Aura of Worlds is a creative tactics roguelite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. Finding your way through ever-changing death labyrinths...
All Reviews:
Positive (22) - 95% of the 22 user reviews for this game are positive.
Release Date:
Apr 24, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is functionally complete and in an enjoyable and stable state. Yet we chose to label it as "early access" because we are extending the game's content with feedback from the community.

The game already contains 3 very different procedural world types; 9+ randomized themes; 70+ unique enemies and traps and a plethora of mechanics. It has been quality tested across hundreds of players at trade shows (like PAX Australia) and local developer meetups (such as IGDA Melbourne). Audio and animations are being polished further.

Your progress in early access builds will give you various bonuses for the full release (such as the current system of unlocking world shortcuts, equipment etc.)
We want you to be part of the game's evolution; whilst engaging you with a thrilling and challenging experience.”

Approximately how long will this game be in Early Access?

“About 0.5-1.5 years. Depending on how much new content is added.”

How is the full version planned to differ from the Early Access version?

Planned features include

  • You will continue to retain your progress between each version and receive bonuses for joining early (see the permanent progression overhaul update as an example).
  • Additional world: "Cold Crust Caves" (area previewed at the end of the trailer).
  • New creative abilities such as "temporal field" and "frost blast"
  • A full system of unlockables (in addition to the current world short-cuts).
  • Additional enemies and traps unique to latter areas; that will challenge your wits, reflexes and planning
  • Additional bosses.
  • Cosmetic items
  • Daily Challenge mode
  • So much more...

Note: Certain features like Daily Challenge mode; may be added post early-access.”

What is the current state of the Early Access version?

“Getting the game now; entitles you to all future updates and a reduced price. Aura of Worlds has been in development since 2013 and has been continually refined from player feedback. The game is in a stable state with over 70 enemies and traps, 3 procedural worlds, 9+ level themes and more.

The last major update was on the 16th of September. Which overhauled permanant progression.

NOTE: Be advised with controller support options: That this is specifically for XBOX and XBOX 360 controls. Other XInput controllers may work to; but some people have reported issues in the past with certain Steam Controllers.
Default gamepad controls support 360 degree aiming so are slightly different to other platformers with this feature (e.g. triggers for use items); but are rebindable.

The game has undergone many changes since launching; including:
  • Weapons are drawn on all humanoid characters
  • Several new abilities.
  • New enemies, traps and runes
  • Alot of rebalancing, bug fixes and optimization to support lower end systems
  • Updated graphics, sound, animations and mechanics
  • A new system of permanent progression and unlockables.

Content is still being added and feedback is welcome 😊.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“We are extending and refining the content of the game based on community feedback.
We will continue to be active on forums; taking note of all suggestions.

We want you to be part of the game's evolution; whilst challenging you with a thrilling experience that requires agility and creative strategy.”
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Recent updates View all (10)

October 19

Presenting at PAX Australia

Hey everyone!
We are super excited to be exhibiting our roguelike platformer at PAX Australia!

If you happen to be in Melbourne, we’d love to say hi!

Venue Information
Melbourne Convention Center (MCEC); Australia
Booth 47; PAX Rising section

Event Dates
26th - 28th of October

0 comments Read more

September 16

Permanent Progression Overhaul - Update 0.69

New items, sound effects, rewards for earlier players and an entirely new set of unlockable goods.

New weapons / abilities

Hammers, Chakrams, Temporal field...

New XP system
  • NOTE: This is done in a way that does not compromise on challenge; but allows you to access strategic options and bonuses. You can read about the rationale in the first post here:

  • Earlier players will also be rewarded a large starting bonus; based on what's been achieved so far. What you've unlocked stays unlocked in the future.
  • Levelling up grants tokens which can be spent on various unlockable items/world shotcuts etc.

Unlockables include:
  • 7 relating to weapons and abilities.
  • Rerolling starter equipment.
  • Two world shortcuts will be free if you unlocked them earlier (otherwise they cost 5 tokens each)

Menu Stuff

  • Multiple menus reprogrammed to work much better with widescreen and higher resolutions.
  • Added Progression Menu.

  • New graphics for all purchase/equipment related menus.
  • Added Unlockables Menu.

    NOTE: costs may be discounted slightly for this update.

Tweaks to player physics
  • Reach maximum speed faster; but max sprint speed is marginally lower (<10%) for better control.
  • Made grapple swinging more instantaneous.

Animation refinements
  • Several new animations including:

  • Spear slashes now have a weapon trail.
  • Fixes to the frames of humanoid entities holding weapons when landing.

Bug fixes and optimizations
  • Light colors of melee weapons now reflect their materials more closely (with crystal yielding more light).
  • Code optimizations to collision checking.
  • Fixed Credits menu cropped at higher resolutions.
  • Fixed Choose equipment menu breaking when reopening after changing resolutions.
  • Considerably reduced time writing to output files (e.g. saving progression and logging).
  • Several others.

Looking forward to hearing what you think :)
0 comments Read more
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“(Among) The most promising indies we saw at PAX Australia”
PC Power Play

“It’s refreshing and a hell of a lot of fun!”
Double Jump

“Permadeath, clandestine enemies, and randomised stages make Aura of Worlds a fast-paced blast”

About This Game

Aura of worlds is a creative tactics rogue-lite platformer.

Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

There are multiple solutions to every problem. For example, if there is a chest on the other side of a lava pit; do you...?:

  • Grapple across:

  • bend time and bounce off enemies

  • Use a boomerang to fetch the item:

  • Blow up the pit with a grenade; setting everything nearby alight!:

  • ...


  • Over 70 unique enemies and traps
  • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
  • 3 Primary world types (grotto, gardens, temple) each with their own traps, enemies, boss and special theme layouts.
  • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
  • Regular updates
  • A unique musical score.
  • Permanent progression: allows you to start from any world that you've unlocked.

    Whilst functionally complete; the game is under active development and more content is being added. Additional polish is being added applied to graphics and audio.

    This project was Greenlit by the community back in 2016.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Open GL Version 3.3 or higher
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: .Net framework required; Control Schemes: Mouse and Keyboard as well as Xbox Controller
    • Memory: 2 GB RAM

What Curators Say

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