shows (like PAX Australia) and local developer meetups (such as IGDA Melbourne). Audio and animations are being polished further.

Your progress in early access builds will give you various bonuses for the full release (such as the current system of unlocking world shortcuts, equipment etc.)
We want you to be part of the game's evolution; whilst engaging you with a thrilling and challenging experience.”

Approximately how long will this game be in Early Access?

“About 0.5-1.5 years. Depending on how much new content is added.”

How is the full version planned to differ from the Early Access version?

Planned features include

  • You will continue to retain your progress between each version and receive bonuses for joining early (see the permanent progression overhaul update as an example).
  • Additional world: "Cold Crust Caves" (area previewed at the end of the trailer).
  • New creative abilities such as "temporal field" and "frost blast"
  • Additional unlocks (Such as character backgrounds).
  • Additional enemies and traps unique to latter areas; that will challenge your wits, reflexes and planning
  • Additional bosses.
  • Cosmetic items
  • Daily Challenge mode
  • So much more...

Note: Certain features like Daily Challenge mode; may be added post early-access.”

What is the current state of the Early Access version?

“Getting the game now; entitles you to all future updates and a reduced price. Aura of Worlds has been in development since 2013 and has been continually refined from player feedback. The game is in a stable state with over 70 enemies and traps, 3 procedural worlds, 9+ level themes and more.

The last major update was on the 16th of September. Which overhauled permanant progression.

NOTE: Be advised with controller support options: That this is specifically for XBOX and XBOX 360 controls. Other XInput controllers may work to; but some people have reported issues in the past with certain Steam Controllers.
Default gamepad controls support 360 degree aiming so are slightly different to other platformers with this feature (e.g. triggers for use items); but are rebindable.

The game has undergone many changes since launching; including:
  • Weapons are drawn on all humanoid characters
  • Several new abilities.
  • New enemies, traps and runes
  • Alot of rebalancing, bug fixes and optimization to support lower end systems
  • Updated graphics, sound, animations and mechanics
  • A new system of permanent progression and unlockables.

Content is still being added and feedback is welcome 😊.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“We are extending and refining the content of the game based on community feedback.
We will continue to be active on forums; taking note of all suggestions.

We want you to be part of the game's evolution; whilst challenging you with a thrilling experience that requires agility and creative strategy.”
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Recent updates View all (13)

December 22, 2018

Merry Christmas/Happy 2019! Here's some 🎁s!

Update 0.73.5 introduces Achievements, new abilities & more!

New Abilities
  • Enthral:

    Turn your opponents into temporary allies.

    Side Note: lighting was disabled for this GIF.

  • Frost:

    Wrap your opponents in ice.

    New parallax backgrounds for the grotto

    Other mechanics
    • 2 New status effects.
    • Reworked knockback physics of all melee weapons.
    • Chakram is much more versatile now:
      • Can stun unaware opponents.
      • Can hit more often
      • Can travel under water
    • The targeting system has been vastly reworked to accommodate how quickly alliances can change...

    Bug fixes and optimization
    • Substantial rework of Gnarled Gardens plants for much better performance.
    • Fixed bug where continuous sounds could loop indefinitely; if played at the same time as an identical non-continuous sound.
    • Fixed bug where using quick swap with a given item didn't deactivate the shield (thanks Rubenmenton for flagging that)
    • Fixed weird bug where the player's equipped item would appear to be stabbing them at an awkward angle; after being knocked from a ledge they were holding.
    • The item order is now consistent on the weapon wheel
    • Adjustments to some item descriptions.
    • Fixed bug with dart traps not triggering.

    • Multiple new sound effects 🔉
    • New particle animations
    • ...

    W.I.P. stuff
    We're still working on the ice world in the background (though want it to have more polish before putting it out)

    Here's some (slightly older) artwork

    *** Happy New Year's Patch (0.73.11)! ***
    • Added 1 achievement.
    • Poison flowers in the garden can be picked up and thrown.
    • Fixed bug with dragon fly rebounding off and immediately dealing when knocked against a wall with force.
    • A lot of polishing work with how Grotto's background tiles generate.
    • Added much more randomisation to the grotto of guidance parallax.

    Last patch of this update: 2nd January 2019
3 comments Read more

November 17, 2018

Update 0.71.x

New Abilities:

  • Dashing:

  • Sap of Weakness: The fluid derived from a rare plant can be used to lower the defence of your opponents.

  • New Status effect.
  • Chests can be carried to block projectiles.
  • Lucky dip for unlockables: Optionally spend tokens on a random item at a lower cost.
  • Temporal field: now properly slows down special level threats such as pursuing pollen. You can also expand it by holding down the control.
  • ...

Rebalancing work:
  • Bronze Knight's arena now has semi-destructable floors; with a couple of alternative ways to fight em'.
  • Rush level themes (lava, poison etc.) have longer levels.
  • Flooded corridors are longer.
  • Traps take longer to reset (spears, dart traps etc.; following feedback from PAX players)
  • Nerfed giant bat (following feedback from PAX).
  • Cost of unlockables has increased as has the max level.
  • Several parts of the 2nd tutorial, were remade to be much more forgiving and instructive (following feedback from PAX players)

  • New algorithm for tile-render allows caching of the entire map's terrain rather than one chunk at a time.
  • Rewrote multiple collision and physics routines to use less processing power.
  • Fixed several issues with flickering framerate with vsync on older systems.


  • Weapon wheel and grid inventory controls have been rewritten slightly to be more intuitive. e.g. you can override which slot certain items go to with just the right/left triggers. You can also instantly consume potions/execute most powers with a single button instead of having to equip them.
  • Multi-jump ability can still be used even if it's not in the hotbar.

  • New Weapon wheel graphics
  • Some minor bug fixes with humanoid arms.
  • Particle and HUD elements for new abilities.
  • Larger mini map
  • ...

-----**--- PATCH 0.71.4 ---**-----
- 21st of November
  • Cleaned up HUD by removing debug variable display.
  • Removed links to unfinished editors.
  • Other:
    • You now recover more health before entering the knight's arena.
    • Adjustment to laser traps in the tutorial.
    • Updated controller prompt icon.
0 comments Read more
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“(Among) The most promising indies we saw at PAX Australia”
PC Power Play

“It’s refreshing and a hell of a lot of fun!”
Double Jump

“Permadeath, clandestine enemies, and randomised stages make Aura of Worlds a fast-paced blast”

About This Game

Aura of worlds is a creative tactics rogue-lite platformer.

Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

There are multiple solutions to every problem. For example, if there is a chest on the other side of a lava pit; do you...?:

  • Grapple across:

  • bend time and bounce off enemies

  • Use a boomerang to fetch the item:

  • Blow up the pit with a grenade; setting everything nearby alight!:

  • ...


  • Over 70 unique enemies and traps
  • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
  • 3 Primary world types (grotto, gardens, temple) each with their own traps, enemies, boss and special theme layouts.
  • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
  • Regular updates
  • A unique musical score.
  • Permanent progression: allows you to start from any world that you've unlocked.

    Whilst functionally complete; the game is under active development and more content is being added. Additional polish is being added applied to graphics and audio.

    This project was Greenlit by the community back in 2016.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Open GL Version 3.3 or higher
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: .Net framework required; Control Schemes: Mouse and Keyboard as well as Xbox Controller
    • Memory: 2 GB RAM

What Curators Say

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